I’ve been playing Deathmatch, and I’ve noticed that sound effects aren’t playing properly with regards walls and distance, most noticeably with Doomfist. If the character is around a corner, or beyond a certain (short) distance, the sound effects will play but very quietly. I have been punched into a wall by Doomfist several times as a result of not being able to hear his rocket punch charge up.
Has anyone else been experiencing this?
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Sometimes the sound effects when I’m playing Mercy will randomly cut out without a cause. I was glancing back at her intros and Fortune accidentally played completely silent.
Same for me. Sadly it’s about every ability/voice line/sound effect.
I tried an “experiment”. I went in a custom game in a closed room of a random map with Moira. I used a vertical globe so I could hear it bouncing; when I faced the globe the audio was totally fine, as soon as I turned camera little bit (without using WASD movement) the audio turned lower and lower, until it totally disappeared when it was on my back. Same happened with a hero with voice line/ult/sound effect.
Thi is so frustrating, I don’t even play comps anymore cause I’m tired to die from enemies flanking behind, having no chance to hear them and counter them.
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This is what I noticed as well.