Soldier, Ashe and Cass- Welcome to COD Lite

im not sure about that because aiming on hitscan heroes is alot easier than on most projectile ones =\

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Whole bunch of nonsense there lol. You give so many “examples” in your OP that just aren’t in any way true and then complain about those things that aren’t true.

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That’s a ridiculous take. Hitscan hero requires perfect accuracy to land any of their shots, a projectile hero can just spam and will land tons of shots. Hanzo, Pharah, Junk, Torb are 50,000x easier to play than Soldier or McCree.

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Because Tracer–if you’re good enough–can solo carry in a way that Soldier never can.

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McCree, Ashe and Soldier especially certainly aren’t some of the hardest - to - play heroes around, mainly because of their very powerful utility, such as McCree’s low skill - high reward Fan the Hammer combo, Ashe’s Dynamite and mobility and pretty much Soldier’s entire kit is a very powerful all - rounder…

However, comparing these heroes to Roadhog and especially Moira, well that’s just ridiculous.

Let’s not result to the other extreme, as all of these hitscans’ skill ceiling and especially skill floor are much higher than both that of Roadhog and Moira.

That’s just plain wrong. A hero can have a very low skill floor, while also having a very high skill ceiling due to being very difficult to master. All of that in comparative terms of course. In general, as long as the skill / reward ratio of a hero is balanced, then everything is allowed.

The heroes you mentioned, well they have a medium skill floor at least, while also being very, very hard to master. That mostly warrants their statistical balance state.

Overwatch is a hero shooter. These heroes deserve to exist just as much as all the actual low skill - high reward heroes with spammy / no - aim play styles in this game.

Also, ironically, the “FPS” part of McCree’s, Ashe’s and Soldier’s kits isn’t what makes them potentially problematic. It’s, once again, their “unique” utility.

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They need something for the casual players to turn their brain off and play on. It also is good for marketing when naive COD players think “omg overwatch is fps I can play and dominate cuz im good on cod!” and then they play, and they dominate because Ashe, Cass, and Soldier are all overtuned so you can just play with mechanics instead of communication or game sense.

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I love how people throw the “low risk high reward” like Junkrat, Pharah, Torb and Sym dont exist.

Like they are not heroes that can spam a choke and get INSANE value with zero aim required. Even 2 of those can push people off the map ULTRAEASY … and one of them literally flies to navigate the map.

Sure if you are in an OPEN area, 1v1 from 20mt the hitscan has an easier time but … how many times does that happen in a game? :rofl:

PS: Junk and Pharah have to aim and predict but they do close to SIX to EIGHT times the damage per hit? with a generous projectile hitbox to get hits? Cmon now … what do you want? for Junk/Pharah to have 12 rockets/grenades per clip ?

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Just because they’re “entry point heroes” does not mean they’re allowed to be so influential. Technically speaking, in many games, the “entry point” characters are usually weaker, but take the most skill to get the most out of. Otherwise, thats just godawful game design if the entry point characters are strong/overtuned/op/easy.

I guess from a playerbase standpoint, allowing new and bad players to dominate on Soldier, Cass, and Ashe means they’ll stay, but that is terrible for anyone not playing those three.

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Ow is an FPS. They fit in perfectly fine here

What kind of dps meta do you even want though? the forums really hate it when projectile heroes are good like junk, genji, hanzo, and pharah. Torb, bastion and sym are not allowed either and definitely not doomfist

Who is allowed to be good?

it’s different, but not really that much easier.
The only thing to watch out for with projectiles is to pre-aim.
To compensate for this, projectiles have a hitbox in contrast to hit scans. Some fast and small (Genij and Hanzo (20cm diameter)) and others slow and large (Pharah, Bastion Tank (40-60cm diameter) and some with an explosion radius of up to 4 meters.
The fact that Overwatch has no movement acceleration hits both sides equally. Ever tried to headshot a Valkmercy with Widow while it was flying around wildly?

And whether you like it or not how simple her playstyle is is irrelevant because she has issues other characters don’t.

Dynamite?

You’re wrong but it’s fine to be.

Dynatime is not a life and death cooldown.

Go play Reaper, Doomfist, Genji, Tracer, Mei or Sombra and get back to me.

Hitscan mains big mad because their heroes are EZ yet they can’t carry and want more buffs.

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I do lol. I have more time on Mei and Sombra than I do on Ashe. I also picked up Genji recently because most heroes are boring.

That doesn’t change the fact that Ashe is more of a work to get value out of than Soldier / cowboy. They can easily get their kills - Ashe has to work at it, especially at close range.

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Again, her, Soldier, and Cass have virtually nothing to worry about compared to the other 2/3 of the DPS roster.

If the enemy runs Dive, you simply swap off her. Otherwise she is far more consistent and “safe” as a pick. Easy as Soldier and Cass? No, I’ll concede that one.

But the gap of difficulty with the hero is far smaller between her and those two than the rest of the DPS lineup.

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They’re still more fun to play against than CCfist, Tracer and Genji.

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Apples and oranges.

Valorant is a tactical shooter, Overwatch is not. The games are structured entirely differently. Any comparison is pretty much worthless.

Just because a game puts a cross-hair in the center of your screen and a gun in the bottom-right corner doesn’t mean they should be identical in every other way. Overwatch and Valorant are completely different FPS subgenres such that if you play one of them like the other, you’re simply doing it wrong.

Some skills (like aim) can translate, sure. But aim skills can translate to Fortnite (a third-person BR) and New World (a third person MMORPG) too. We can’t just put “muh aim skill” on a pedestal - doing so means discarding everything that makes the class-based shooter genre unique in favour of hitscan weaponry. We may as well play AWPs-only on aim_map for the next 10 years. And hey, some people love that - but not many, and certainly not me.

Overwatch needs to be balanced for what it is. Not for what Valorant is.

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Who’s Cass? You mean McCree?

Nerf Cree’s FTH and I’m fine with him.
Not sure about the other 2

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No. Baptiste isn’t easy to use or have low skill floor. I actually remember finding baptiste quite hard to get use to when I first started playing this game when I was a mercy main. If you don’t know this already, baptiste loses to mercy in pick rates and win rates across all ranks other than GM (according to overbuff).

Baptiste actually has medium to high skill floor and high skill ceiling. Low skill floor means that you can start getting most of the value from that hero from the get go. That’s certainly not the case with baptiste where you have to aim to hit or heal things.

With his healing grenade in particular, it’s a projectile. So you have to calculate the trajectory of your healing grenades to make sure it will properly land on moving allies. The only time he doesn’t have to aim with his healing grenade that much is when the tanks are standing in front of you, but that doesn’t happen all game does it?

That’s why supports like moira and especially mercy are picked more often in lower ranks because their healing is more consistent so it’s easier to get most of the value out of those two supports.

Also, weren’t you the one calling baptiste over-tuned? Over-tuned means that the hero has too many abilities in their kit. So how does that than lead to the hero being easy to use? I agree that bap is over-tuned and maybe some of his abilities needs to be nerfed more. But that’s exactly the reason why he is harder to pick up and start using unlike other supports.

Bap is picked in high elo because of his Immortality Field, and to lesser extent for his high AOE healing. His hitscan gun is one of the least reason why he’s picked in highly coordinated team comps. His healing grenade is also not a hitscan but rather a projectile. Though to be fair, the fact that his healing is a projectile doesn’t matter too much in highly coordinated teams as he would be used in brawl comps where his team will almost always be next to him.

Her dynamite where you have to shoot at it while it’s in the air to make sure it burns enemies already raises the skill floor. Anyone on Ashe can just throw the dynamite in a general direction towards the enemy and call it a day. But that will most likely lead to the enemy walking away from the dynamite. Same with her coach gun, it can be used as an escape/evasion tool or to get a better angle in securing a kill.

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