So, you know those low win rate heroes which people say are OP?

That has been known to happen before.

  • Devs could put in a system to rapidly patch the game by only changing number values, allowing them to bypass console recertification.
  • Hero Pools should be weighted by reducing the number of tickets to a proportional ratio to their pickrate.
  • Hero Pools should only apply to Masters/GM, based on the average SR between all 12 players in the match, which I had a post ready on the subject and posted directly above Kaplan talking about it, then later down the thread he’s talking about “Maybe restricting it to Masters/GM”
  • Mei should have her intial slow reduced from 30% to 20%, the slow duration should be lowered from 1.75 to 0.75
  • Mei Freeze duration should be lowered from 1.5sec to 1.3sec so she can’t doubleheadshot off of a stun, same goes for McCree, and they could shave down the stun durations a bit on all the other stun attacks.
  • Mei Icewall should be nerfed such that you can break one pillar and a Tank can squeeze throuh. (Although I was thinking less pillars that are wider)
  • Mei ammo should be reduced in half, and Mei secondary ammo cost should be reduced in half
  • A gif showing that they could put RoleQueue and open Queue side-by-side, and saying how it would do a good job soaking up excess DPS
  • A mockup of the existing RoleQueue thats almost identical to what happened a month and a half before it came out, including something like Quickplay classic.

Although to be fair, you did think of the OpenQueue and RoleQueue side by side.

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