Movement accel is crap. It doesn’t matter what you say, it feels clunky and less responsive. For a more realistic gritty shooter this is fine. But this does not belong in Overwatch. If you want to suffer like the masochist you seem to be with movement accel in a game type that doesn’t favor it go and play Paladins.
about the weather effects, it does look cool but yea you may be right there is already enough vfx in overwatch. too much stuff being thrown around plus weather effects would be weird. also graphical requirements may be higher
it does look pretty tho
i wonder about day/night cycles. would be cool if one time you play the map and its day then the next time your there its night. that would be cool
I always thought hitscan heroes were already the easiest DPS in the game, adding movement acceleration would mean all damage done by everyone would have to be reduced by 50% or more because everyone would have 100% accuracy.
This is literally just hitscan players crying they miss some shots. Boo hoo, my target can actually outplay me by moving too much.
If we were to add movement acceleration on some heroes, they might end up being required to have an ability to bunny hop as well, so that they can travel faster. Because I don’t know about other games that has movement acceleration. But at least in Quake, CS:GO, and Valorant, they all have their own forms of bunny hopping.
This guy clearly knows what’s up. I’m unsure about movement accele anymore but he didn’t sound like he was 100% against it either:
If hitscans like S76, widowmaker, and tracer are easier to hit, there would be less need for hanzo’s arrows to be logs either. But then again, regarding widowmaker, they could just further increase the movement penalty while she’s scoped in. So movement acceleration on her might not be necessary.
There are plenty of players with fantastic aim in Overwatch that do just fine. It makes the game unique. I’m not sure why we would want to lower the skill floor unique to the game? I’m not against movement accel, but why make OW like every other game?
If we did have it, then getting move tech would be amazing. That would make it way more fun.
People don’t want to try out triple the stun duration. People don’t want to try out making all the flare and particle effects more flashy. Players don’t want aim assist to be a thing. There are simply certain suggestions for the game that are universally and understandably very bad in terms of gameplay and design that the discussion will always end the same way regardless of the people discussing said topic
Movement acceleration has been gone through dozens of times over the years of the game being out and it has always been crushed as one of the worst ideas for the game out there. Movement acceleration in games is simply something that is considered lackluster design nobody likes. It’s just a net negative for everyone
If you wanna test the movement acceleration changes, get your friends together and try a custom game
Nerf Grapple and ROF or Ammo for widow and make reload time longer.
For hanzo nerf Storm arrows or primary projectile size.
Completely uncomparable.
Not only that all of those are bad things that arent in other FPS movement accel isnt a bad feature its been in every game since the original Doom.
And could definetely work in OW with some changes.
Me testing it myself doesnt do anything because no other people are seeing and testing it and no one in blizzard is seeing or testing it.
Its not a good thing coaches have said its bad pros have said its bad top aimers have said its bad its inconsistent its bad it shouldnt be in an fps its bad lack of movement accel is more of a MMORPG thing.
The reason every game has it is because its clearly a good thing for both casual and esports no one wants to watch a pro player miss 50% of their shots that doesnt look impressive at all.
It also doesnt lower the skill floor it actually raises it by making movement more skillful and harder to reach similar levels.
But it also means you dont have to go against crazy lack of movement acceleration movement which is unreactable so I guess it balances out.
Doesn’t a TF2 Sniper have higher kill-rate than a Widow’s fully charged shot…?
A Widow must charge for .47 seconds to be able to OHKO a hero of the same HP class (200 HP). Their maximum charge, which would give a rate of fire of at most one shot per 1.4 seconds, deals only 150% the damage of a fellow squishy with a headshot.
A TF2 Sniper deals damage equal to 120% the HP of a hero of the same HP class with a headshot when firing at zero charge. By .33 seconds, they can one-shot a Soldier. By 1 second of charge, they can oneshot a Heavy, as near as TF2 gets to a Tank. By full charge, they can deal 150% the HP of a tank with a headshot.
No it’s not. Movement acceleration is essentially permanently CCing the players and this type of things exist in other games
Yeah exactly. It’s an out-dated feature that is purely a net negative. Hence nobody wants to try it out. It is simply something nobody wishes to be a thing anymore, unless the game is a way more casual game aiming for maximum realism instead of talking monkey’s with tesla cannons or invisible latino’s with hacking gloves
Sure, but you are pretty much alone with this. No-one else is gonna test this anyways let alone blizzard lmao
At no point in movement acceleration are you stunned unable to move or booped.
Outdated?
Even though all the games before that doom had lack of movement acceleration and no other game has lack of movement acceleration doesnt that mean lack of movement acceleration is outdated not hte other way round?
Says who?
Clearly its a very enjoyed game feature which is why those games have more players a better esports scene.
The majority of players globally across games enjoy movement accel.
OW would be more succesful if it could grab even a fraction of those players and even a fraction of those esports viewers.
Movement accel isnt casual get Radiant in valorant and say movement accel is casual if it was so casual it wouldnt be one of the most high skill most succesful esports on the market.
Movement accel actually raises the skill floor because it means you have to move more skillfully rather than just spamming ad at random intervals.
The straight ttk isn’t too different, but the sniper has a 1.5s reload and a 0.2s zoom in delay between shots. Most front line classes also need to use some of his up to 3.3s charge (particularly when healed, which front line classes usually are).
Overall missing tends to be much more highly punished in TF2 as you don’t get to live long enough to get a second shot out.
Pros in valorant dont have 100% accuracy and that has some of the strongest movement acceleration ever.
Having light movement acceleration wont even make your accuracy 70% it just means when you miss shots its because your bad and not because you got scuffed by RNG movement and scuffed hitboxes and swaying.
Projectile player/Tank main but ok.
No they can just fix the hitboxes and make some of them smaller alternatively they can make base movement speed higher which might feel better.
It means your movement has to be more skillful 1v1 me in OW you will spam AD 1v1 me in valorant or apex or whatever you wont be able to do that you will have to use more skillful thought out movement.
And its not sluggish literally play Apex or cod man those games arent sluggish they have a higher movement speed than OW with some of hte lightest acceleration.
Ahh, could have sworn it was just 1s to draw back the bolt, for a total of 1.2 between minimum shots. My mistake there. Been a bit since I’ve logged on.
The charged shot comparison, though, is at least seconded by the based on the available wiki information.
It takes very high levels of movement acceleration to make anyone not in the habit of switching direction several times per second via ADAD spam to feel like they’re moving “sluggishly.”
Unless playing so far beyond projectile effective range that one is literally just spamming for a chance of hit, the degree by which a shot would be buffed by movement acceleration depends on projectile size—the smaller, the more affected—not solely whether the shot is hitscan or not.
Movement acceleration offsets effective range very similarly to projectile size—which the OP suggested be reduced to more model-accurate levels in compensation—but without the leniency for outright missed (rather than merely juked) shots.
Essentially, prediction becomes faintly more reliable/intuitive and shots that’d miss even a stationary target would be less rewarded. And the overall effect would be very sublt on anyone not ADAD spamming. That’s… pretty much it.
Given that movement is arguably more fluid in the likes of MW 2019, or even the old MW2, or Titanfall 2, or Apex Legends, etc., etc., all of which have movement acceleration…
Yeah, Idk.
Like, movement accel can contribute significantly to movement feeling more crisp, less “floaty”. It just has to be done right. And, by now, we certainly have examples enough of it being done right to find a balancing point that fits OW well.
I’d caution towards the minimal movement accel, as I almost feel the “floatiness” of OW (which isn’t solely a matter of its air-control), for better or worse, is part of its identity. But, I’d certainly like to see very mild movement acceleration tried out, at least, at some point.