I suppose.
But this was never really all that useful, and the healing nerfs hit it as well.
I suppose.
But this was never really all that useful, and the healing nerfs hit it as well.
Which is worse, because players outside QP memes know to focus the Mercy first and not the person that she is healing.
Simpathetic healing is not as good and it depends on Mercy not being targeted, which is the opposite situation when she needs said healing.
If it had a baseline healing, even if very small, that worked even when your target isnt damaged, it could be useful.
It is really nice they have actually reverted something. Unbelievable.
Nice that flying is no longer as annoyingly clunky as it was before (Apparently itâs just as clunky thinking about it so nevermind), but I feel like this doesnât fully appease anyone.
People that are annoyed at fighting pocketing are still going to be annoyed with pocketing and Mercy healing in combat probably reinforces the ability to do this.
and Mercy players are probably wont enjoy the strange GA penalty to jumps on the cooldown It just seems odd.
Then again, this whole thing happening from the beginning was odd and pointless from the start.
If you really look at it it is just as clunky as it was. It is just worded in a different wayâŚ
Sure, itâs still clunky.
Just not 2.5 seconds clunky.
Now you have a spectrum for how annoying it can be and get in the way.
Bright side, if I need to hit shift to go towards a corner to not have my beam break, I can do so without hitting space and itâll be the same as it used to.
Problem is 90% of the time, Iâm hitting spacebar.
Yeah. Sympathetic recovery honestly felt kind of meh. I can probably count on one hand the number of hands where I was like âI donât need to back up or get healing because sympathetic recovery will keep me alive!â
Devs seem to think Sympathetic Recovery is the reason Mercy can take extra damage and live, and of course some high level players (not the Mercy players, obviously) seem to think 13.5hps or whatever makes for âTank Mercyâ so Iâm giving it a âremains to be seenâ but⌠personally to me it feels like a change for changeâs sake rather than any sort of buff.
Yep. The whole world looked at those Mercy changes and said they were a bad idea⌠but they went through and here we are a season later getting reverts and wondering where Blizzard even managed to find developers who are somehow less competent than average forum users.
My concern is even with this partial reverts and changes, it still doesnât really appeal to any complaints or audience.
For example, everyone who had a problem with Mercy before in the complaint threads hated her high mobility and survivability in Valk. The changes before basically made her tankier.
Now these changes make her EVEN MORE tankier in Valk. Why???
Now that means people HAVE to play a DPS burst to instantly kill her.
Sympathetic healing also wasnât interesting to me. The lower ELO you get, the more likely this has value. Yet low ELO is what actually struggles to kill Mercy.
and still 2.0 GA is still not perfect synergy with her kit. Which was what every Mercy player justifiably were annoyed with. I dunno. Itâs a step in the right direction, sure, but it still seems like the devs are confused about how their heroes work.
Yes it is just as annoying as S3.
Lets be honest here. 90% of GAs uses either slingshot or SJ mechanics⌠Just as you saidâŚ
S1 and S2: I could cancel GA during slingshot/SJ at any point to start CD, that would be 1,5 seconds.
S3: I could cancel GA at any point during slingshot/SJ to start a CD that would be 2,5 seconds.
S4: I cannot cancel GA during slingshot/SJ (which is removing skill expression from her) to start a CD that would be 2,5 secondsâŚ
So CD will be just as the same as it was during Season 3, with a bit of added clunkiness⌠And buffs to healing that were supposed to offset that got removed.
And still beams fall out of sync with her GA.
You still cannot extend beams by using GA
You still cannot keep constantly propbouncing to keep yourself in cover and beam the target at the same timeâŚ
The things that they made clunky stayed clunky. And on top of that they nerfed her saving potential, pushing her even more in to a pocket support.
Just like every one in this community wants, right? Oh waitâŚ
While true it saved me few times when I was kiting around. But I never relied on that and make plays around it.
They saw clip of Skiesti tanking B.O.B. during valk while healing 4 critical allies for a brief moment and they assumed it will work like that all the time
Itâs still 2.5 if she uses SJ⌠0.5 second is the duration she has to keep GA active while using SJ/slingshot (she could cancel it earlier).
But still, all of those âchangesâ are hearsay for now.
My overall point was to appeal to old Mercy complaints that these are pointless, but with your added context itâs just easier to say that:
And if you wrap it all together, it just makes her weaker high Elo and stronger low Elo which is the exact opposite intent of what anyone, including the devs, wanted.
So⌠question remains, what was the point of these? Iâll clap that they finally admitted to a mistake and did a revert since they NEVER do that but doesnât solve much either.
Yeah, she is just as clunky and even less fun because of that now.
The points we raised as Mercy players were ignored (beam sync with GA)
The points that every one makes got ignored (pocket play style).
It is like they just look at which heroes gets complains from communities, and do not look at what we are complaining about those heroes.
Also, them framing this changes to GA as âlistening to complaints by Mercy playersâ is just spit in the face. They listened to f%$@ all we said and make GA same CD as S3 by wording it in a different way and called it a day. What did they hoped? That we are bunch of morons that canât do basic math to see that they changed f*$% all about GA CD in 90% of cases? How can I treat that statement in any other way than an insult?
Iâmma be real since I was here for all the threads on Mercy when the changes occurred, the only people complaining about the healing were people that didnât care about Mercyâs state to begin with, whether her Hps was 45 or 15. They just read it half paying attention and didnât like that she wasnât completely dumpstered.
Devs didnât listen to Mercy players in the slightest, and saying âBalancing of healing potentialâ doesnât make sense. Itâs like brushing aside what some of the most popular threads here or out here mentioned.
Iâm numb to the game making bad calls at this point.
Basically real players that actually play as mercy in main, have all rights to say if mercy was good or not, and we donât liked the huge nerf on mercy. And devs had listened us. Iâm very happy with this situation, because playing as support become most boring thing in OW2 now, and nerf the rest of heroes that make us have a bit fun is most worst.
I donât play Mercy but also never really struggled against her either. In fact, the idea of anyone âstrugglingâ against Mercy is just ridiculous to me. But it was obvious with the previous change that it was going to be really awful for Mercy players and ironically also frustrating to other roles. At least this one is nuanced enough that I canât tell just from reading it if itâll be good or not.