I agree, that’s not fair. I’ve always tried to be careful of that, myself. I have noticed though, on SM, forums and even in actual matches, the majority of Sombra’s that actually respond to posts about Sombra’s kit usually respond similarly. Def not ALL though. Over 50% though… will tell you that if you find Sombra’s kit unfun to play against or it ruins your fun, it’s because “you’re bad”. Like it doesn’t matter if you actually are particularly good at handling Sombra, or even if you kill her every single time you face her, but you still just find the process of dealing with her the whole match a really annoying, unfun experience, then it’s still because “you’re bad”, skill issue, etc.
There has been a pretty consistent refusal by many Sombra players to address what people found frustrating about Sombra, and instead constantly changing the subject to how good or bad the individual is that is speaking up.
But again, def NOT all Sombra players have been that way. DrunkJedi is a great example… He always acknowledges what people are actually trying to say, instead of telling them they just suck, even if he disagree’s with them about what they are saying… So yeah, there are plenty of Sombra players like him out there that don’t deserve to be painted with a broad stroke.
That doesn’t say anything, other than people have opinions and share them. This will always be the case both for and against. Doesn’t make it real just because people think it is so.
Ok after what, a day? Gonna tell me people figured out her new playstyles in a day? That’s why I’m saying give it 1-2 months before making any hard statements. At that point if it truly is the quality consensus then it’s worth looking into and pushing her in a better direction -whatever that direction may be. This is an early implementation, again, not necessarily perfect nor final.
Sure. But the avg perception of Sombra was already dogpoop, had the entire playerbase screaming about it any time she saw any degree of playtime. So when a character both has low winrate and also low playerbase perception, it’s good to rework the main pain points that keep being brought up over and over -which has always from OW2 been perma invis and hack (in combo with perma invis).
More so the opposite, it forces you to use her kit mindfully so that you don’t play her in clunky ways.
Says who? That used to be how she functioned to a fair extend. Many characters have this choice to make of “do I use this offensively or defensively? and with what timing?”. Only Sombra got to not make that decision and still eat the whole cake prior with perma invis.
Again, my point is not to say that she’s perfect, but rather that her healthy playstyles are more incentivized now, and I predict that it will even help more Sombra players on average to achieve meaningful consistent value once they re-learn her kit.
I mean, Pharah rework also made her absurdly clunky to all the players who had thrown 100s of hours into mastering her flight mechanics and used it as a core part of their playstyle. That got changed, you adapt to what initially feels more clunky, you change your playstyle, and eventually the perception of clunky fades and is substituted with something different. In Sombra’s case something more engaging, more uptime, more active decisions per minute.
I mainly wanted to point out the 2nd one - that she feels clunky - but I also wanted to make sure I acknowledged that people complained about it for other reasons as well so it didn’t seem like I was saying, “ALL the complaints are about the clunkiness!”
When it is so clunky that even high rank players are like “nah” after trying her for a day, then yes. I feel pretty confident in believing them.
Right, I’m not ignoring that. It was dogpoop hence why we had so many complaints.
What I am saying is that you’re saying “she is super buffed” - but she’s…not? And you’re explaining that you find the foundation is there for a good rework that addresses people’s complaints, so it sounds like you’re not really talking about balance. My understanding from what you said is that it’s more about the perception and the potential - which I can agree with if my perception of your stance is correct. But I wouldn’t say that’s a buff as of right now - I’d say there is potential. That is what is confusing.
Well, again. A weaker overall kit - even a clunkier kit - is going to make you be more mindful. That is expected. But if you have to be careful because it’s bad, or it’s clunky, or both - then that is a problem. If the strengths of her kit are so heavily outweighed by the negatives, I don’t think that is healthy. And right now the clunkiness of two abilities in one is the reason most people are deeming her bad.
High rank players, and generally just the concept of, “an ability used for engagement is tied to my escape ability and leaves me vulnerable for 2 seconds or more” being clunky. And sure, you don’t have to use it to engage, you can be mindful of your positioning and flanks!..but then why not just go Tracer? Where your set-up isn’t contingent on another ability?
The foundation is possibly there. I’m saying as of right now, it’s a no-no because of stealth and translocator being on one ability. Finite stealth is so fine, I wanted it. But tying two abilities to one is bad. And it’s why high rank players are saying, “nope. this isn’t worth it” anad going Tracer instead for flanking.
High rank players were excited. A few high-rank Pharah mains were stoked because it was a net-positive change and they knew it was stronger (I say a few because I only know of a few notable ones that speak English I believe there was more but I can’t say for sure because I did not know about them at that time or who they were, or understood their native language).
The Sombra rework? Concept is good. Execution (as of right now) is bad.
If a character is extremely unfun to play against it doesn’t matter if they are underperforming. They did the same thing to Roadhog by gutting his combo and leaving him in a sorry state for a year until his rework when he was already underperforming.
And we’re back to him recovering his combo on most instances. It’s a cyclical thing. They just shake things up for retention. Hog was not unfun to play against because of his hook combo, which was fundamentally easy to avoid on everything but a tank, and even then just a small selection.
It’s just a clear indicator that their metric is the waambulance siren noise and how many players they lose due to it.
Yeah man the skill of tapping a translocator 1-2 seconds after the enemy sombra surely will be the skill indicator. Not the engaging while having escape routes available or wiggling around trying to expose the enemy sombra in plausible hiding spots, etc: just heating a translocator voiceline and delaying yours. Peak.
Sombra mains have NEVER had a say in what happens to sombra as a character… it has always been the whiny pricks likethe OP that have controlled what happens to her…