I’d like to open the spawn rooms for use in my game. This works just fine if I Force Spawn Room for the attacking team. It successfully opens the doors and disables the spawn room if I switch the Spawn Room to a different checkpoint.
On the contrary, for defenders, the only way to unlock the room is to actually reach a checkpoint in the game’s objective (payload or cap point). The Start Forcing Spawn Room action does not unlock the previous Spawn Room for the other team to enter.
I feel like it would be pretty easy to solve this if I could set the objective progress with a rule, but that’s not something we can do…