- The decreased move speed in invisibility eliminates certain skilled gap jumps (i.e. crossing certain gaps with just enough speed to make it) which eliminates a lot of fast flank routes. Those that aren’t eliminated are now extremely difficult and unreliable.
- The increased range for exposure make sit far more difficult to pass through choke points undetected, which basically removes half the point of the skill.
- Allowing enemies to destroy translocator is a freaking joke. The move is basically your get out of jail free card, except now it’s just been made super unreliable.
- You can now longer contest the payload while invis. A few seconds over time can literally be game winning - stalling the payload at certain regions of the map give huge attacker and defender advantages, and a few seconds can give time for your team to arrive. Not stalling in 2CP/KOTH makes her even more of a troll pick in those modes
Literally the only bonus to this change is that you can destroy your translocator to reposition it. Everything else is just a massive nerf in every way. Being invis indefinitely is really not that valuable. Basic positioning solves the problem of sneaking up on enemies within them finding you.
EDIT: And to top it off they didn’t address the ONE THING that everyone actually wanted, which was the reliability of hack.
The changes are an absolute joke.