Sojourn is just so disgustingly overpowered

I never thought of that.
Sojourn plays exactly like Quake, so maybe the veterans are coming out and destroying everybody with her.

I like this idea. It would drop body shot damage to 104 instead of 130. Weaker than Hanzo/Widow but with her insane mobility on a low cooldown, the lower damage is justified.

Also would lower the damage on her slow as well. IMO having slow and high damage in an already strong character is over the top.

Why did we give a brand new hero, playing with various reworks, on 5v5 in a beta with loose MMR 4 buffs in 1 month?

I think devs just wanted the new hero in OWL, which is fine. Probably getting adjusted next patch.

The devs did say in their last update that they were keeping an eye on her, so I would expect some changes in the coming days.

Yeah, I encourage ā€œintentional imbalanceā€ as long as it is patched fast enough.

T4 problem is that they think 6 months is fast enough while I think 6 weeks is too slow.

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Well it was different in Beta 1. The size of the railgun shot was smaller, but people werenā€™t able to consistently land it, so they increased it. Even at the time, I was like ā€œItā€™s a one shot, it shouldnā€™t be easy for everyone to land consistently, itā€™s gonna be busted.ā€ And nowā€¦ Sojourn players who are barely effective will just farm charge off the enemy tank and then use her practically unlimited mobility to jump up somewhere and one-tap a support.

This just in Sojourn is a DPS hero and does damage. :exploding_head:

Yes Hitscan Hanzo is a little overturned. Weā€™re still in beta. Sheā€™ll get nerfs as soon as we are in early access a week or so.

I have a similar experience when I play specifically support, and Iā€™m master support.

It was still strong in beta 1 and as soon as I saw the buff I knew what was going to happenā€¦