Continuing the discussion from Overwatch PTR Patch Notes – June 28, 2018:
Okay, I have 100+ hours on Sombra and I’ve been through every iteration of her. So I feel like sharing my opinions on these new changes.
Infinite Stealth sounds really good on paper, but it just makes the hero MUCH easier to play for people that didn’t put the time into learning the hero and managing her cooldowns at the cost of nerfing parts that good Sombra players utilized a lot. The 75% > 50% speed decrease is AWFUL as well.
No longer contesting while invisible is a HUGE nerf to her. I’ve been able to backcap or contest objectives long enough by juggling translocator and invisibility. I’m going to see a noticeable difference with her now, and it won’t be good in this aspect.
This change was not needed at all even with the infinite invisibility. Now Sombra’s have to readjust their comfort zones and getting detected when going through choke points or trying to get away is going to be so much easier.
Translocator lasting forever is an okay change. It largely isn’t going to affect much other than ensuring you at least get what you want done, which again, good Sombra players did not have much of a problem doing regardless.
Destroying Translocator is by far the best change about this since it’s a QoL change Sombra players have been asking for. It was annoying to throw Translocator in unintended spots and have to either wait the time out or translocate to it. BUT this is totally counteracted by the fact that enemies can destroy it.
Overall I think these changes do not solve anything that’s currently wrong with her and hinder her abilities for advanced players. Her problems are consistency, reliability, and damage potential. Not setting up or infiltrating the backline.
She’s going to be worse than before if these changes go live and I’d like to applaud the dev team for continually breaking and making an already terrible hero even worse. Thanks.