Someone, anyone, actually come up with a fix for 5V5

The OP pointed out ONE issue with 6v6, which is actually irrelevant:

there not being enough Tank players

There are plenty of players who want to tank, because tanks are now big fat dps. The problem is solo tanking is an awful gameplay experience. Ever notice how in every game mode possible that has no role limits, you have to beg players to stop picking tanks? 3v3, 4v4, mayhem, OQ, FFA, every Arcade mode. Nonstop tanks. The problem is not tank heroes, the problem is solo tanking.

This game is snowballing downhill and stacking patches upon patches on itself just to cover up the tiny little radioactive pellet at the center which was the mistake of going 5v5.

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  1. Cover doesnt win you games. Standing in an open space without cover does. Which in a sniper fest of a game, it means certain death. This caused GOATS.

  2. Cover only works for mid/long range heroes due to the previous point.

  3. Related to the above, cover is only effective when your hero has high long range damage - otherwise its just feeding their supports free ult charge.

  4. Tanks and other defensive heroes are supposed to be player controlled cover makers, thats what barriers and other defensive abilities are.

  5. There are heroes that are actively punished for seeking cover, basically any sustained DPS like Symmetra or Mei.

Combine all of this and you get that cover benefits mostly snipers and other long range hitscan heroes, and basically no one else. There are heroes with enough survivability that can function without cover OR team defenses, but historically they have been overpowered (Tracer).

Cover does not replace the defenses removed from the game, because those abilities can be moved around and used anywhere. Cover is not.

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“we have a lot of players willing to tank” is absolutely not a statement you found in ow1 and throughout its 2-2-2 era. we have numerous topics from that period, videos from content creators, even comments from developers who claimed it was a problem. Queue tank times were a problem and it is extremely immature to ignore that.

being nostalgic is okay. lying about the reality of things with false memories is literally the negative / wrong feedback you complain about so much in this forum. :face_with_raised_eyebrow:

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I’m not sure you’re aware, and I swear I’m not “lying”… but this game is not OW1.

Also in case you didn’t know, brace yourself… tanks were redesigned in OW2. That’s right yea! They are no longer these lumbering, poor dmg, meat shields. They are now amongst the highest dmg and elims per game!

It’s so wild, there’s even some tanks that have no team protection abilities whatsoever, and are pure dps like Doomfist, Ball and Orisa!

Sarcasm aside, the reason why players didn’t like tank in OW1 was because the heroes were boring slugs with low dmg output that felt like target dummies.

That’s completely irrelevant in OW2.
Blizz fixed tank heroes by redesigning them to be brawlers.
Blizz then broke the tank role worse than before by removing one when it didn’t have to.

What if we added a second tank and then made tanks a bit weaker?

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I agree, but that answer is too obvious, because it’s the only answer.

I’m asking 5V5 people to fix 5V5.

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-Revert dps passive to 15% (certain hereos benefit too much, others barely benefit, if it’s gonna have this much disparity then nerf its value)
-Map reworks are needed asap, i’m telling u guys, the reason a lot of the games u play feel awful is because some of the maps are literally just bad in 5v5. You have hyper vertical maps or hyper-long range maps which limit the tanks options to quite literally 1 or 2 hereos right out the gate. There needs to be diversity in these maps to allow for more options.
-Nerf aoe healing. Single target healing should be higher then aoe, not the other way around. To this day, I still dont understand why we have aoe healing from Moira/Bap being so high and why Suzu’s aoe healing is so high as well. Instantly healing your team for 300-400 hp should not exist. It competely negates the point of pressure when these 3 specific supports just pump a team up to full with no drawbacks. (kiri isnt as bad but i feel like i had to mention the suzu healing)
-Redo the knockback reduction increase and in compensation, increase lucio’s boop cd. I get it, being booped off the map or booped away is annoying, but having the passive the way it is reduces skill expression and makes it so enviromental kills are extremely hard to pull off on tanks who SHOULD be punished for bad positioning.
-Change ult charge after swapping to zero, no point in having it and slightly incentives counter swapping.
-Flashpoint and Push need speedboosts out of spawn. For example, if you get long spawn on push but ur team just captured thr checkpoint, u should be speed boosted so u can at least get to the bot somewhat faster. On flashpoint, I just think non-mobile hereos have to do the walk of shame trying to get the point without a speedboost and it’s honestly kinda sad for them.
-Finally, dont let kiri tp out of spawn, this should not exist, I play kiri and even I think that’s it’s crazy sym cant tp in spawn but kiri can.

I probably didnt cook with most of these suggestions but oh well lol.

Nah 4v4 is the way to go

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I don’t need to fix it, it’s fine as it is.

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Tanks were problematic in 6v6 too. 5v5 just exposed the problem much more clearly.

Soaking damage were a meaningful job only if you had an ability to force enemies to attack you, like tanks in MMORPG. The role won’t do well in the game without it. The devs were just too native that tanks can work only if you give them higher HP and a rectangle. Unfun to play, unfun to play against and no unique job(they were a half-dps/half-non-healing-support hybrid) after all.

Solution? The devs could do just nothing as always. It’s actually pretty rational b/c the easiest solution will be already too much work : remove tank role and rework them into dps in OW3.

Ofc there could be a decent way to give life(unique and fun job) to tanks in PvP just like the aggro system in old PvE MMORPGs, but I doubt Blizz could find that. They were never good at such an invention.

That’s a bulletproof argument I withdraw.

5 absolutely correct points that require no further attention at all.

Well played sir

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6v6 is the best fix.

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I mean thats why they have defensive abilities. Blocking said damage with tools part of your tank hero might as well be the same that forcing the enemy to attack you.

Tanks dont have team defensive tools to save themselves. They are there for everyone in their team.

Tanks were fun to play before they were neutered into the trashcan for countering sniper enforced meta.

Tanks didnt become such a bad bottleneck in the playerbase until a year after Role Queue. Role Queue was still sustainable until any and all tanks that endangered the viewership Double Snipers meta were kneejerk nerfed at every patch.

Why would people play the game when Blizzard nerfed every tank not named Zarya and Reinhardt?

This only depends in what enemy tank(s) you are(were) facing. You are not supposed to thrive against a Sigma if you are playing long range hitscans.

Sadly, this playerbase doesnt understand that you should not be freely stomping tanks with Tracer and Widowmaker. We already have anti-tank heroes in the DPS role for that. Reaper, Mei, Symmetra, etc. You are supposed to swap to those, not stay on snipers and flankers and elect to whine when you cant one clip tanks.

By giving Symmetra her Shield Generator back. That’s the only answer there is. Sorry everyone.

Wanna fix 5v5? From now on Reinhardt is the only tank in the game. Every game is a Rein mirror. Counterwatch fixed.

Unironically I believe match quality would skyrocket.

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You do realize that Tanks job is to be the punching bag right? That’s literally what Tanks are designed to do, to be hit for their team and to be able to withstand it longer than anyone else

Sounds like you just don’t like tanking. No wonder it’s the least played role. Get your head out of your butt lol

Easy, solution. If were forced to keep 5v5 (the inferior model imo) than we should change the roll que format. Make it 2 tanks. 1 dps, 2 sup

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That’s why I said tanks don’t have their own unique job and are a dps(short-ranged)/supps(non-healing protection) hybrid in this game.

Tanks were never popular from the start. Most people just played dps till Ana released in support. Tank player was very rare. It was often 4-5 dps 1-2 supps before RQ. People then swap to tanks only to win the game. Sacrificing fun to win the game.

What do you say? It seems you are confused about fun. Having fun doesn’t mean your stomping the enemy team or winning the game. Unfun doesn’t mean you don’t know how to play the game.

I must ask, did anyone argue with you with Q times or double shields?

can u name the problems of each mode without giving more problems to 5v5?

yeah this is exaclty what tanks are for, as a front line they will always take the most abuse, because they are designed to be in front, if Support was a punching bag, that would be something else, but Tank being punching bag is literally their job, they should take abuse so others that deal more damage or can heal others don’t.

but were they always 10 minutes?

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It is going to be better than 5v5 either way