So what happened with the "reducing CC" that was being looked into?

I’m pretty sure they meant they would avoid adding new stun effects to the game, not eliminating current ones.

Crowd control effects are an integral part of the game. The type of effect was the issue: they overused stun. Hopefully future cc will be different types with less shutdown potential, like root, silence, or slow.

I think Shatter should have its range and duration reduced, and Rein should have a little more recovery time after using it so he can’t clean up so well by himself.

Well, they said “remove or reduce” so I suppose I interpreted it as removing/reducing it from the live game. They added Coach Gun in the same patch, so in hindsight that maybe was foolish of me.

Well, if they add more characters without stun effects, it reduces the percentage of characters with stun effects. Maybe that’s what they meant? :slight_smile:

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Or they could be adding a new hero with counter-CC abilities. Maybe Echo is going to be a support-Zarya style of hero.

Youre not the only person wondering. No reply. I give up. They probably just meant Brig and Doom.

Oh well. I dont even care anymore.

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So the notes were written by Obi Wan?

https://i.postimg.cc/5ttFyNP1/opwt9l8a1f111.jpg

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They reduced CC by reducing Brig/Doom/Sombra pickrate

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Yeah, those were in the patch, they hinted that maybe there was more to come.

Here’s a list of CC added into the game since launch:

  • Ana’s Sleep.
  • Sombra’s Hack.
  • Orisa’s Halt.
  • Doomfist’s Uppercut.
  • Doomfist Slam.
  • Doomfist Rocket Punch.
  • Brigitte’s Whip Shot.
  • Brigitte’s Bash.
  • Ashe’s Coach gun.

Also the already existing CC got buffed:

  • Phara’s boop had her cooldown reduced from 12 to 9.
  • Lucio’s boop had his ammo requirement removed.
  • McCree Flashbang got his stun increased.
  • Mei’s Freeze became piercing and the slow effect duration increased.
  • Earthshatter now goes through payload.

These CCs that got nerfed:

  • Roadhog’s Hook 1.0 was reworked to only hit its own space-time continuum.
  • Pharah’s primary got her blast radius reduced.

Now, most of these changes are good changes, and most if not all make sense by themselves. I’m not saying they don’t, and I love most of the new heroes added as well. However, I think all together they paint a picture quite well: CC creep got to Overwatch and it still needs to be toned down even after the Bash nerf and Doomfist nerfs.

No, I’m not saying nerf the heroes with CC like it hapenned with Brigitte and Doomfist, but adjustments surely could be made.

How about a CC-lock resistance? After the first CC, you get X% reduced CC for a short duration. Something small, just to reduce the effects of being CC-locked. Playing the game often feels like playing pinball, except you’re the ball being banged around. That’s one stupid idea, I’m sure there’s better.

Regardless, I hope CC still being looked at like said way back November.

The recent knockbacks changes further CC effects, plus a couple of bug fixes to Orisa, Dva, Mercy and Doomfist all add to the pile… And I thought we were reducing CC effects?? Did that plan change?

I’m happy Baptiste doesn’t have CC, that’s good news.

Did you just forget hammonds entire kit?

-He can knock back people half a mile
-His piledriver locks you in place for 3 seconds
-When combo’d wiith PD his ult is a death sentance for any 200hp target

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Lol, as a matter of fact I did. The hamster tricked me with his cuteness.

They say a lot of things.

At this point it’s best to almost ignore what they say. Since a lot of it is just lip-service and PR.

The game balance and content comes down to one thing, how will this effect OWL viewership? If they see all the CC is hurting viewership numbers, they will change it.

I’d assume it will always be something the devs look at, especially given how many heroes already have cc.

That being said, i think the best solution they have to cc saturation is simply not adding heroes with it. Every time one is added, it “delutes” the cc in the game by giving players more alternatives to cc heroes.

So months have passed and CC is currently in its worst state ever in this game. Since November, after Blizzard said they were reducing CC, we got Coach Gun and Bob added, a knockback increase across the board, Seismisc Slam pullback increase, Rising Upercut cooldown buff, Seismic Slam cooldown buff, Dva, Orisa, Mercy and even Pharah are more affected by CC.

Now, Doomfist, he needed buffs, clearly, but couldn’t we have done that without adding CC to the game? He needs his CC? Okay I’ll go with that, but surely we should have other CC adjustments, right?

Nope. Apparently reducing means something different than I thought, It means the opposite, because we never had this much CC.

The knockback changes are really bananas, even the smallest CC is going to hit like a tornado and send you to Oz looking for the wizard. Zarya right clicks, Rein’s swings, Junk’s Primary all hit like crazy. Do these things even need to have CC in the first place?! They don’t even have cooldown, there’s no downside to spam them. Can we at the very least reduce those, please?

Speaking of Rein and Zarya, 5 out of 6 heroes in GOATS have CC. Rein comes with Shatter, his swing CC and even Charge, Zarya with Grav and right clicks, Brig has Bash and Flail, Lucio has his Boop and Dva her rocket boops.

Ana GOATS? Add Sleep to get 6 out of 6 heroes with CC. Winston GOATS? Primal and Jumpack for even more CC. Sombra GOATS? Hack. The variation of GOATS with least CC is what the SF Shock is running recently, when they swap Brig for Baptiste, even that comp has 4 out of 6 heroes with CC.

So GOATS isn’t just stacking healing, tanking, damage denial and defensive ults, they’re also stacking CCs. Wanna nerf GOATS without trashing the heroes for the ladder? Here’s a target: Reduce CC. Two birds one stone, you might actually improve the game for everyone else while addressing the meta.

Must Shatter hit around the payload? Wouldn’t it be easier to contest the payload with a non-GOATS comp if the payload provided some cover instead of being a Shatter trap you need to stand around?

What if heroes in Grav were CC immune so we don’t see CC chains like Grav+Bash+Shatter? What if Lucio’s boop used ammo again? Could Flail have reduced force? Does Rein’s primary need CC at all? Zarya’s can get to some high ground with her right clicks, fine, but does it need to affect enemies that strongly?

I realize none of these are ideal, I’m just throwing ideas off the top of my head, and none will fix GOATS or CC altogether, but the situation is dire and anything helps.

Alternatively, by itself, most CCs are fine and needed for various counterplay options, the problem arises when those CCs are used together, plus future heroes might have CC that fit very well into their designs, so simply nerfing CCs or never adding CC anymore isn’t a great solution. It’s too limiting to future heroes and also troublesome to balance, much like we have healing stacking now and nerfing those single healing sources wouldn’t be ideal because by themselves they are fine (it’s the stacking that is problematic).

Ideally I would love to see CC build up resistance: Upon being hit by CC, a hero is immune or at least resistant to CC for a period of time. Allows for every single CC to remain as effective, enables future hero to have CC without enabling CC stacking and address the obnoxious abundance of CC that currently exists.

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CC is a good thing, especially against Reinhard, I recommend playing something else if you don’t like that.

The irony is that Reinhardt’s kit is filled with CC.

Burst damage and burst healing is honestly more of a problem than CC.