The quote was literally provided there…
Not really. If anything it showed how your poor wording and poor punctuation leads to misundertandings of what you mean.
I.e. if yoy wanted this bit

Lastly, on the point of direct explaination I’d call this a professional way of communicating and by your own words.
To actually be talking about direct explanations in general as opposed to something else, you should’ve worded it like say
“Lastly, I’d call direct explanations as a professional way of communicating. And by your own words, …”
The way you had it originally, you finishing off the sentence with a period when you weren’t actually intending to, plus the wording of “on the point of direct explaination I’d call this” made me believe that you were referring to something else i.e. something you had said earlier.

Enough games have passed to support the model. The proof is that you can see a trend in winrate.
No scenario has an infinite number… don’t know why you’d even point that out
Wow, like did you not read how there was another point raised with 2 subpoints showing how overbuff winrates aren’t all the reliable with their win counting logic?

In GM you get less SR for a win and more for a loss so it is impossible to stay in GM or any rank above diamond with a 50% win rate it’s the same for bronze to close to median rank.
uuuh no not really.
Summary The default SR movement is 24. Above 4200 SR, there is a significant SR debuff. Recovery from decay is a linear relationship between SR and hidden SR (NOT HIDDEN MMR). Recovery from disconnects is the same as recovery from decay This data says very little about hidden MMR, except for some unproveable speculations. Introduction So I went off and recorded 944 streamer games worth of data: SR, team SR, enemy SR, Change SR, Hidden SR (I’ll explain later), and Decay. This covers a wide ra…
The rating and matchmaking system is confusing, and a good overview does not appear to be available. The official overview1 is incomplete and does not answer a number of common player questions and concerns. This information below is gathered from sporadic developer posts and videos, salted with my own experience and experiments, various forum threads, and watching streams. Note that since Blizzard does not give exact algorithms, I do have to fill in some gaps, or leave some items unknown. Final…
it’s quite consistent at about +/-24SR unless you’re >=4200.
i.e. if you truly cap out at <4200SR then you will have 50% WR “after” an infinite number of games regardless of playing a high individual impact hero or not. hence the point I’m making about how your “model” doesn’t actually work. you can’t look at an individual’s WR “after” an infinite number of games to judge whether the hero they played has high individual impact or not.
how? because there simply isn’t a correlation between “WR after infinite games” vs how much individual impact a hero used to achieved that has.
i.e.
- with a high individual impact hero you will get that 50%WR state if you cap out at <4200SR as explained before
- with a 0 individual impact hero, if we follow the logic of your “the dps skill diff between allies and enemies average out over infinite games” —> assumption of even likelihood of good and bad teammates (the “averages” can’t cancel out if they weren’t equally likely) —> also converge to 50%WR if you cap out at <4200SR
- with a low individual impact hero (i.e. not 0 or negligible but not high either), when you take into account the aforementioned even likelihood of good vs bad teammates that you assumed, they will still eventually get to that 50% WR “after” an infinite number of games because you stochastically still have a drift to your true SR place, just with a smaller drift.
and how this all changes for people that actually are >=4200SR is that
- the high individual hero case plays out the same for all the same reasons, just that they will have some WR>50% for how high SR they’re supposed to cap at to combat the SR gain debuff
- the 0 individual impact hero case simply has 0 hope of maintaining SR above 4200 and will just cap out at 4200 instead before SR gain decay applies
- the low individual impact hero case depends on wher the player was supposed to cap out i.e.
- if their drift rate/factor >= SR gain debuff factor at where they were supposed to cap out then they will reach and stay where they’re supposed to cap out as if the SR debuff wasn’t there “after” an infinite number of games, with whatever WR% just like the high individual hero case.
- if drift rate/factor < SR gain debuff factor at where they were supposed to cap out then they’ll just fall and cap out at 4200 with 50% WR
and if you were observing this for the >4200SR edge case, you can’t really tell because
-
you don’t know where people are supposed to cap out (before considering the SR gain debuff) “after” an infinite number of games to differentiate between
- someone that was supposed to cap out >4200 but played a too low individual impact hero and didn’t vs someone supposed to cap at <=4200SR; nor
- whether they played a high or low individual impact hero where they’re supposed to cap out >=4200SR
-
you don’t know really know the necessary WR per SR gain debuff factor
-
and most importantly, when the distinct cases can lead to the same results between each other, obviously you can’t “just look at WR after infinite games have passed to judge whether the hero has high/low individual impact”.

As I side note, I could go on forever I mean the fact you think I thought that I was claiming rigging when I said MMR has a detrimental and a positive effect on a match. Just shows your reaching and not drawing logical conclusions.
no. in the <4200SR cap out case, you literally cannot get a SR that’s far off from 50% without the assumption of a rigged matchmaker. like matchmaker is still active and doing it’s job in your theoretical infinite number of games. and if it’s doing it’s job properly, one will converge considering between diamond and 4200SR, the SR gains are deterministic and not favored for gains or loses.
just because you fail to see the logical implications of your own logic, doesn’t mean I’m reaching or “making things up”.