Sombra hack is infuriating to play against

Winrates don’t mean anything. Especially in GM. People can swap and tend to choose whomever is best for the situation. Sombra is good in specific situations and thus she is picked. You know who had a 100% winrate in GM at one point? Symmetra. 2 games. Both were wins.

Technically Brigette has great winrates right now because you can only play her in no limits. She has closer to a 55% winrate on the PTR (just my guess based off trends and such).

From what I understand every player is running a simulation of the game and the server is authoritative and corrects it if it’s not correct (lagging or whatever).

They did a developer update a long time ago about it. I remember them saying they "favor the shooter " (or something like that) in that if they do something on their screen it happens for everyone else. I think this is whats going on with hack. On Sombra’s screen she is clearly hacking them but on the other end the player being hacked is clearly avoiding it but since the game favors the shooter it counts the hack. This should be reversed. It’ll mean that Sombra will miss a few hacks but when they’re that close I think it’s a good thing overall.

Looking right at it. It says the exact same thing

You’d be correct on “Everyone running a simulation of the game” part. But everything still has to go through the server. Basically, there is a constant connection between the server and every PC. Every half second or every time interval, everything gets sent to the server and everything the server already has gets sent to the players. When the players get it, the OW application turns that jumbled up code into something it can use and “Decrypts” it. This code that is sent has new information about how much HP everyone has, what direction they’re facing, if they’re moving or not, their ammo counts, etc.

The thing is, if the server doesn’t have a solid connection to the user, high ping occurs. Ping is a timely disconnect that can be caused by network congestion (sending or recieving side (If it’s recieving its probably a DdOS attack which is another story)) or by your PC downloading something in the background.

It’s all complex and requires you to get a basic understanding of networks and encryption. I have a few videos you can watch on encryption if you want them.

I made a list of skills that don’t get cancled just take that list and put in just about every skill not in it

Sombra’s not Defending herself with hack she’s crippling her enemy
her ability to defend herself comes from translocator

actually i’d say Doomfist’s Rocket punch is the second most self defense orientated ability that he has besides Meteor strike infact the best doomfists use it almost exclusivly to move or flee rarely ever hitting anyone with it

I also agree it is one of the most broken abilities in the game as it tends to Phase through enemies way more often than it should

This. This exactly. Happens to most of the supports when faced with new Sombra. They all get melted in like 2 seconds with half a clip; few have escape of any kind. Sometimes she can even just avoid your team altogether and burst you down, before popping out, because it’s not like every team is running straight death-ball with a Rein swinging his hammer around you at all times. I have managed to smack a few Sombra with a Zen, but anything except Moira and Symm just gets obliterated otherwise. Well, in my experience. Never quite had these problems before, and the pains of adjusting to it are… very annoying. Her headshots are nothing to mess with.

no one likes to be stunned by flashbang either

or booped by lucio off a cliff

or sliced by genji

or hit with a cheap scatter arrow

or melted with a bastion

or hit with an ana sleep dart

there are lots of annoying abilities, hack wears off, being one shotted by a scatter arrow doesnt. neither does being killed with a boop.
your argument is pretty weak.

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I do like the idea of a small cooldown if its interrupted. Even just a 0.8 second cooldown could give significant breathing space.

It often feels like the best case scenario is you send sombra back to her healthpack sooner than she wanted.

I love what hack does but I dislike how it gets applied, maybe she should get some form of non reflectable skillshot instead (like a lightning jolt)

Where is that list? You haven’t linked it and I can’t find it. I’m not gonna look through your history to find it.

Sombra’s not Defending herself with hack she’s crippling her enemy
her ability to defend herself comes from translocator

Try again buddy. That made no sense and I can’t respond unless you make sense.

Doomfist’s punch is definetly offensive oriented. He LUNGES into the enemy to attack them. I don’t see how it’s defensive. Not to mention it is extremely hard to hit, it can’t even be used reliably.

Sombra’s hack is integral for defending herself. She can’t do anything if the enemy can out damage her and block all her moves. So she hacks them. Her trans locator isn’t for defense as much as it is for getting away. Those are 2 different things.

Ehh, from the Sombra perceptive I honestly find it fairly unnoticeable outside specific heroes (Tracer/Genji). It’s a bit more convenient to be sure, but I wouldn’t say it adds much in the way of fun. The passives add more on the fun score with environmental kills but even then, it’s pretty rare and Hack feels more or less the same.

Frankly, most of what people are so frustrated over was already there, they just encountered Sombra so rarely that it never became an issue.

And the thing is, the part where the faster Hack could be considered more fun, during mid-fight, would become non-existent if gun damage put Hack on CD. The risk would be so absurdly high that you would never ever risk it outside of careful stealth mission that would still be likely to fail. No other ability is that punishing.

So Hack would be dramatically worse off than before, and while better than before, Sombra’s gun is still a worse choice compared to Tracer or Solider, and she has no burst potential, so…where does that leave her? EMP bot? That was kinda already nerfed.

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It’s called overbuffing dude, look at junkrat and mercy. Yeah she was weak but that’s no reason to make her overly strong now and I saw this crap coming a mile away but nope no one want’s to listen. She’s super safe like she was before and now counters just about every hero in the game, it’s silly.

it was earlier in this thread hopefully this works as I’m not entirely sure how the forums work but this should link to my post

“this does not compute” doesn’t change facts

doomfists punch the second most defensive ability he has because it has a short cooldown and sends him across a huge portion of map and is practically useless to use offensively at the moment

the Hack isn’t for defending sombra it’s a buffer before she kills her target or lets her team kill them if she wants to survive the best way is to disengage ie teleport away which makes that an actual defensive ability
getting away is one of the applications for defensive abilities

Hack isn’t going to protect you from a team of people or stop the enemy from shooting at you it’s going to leave them vulnerable to attack

the difference between let’s say Soldiers Run and Translocator is that Translocator will get you out guaranteed as long as you activate it while Run does not protect you at all

One of the reasons Dark souls is fun for so many people is the risk Vs reward system it has a risky hack might turn a teamfight around if it succeeds and if you fail you cannot the punishment for failing would be that you’d be on cooldown before you can try again

also I’ve posted a list of multiple abilities that are just like her hack
where it retains cooldown even upon failure most of them are abilities that “didn’t happen yet” due to the servers connection with very few legitimately refunding the skill upon failure

The amount of risk that would give Hack simply wouldn’t be worth the reward. We’re talking about something that would make Hack dramatically less reliable than it was pre-buff, guess what? Back then it still wasn’t enough reward to make her worth picking.

So why on earth would you ever take a Dark Souls playing Sombra over any of the higher fire-power and vastly more reliable DPS?

As for “multiple abilties that are just like Hack”, there is no other ability that functions like Hack, likewise, there is no other ability that can be interrupted by primary fire, only CC. Also her “failure” isn’t really a failure, it’s simply an interruptible cast-time before the actual ability casts, think MMO skills.

Now again, if you simply mean extending CC’s usual effect to Hack, that’s fair and I agree. But it wouldn’t have a significant effect in terms of nerfing her, and I’m actually not 100% of the current interaction, never really been CC’d while hacking.

then don’t miss. Not a hard concept. If I’m playing sombra and i try to get a hack off and get interrupted now i’m in a gun fight. I can’t afford to try to hack again because i will die. Sorry but if you are missing shots you deserve to lose. Period.

I hope to god Blizzard actually doesn’t agree with these complaints. I’m a Sombra main and I get wrecked all the time by smart people who instead of giving up the moment I hack them and actually fight back. I’ve been killed by MERCY after I’ve come out of stealth before because she was good at dodging my shots and her passive healing kept kicking in. If her team had been with her I’d have died even faster.

Sombra feels like shes in a good spot right now because she can actually make a difference in a battle now, rather than be an EMP bot (that was never really good in the first place.) She feels like you can justify picking her over Soldier 76 now, which is EXACTLY what it needed to be.

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I’m a bit lost on what you two are talking about but I’d like to point out that none of the other skills in this game gets cancelled into cooldown from taking damage.

A small correction. If it’s a 1v1 then getting hacked by Sombra only creates a situation where the person who can left click better wins. Hack is a force equalizer for Sombra in a 1v1. She has nothing aside from left click to do damage. Therefore, it’s technically correct in saying that Hack can be used to defend herself as she brings her target down to her level. (Only WASD and Left click)

Translocator is more an escape tool than a defensive one. But you can use it defensively in some situations. Drop one on your feet when fighting McCree and translocate to evade flashbang and it’s see who left clicks better.

yOU SAY 50 YET ME AND OTHER PPL SIT WITH 200
BLIZZARD HATES S.A REEEEE

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When I’m a tank and I get rekt by a bastion in half a second I don’t come to the forums and say bastion is not fun to play against. Git gud or die trying.

welp, you play the handful of heroes that their main power is in their weapon so of course you wouldn’t understand what is all the fuzz. let’s go through all the heroes and see if they are countered by hack:
doomfist-yes
genji-yes
mccree- no in long and mid range
pharah-yes
reaper-no
soldier-partly yes, since he can’t heal himself or burst damage in 1v1
sombra-yes
tracer-yes
bastion-yes
hanzo-no but he is less reliable
junkrat-no in long range but he has no escape so he is a bit more fragile
mei-partly yes, she isn’t really helping without utility, stalling and self heal
torb- no if his turret is already builded
widow-partly yes, she has no escape so she is much more fragile
diva-yes
orisa-partly yes, only if the shield was low/broken
rein-yes
hog-partly yes, can’t hook or heal, but his main weapon is still powerful
winston-yes
zarya-partly yes
ana-yes
brigitte-(Probably by looking at her kit) yes
lucio-YES
mercy-yes, unless she has really great peel
moira- partly yes
sym-no
zen-partly yes, if his heal and discord isn’t already on the right heroes

so sombra is hard counter to 13 heroes (half of all the heroes, she is the hero that hard counter the most other heroes in the game), and soft counter another 8. only 6 can deal with hack sort of easily. and even if you disagree with me about one or two heroes, this number is still REALLY high.

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