So now that vendetta is god awful

Can we start reverting some of the changes she never should’ve got in the first place because you were all too incompetent to nerf the meaningful things in her kit?

The hero is objectively abysmal right now, she deserved to be nerf, the problem was when you finally got around to hitting her where it hurts it just compounded with the 6 months of nerfs she was getting up until that point.

To name a few:

  • Raging storm perk nerf from 35 to 30
  • Soaring slice starting on cooldown when you respawn (if you are going to have a hero who dies a lot and further INCREASE how often she dies by making her survivability worse, it makes no sense to have her mobility start on cooldown and punish her for dying… she is not wrecking ball she does not have 1000 HP, she does not need to start with this on cooldown)
  • Soaring slice cooldown from 6 to 7
  • Projected edge damage down from 80 to 70
  • Whirlwind dash damage down from 80 to 70
  • Horizontal swing damage from 50 to 45

What happened to Vendetta is basically the opposite of what constantly happens to heroes like Orisa, Roadhog, and Mauga.

Like how those heroes get microbuff after microbuff, that doesn’t really change much but then they get that ONE change, that just sends em to the moon and now all of those microbuffs become far more apparent.

It’s that but the opposite. She got micronerf after micronerf, never addressing the real problem but as soon as they did address it? Boom instantly shot down to the pits of hell with her winrates and pickrates because the main change compounds with the 30 small changes and now she just feels terrible to play.

12 Likes

Can we do the “6 months of nerfs” thing to sojourn for once? I can’t remember the last time this hero was mid

19 Likes

That would require people to realize that the game actually has context and nuance beyond just “ouuu winrate bad must mean hero stink”. Sojourn has been meta for like… 3-4 years?? At this point? She had one down moment when she got her railgun first nerfed but ever since it got the damage on it buffed back up? She hasn’t left the top.

Because to these people everyone is just under a spell and they just play these heroes for no reason!

the hate akj has for sigma is the level of hate i have for sojourn

honestly on the day she was added to the game i hated her

not even because her design is necessarily bad, but simply because blizzard has allowed her to be grossly overtuned for literal years yet vendetta gets nerfed into oblivion in a couple months

i genuinely dont remember a time when sojourn wasnt s tier and a must pick for climbing in ranked

5 Likes

I can. It was for about 5 business days when they finally nerfed railgun to not one shot from across the multiverse.

And then they buffed it the next patch because why tf not.

3 Likes

Me with Sombra and Baptiste tbh luckily they’re bad rn

We just have to accept that team4 flat out has no idea how to balance the game. It’s been costing the game for years. I mean look at Sierra rn

I agree. I find this selective restriction irksome.

1 Like

I love that this post was just sitting next to a post called “nerf vendetta”

3 Likes

I miss the 35 damage. It is a perk that makes you more vulnerable. It should not have been nerfed.

Literally the dumbest change ever.

Revert those and I will be happy.

1 Like

I had the same hatred but for Freja, being able to fly and spam explosives that could two-shot, or remove 400 health from a Tank in 2 seconds whilst being completely out of my range.

But she’s been nerfed since and they gave Sojourn her slow on her orb thing again after is was removed because it was too powerful at the start of OW2. Perk or not, it sucks to fight against.

If they had no idea how to balance the game then there would be a lot of bad characters. A lot of characters have the potential to be very bad but only Sombra is actually bad right now.

Even Vendetta here, she’s not good right now but it’s mostly because of an effort to reward ratio, similar to Freja’s current state. The hard to play character doesn’t reward high enough to justify playing them over easier characters.

Even that concept is usually done well though, between the likes of Tracer, Genji, Widow, Sojourn, etc.

She was dirt for like year and a half off and on.

Doubly so if you don’t play in GM, where most of her rail shots don’t land on heads lol.


She quite frankly needs an extra cooldown or passive or something to power shift to. As of right now it’s basically do rail head shots kill yes or no, on a mid ish range hero.

Which I can say the same for kiriko, and a small handfull other heroes.

You know give them the Pharah treatment.

Really the only change I think she needed was remove her armor and have her HP mirror Genji at 250, if she is gonna be hyper mobile then she needs to mirror the other hyper mobile characters in HP, I’d be fine with reverting the micro nerfs, if they did that HP change.

That’s not really how that works, because she already has a major trade off’s in the fact all her damage is effectively point blank without burning a major resource.

Especially when Genji also has a defense matrix that throws damage and CC back at players, ontop of also having on demand self healing through his passive.


And that’s On top of the fact that Ven DPS is dirt slow on an given solo push.

Vendetta can block 75% of incoming damage with her sword up to 250, so, I don’t really buy the “Genji has Deflect” argument, she can block damage as well.

Ontop of that 75%, the armor reduces damage as well except against beams and over time effects.

(Recorrecting myself on percentages, blocks 75% up to 250 at the cost of 40% energy based on the damage)

That is why I said they can revert the micro nerfs if they did the HP change, she would have her speed back, at the cost of HP, it’s either HP or Speed, should not be both.

2 Likes

Nah she is in a good place. Which is not in my games.

3 Likes

Honestly I’ve been seeing much more success with Vendetta since she went back to 275 HP. The only buff I feel that would make sense is partially reverting the Onslaught speed nerf from 2% per stack to 3% so that Vendetta moves slightly faster than Genji/Anran/Tracer at max stacks.

1 Like

Technically yes, but she can’t do damage while blocking. And also burns her ranged cooldown at the same time, It effectively has it’s own HP bar making it easy to over power it. And unlike hog can’t live through a d.va bomb or a rat tire and isn’t actively self healing the damage off.


This is a very limited and situational tool, that at best can help you push through like a helix rocket. Or mei-be stall out your mobility tools which in them selves are not exactly all that good at dodging damage.

Eh not exactly, armor reduction doesn’t slow the drain on your block resource.

And your generally not using beams against flanker heroes, outside of like sym turrets which are not exactly a primary damage tool nor should be one ven is just standing their blocking damage of for no reason lol.

Same goes for damage over time effects, they are mostly just their to nip a break point so you can follow up with like a headshot one tap or a two tap body shot. Or in sombra’s case stack ontop of the damage she is doing with SMG.

Genji can block 100% of damage and turn it into his owm damage while doing it, has longer effective range, and gets cooldown resets on his mobility

Yes, there’s a reason Vendetta has more health than average despite being a flanker. If you really wanna get into it then we can discuss Tracer’s effective 349 health!

We absolutely do not need more Vendetta holding W+M1. Her teleport is on cooldown in spawn to not make her clearly the best choice for clutching.