⭐ 11 Changes that Will Make Symmetra a Beauty and a Beast

That’s still broken though. 30 > 60 > 120 is quite good and balanced IMO. See my previous comment.

As for Turrets being easily destructible -

Turrets can add a ton more DPS, so the downside being 1HP in a necessary downside.

They have 1hp because you can deal upto 180dps + your Primary fire dealing 30/60/120.

So Turrets are a powerful DPS source, they are balanced by being paper thin.

In order to make Symmetra more powerful, all you need to do is make her Turrets faster Cast and low cooldown.

That way her Turrets don’t become OP, while still being powerful and counterable.

As for your suggestions as a Whole -
I think you are taking Symmetra to be a severely imbalanced hero and thus your suggestions go in the complete opposite direction of being completely broken AF.

That’s not the case though, Symmetra is very balanced hero and all of her kit has been designed that way for a reason.

Her Secondary Orb is balanced around being Dodged in mind, her Turrets are designed around being destroyed in mind, her Teleporter makes for a good Ultimate, etc etc

So you have to buff her according to that delicate balance.

I have never noticed that but they should fix that.

Well she is already viable on Offense so I don’t know how my suggestions will take her backwards.

If anything they’ll buff her on Offense, since faster Turret cast time and lower cooldown means she will be able to move her Turret Webs more often, e.g. on Payload maps, she can easily place a Web, then as the Payload moves, place another one quickly.

Out of all of Symmetra’s kit her Turrets are the only Defensive Tool, and by improving them, in the manner I listed, alone she will become better on Offense.

In addition, improved Shape of Barrier, Lower cooldown and more control over the Barrier means that she can be more aggressive with it on Offense, and use it better for pushes.

So these suggestions actually make her awesome on Offense.

Are you saying that mobility should not allow people to escape Turret range?

Should Turrets Cripple heroes and disable mobility?

I think you will love the following idea-

I actually asked for meaningful data points.

I am still waiting.

And while we are at it, I am also waiting for good arguments.

Please show me where I insulted you first.

“git gud kid.” and “nothing personnel” are memes and were intended to poke fun at you. They were not meant to be insults.