So months have passed and CC is currently in its worst state ever in this game. Since November, after Blizzard said they were reducing CC, we got Coach Gun and Bob added, a knockback increase across the board, Seismisc Slam pullback increase, Rising Upercut cooldown buff, Seismic Slam cooldown buff, Dva, Orisa, Mercy and even Pharah are more affected by CC.
Now, Doomfist, he needed buffs, clearly, but couldn’t we have done that without adding CC to the game? He needs his CC? Okay I’ll go with that, but surely we should have other CC adjustments, right?
Nope. Apparently reducing means something different than I thought, It means the opposite, because we never had this much CC.
The knockback changes are really bananas, even the smallest CC is going to hit like a tornado and send you to Oz looking for the wizard. Zarya right clicks, Rein’s swings, Junk’s Primary all hit like crazy. Do these things even need to have CC in the first place?! They don’t even have cooldown, there’s no downside to spam them. Can we at the very least reduce those, please?
Speaking of Rein and Zarya, 5 out of 6 heroes in GOATS have CC. Rein comes with Shatter, his swing CC and even Charge, Zarya with Grav and right clicks, Brig has Bash and Flail, Lucio has his Boop and Dva her rocket boops.
Ana GOATS? Add Sleep to get 6 out of 6 heroes with CC. Winston GOATS? Primal and Jumpack for even more CC. Sombra GOATS? Hack. The variation of GOATS with least CC is what the SF Shock is running recently, when they swap Brig for Baptiste, even that comp has 4 out of 6 heroes with CC.
So GOATS isn’t just stacking healing, tanking, damage denial and defensive ults, they’re also stacking CCs. Wanna nerf GOATS without trashing the heroes for the ladder? Here’s a target: Reduce CC. Two birds one stone, you might actually improve the game for everyone else while addressing the meta.
Must Shatter hit around the payload? Wouldn’t it be easier to contest the payload with a non-GOATS comp if the payload provided some cover instead of being a Shatter trap you need to stand around?
What if heroes in Grav were CC immune so we don’t see CC chains like Grav+Bash+Shatter? What if Lucio’s boop used ammo again? Could Flail have reduced force? Does Rein’s primary need CC at all? Zarya’s can get to some high ground with her right clicks, fine, but does it need to affect enemies that strongly?
I realize none of these are ideal, I’m just throwing ideas off the top of my head, and none will fix GOATS or CC altogether, but the situation is dire and anything helps.
Alternatively, by itself, most CCs are fine and needed for various counterplay options, the problem arises when those CCs are used together, plus future heroes might have CC that fit very well into their designs, so simply nerfing CCs or never adding CC anymore isn’t a great solution. It’s too limiting to future heroes and also troublesome to balance, much like we have healing stacking now and nerfing those single healing sources wouldn’t be ideal because by themselves they are fine (it’s the stacking that is problematic).
Ideally I would love to see CC build up resistance: Upon being hit by CC, a hero is immune or at least resistant to CC for a period of time. Allows for every single CC to remain as effective, enables future hero to have CC without enabling CC stacking and address the obnoxious abundance of CC that currently exists.