And Lucio’s wall riding was never meant to allow him to go from spawn, jump off two palm trees and a rock, and get to the point in under 5 seconds. But that doesn’t mean they should just ignore that. It’s part of what defines his skill ceiling and sets apart higher and lower skilled Lucio players.
In the same way, Sombra becoming a parkour expert from the bonus move speed is something that helps define the better players.
Your Parkour point is null because she can throw her Translocator to those same spots she can run to and far more obtuse areas/angles. So it’s not an exploit as it doesn’t offer any location advantage you can’t achieve with the Translocator.
Plus her stealth has a timer, the speed is fine and it makes complete sense but the speed reduction doesn’t. That speed was Implied for use of her kit to sneak around to the enemy. If she’s slow and invis then it takes her longer to do anything which hurts the team and helps negate that stealth factor.
Yeah, because 3 more seconds in stealth matters all that much right? Honestly it doesn’t, my suggestion was compromise for the devs since they wanted to give her infinite stealth (which I’m opposed to). Even if we had the old timer and stealth I’d be fine with that.
Uh, she can’t wall climb or ride, but she does have this thing called a Translocator.
Invisibilty doesn’t make you invunerable or immortal, and it’s on a timer so it doesn’t last indefinitely. It doesn’t mena you can’t be found while invis as you’re confined to that area.
Stalling the point is a part of many heroes kits not just hers, but her contesting is used as a strategy to pull the enemy team attention away from the chokepoint. There’s nothing wrong with this, there never has been.
While in general I don’t actually think it’s that hard to figure it out - the point is being contested, nobody is around. Just shoot around a bit and you’ll find her in like 1 second. For the rare cases like Hanamura where you can contest from above, they maybe should just fix those.
BUT - if we’re going this route, which I’m not really opposed to, it should be noted that there are other remedies to that situation. There’s nothing that would prevent the devs from adding functionality where she gets revealed (purple glow like when she’s near osmeone) after contesting for a certain amount of time. This could just be right away, or it could be after 1 second, 3 seconds, 6 seconds, etc. This would completely eliminate the ability to indefinitely contest while also retaining the functionality she’s had before.
I don’t really know, but i think some of this might be a good idea.
First of all revert back to the old sombra. Then you could make sombras invis like dva defense matrix, except that it lasts for longer and recharges a bit slower.
I think she should also gain 100% movement speed during stealth.
ALso you can shoot as soon as you are un invisible, and shooting will cancel it. Also for the first 0.5 seconds after activating taking dmg will not remove your stealth.
Also her reload speed during stealth is cut in half.
Agreed but we never wanted both, just the previous method. So it should be easy for them to return her back to normal.
The stealth delay effects all of her abilities accept Translocation, she’s a stealth/sneak based character with a hindrance to that exact factor. She’s the only character than has this issue, imagine if Genji had a delay on his Swiftstrike, or Reaper had a delay entering his Wraith form.
They both do, they wind up before slashing/wraithing, you can shoot both right before the animation. Obviously they aren’t big windups, but they exist.
Anyways, ALL of the top Sombras have voiced their opinions on this change, AND damage buffs, ALL of them said “no, that’s dumb.”
Yeah but I bet if you tried to change it now - even to offset for a different buff, they would be furious. Limiting mobility is a very sensitive issue, because mobility is one of the strongest parts of a hero in this game. Let’s also not forget that that smaller aura was also made to be more impactful.
No it isnt null, because using the translocater plus speed granted her vertical mobility, risk free, plus the reason so many folks are up in arms about a 16.66% speed loss is precisely because it removes Parkour as an option because it disallows her from making a lot of jumps she can make at 75%
Reaper’s delay at the end of wraith form is actually rather significant. I don’t play a lot of genji but I feel like swift strike’s ending animation also forces a bit of commitment at the end that leaves you vulnerable, but I could be wrong.
I don’t think her stealth transitions need touched. The current delay they have is rather fair, and you should already be decloaking from a distance to avoid the sound anyway. I don’t disagree that sometimes it feels clunky, but anything shorter could also be really OP. there was that period of time with her bug that allowed her to exit immediately with the emote button and people hated it - granted that was a very extreme case.
I would’ve been beyond ecstatic if the only think that they changed in the last patch was “Fixed LoS issues on Sombra’s hack”. Probably would’ve never asked for another thing in my life from the devs.
I hear ya that wouldve been really nice. But its a company and its product and as much as they seem to be here in the forums they still have think tanks for thia crap and their own opinions. If they cared about the community as a whole console players wouldn’t be left with the scraps. But then people would complain that patches are taking to long yada yada again is a business first. And one die hard fan will not outweigh some numpties buying overwatch for the first time
No I mean the annimation, there is no delay whatsoever from you hitting the button and Reaper going into Wraith, or Genji cutting right through you. (unless I have Genji’s ability name incorrect, I don’t mean his ult, I mean his cut/dash thing)
And I can disagree with fellow Sombra players, while there are those who might not like that stealth delay change there are those who would like to see it changed.
You don’t receive additional Translocator throwing speed or distance while sprinting… It’s the same no matter what. And once again those jumps With the normal speed can be obtained with her Translocator anyway.
Speed is more so used for re-positioning, escape, and stealth purposes, the parkour stuff is a convenience but an afterthought, she needs to have her speed back. Null.
Fair point. I’m used to the delay by now but I just think it hinders her in ways it shouldn’t sometimes. It’s not a make or break with me.