So many heroes need reworks, but Mercy the most

Those are buffs on top of resurrecting them.

In 5v5 when tanks hold the most power, 3 seconds is a long time, and the instant resurrect means there’s no counterplay.

You can’t “just instantly kill them again” if it would give them:

on top of it.

no, no and re-no

lets never rework mercy ever again, for the sake of the community’s mental health

everytime they rework her it becomes a nightmare balance wise

right now she is fine, she has an impact that is similar to the efforts requiered to use her kit.

for once she isnt a major issue balance wise, so for the sake of the community, just do like every character main, and get used to it lmao
sometimes its better if a hero underperforms a bit (tbh mercy doesnt), so it doesnt become a major issue for the rest of the player base (and mercy has a LONG history of breaking the game)

(also ultimately if a character needed a rework mercy would be at the very bottom of the list considering some characters kit…hello reaper)

also the whole “instantly revive an ally while giving them a buff”…what is the counterplay to that lmao ?

your tank goes in, dies to multiple ults, then you click a button, and they can go on a rampage on a no ult, no cooldown team ? as a reward for…dying ?

if anything rez should just disappear lmao, or in your case, rezing should still have a cast time so its actually possible to cancel it through counterplay

So… remove the buffs? That would make the ult this:

Ultimate: Resurrect

Cost: 1625
Range: 15m (LoS required)

Effects

  • Instantly revives one ally.
  • Heals allies within 10 m of the revived ally for 75 hp.
  • Mercy gains invulnerability for 1 second.
  • Guardian Angel’s cooldown is reset.

So now, a tank wouldn’t be busted, but what about DPS and Support?

I mean…

Mercy has her strengths and weaknesses and is in a pretty decent spot no?

Like she’s not the best, but not the worst

If anything she’s right where a hero like her should be

Ok so… your argument is:

Since she’s easy, she shouldn’t be able to contribute much if anything?

Since she’s been broken in the past, leave her alone and never try to improve her?

So the rest of the players can be happy, ignore her fans because their opinions aren’t as important?

Because people don’t like Resurrect, remove the key part of her identity and kit that separates her from other supports and leave her with no unique utility (basically Moira with no damage output)?

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Mercy strikes me as the sort of hero who looks like she gets slightly annoyed. But deep, deep down when she’s mad and seething when Genji feeds for the 19th time for no reason and complains about heals, she need shotguns

no my argument is

“she is fairly easy so her impact is not as strong as harder heroes”

and she contributes to the team the way she is, not my fault if you want her to overperform for no efforts in exchange, or if you think she is worhtless somehow ?

or okay, we can give her buffs, if we make the beam harder to use, aka no more "beam stays attached through walls, or when your ally isnt in your fov, or when you arent looking at the right direction etc… "

in reality you just want your hero to be overperforming, and easy to use just for your convenience, sorry, not happening it doesnt work like that X)

you still play her after all, as well as MANY MANY mercy players, so no need to make any change, if she wasnt used at all because of how weak she is, it would be a different story, but its not the case.
and mercy players even in this state keep buyign every new skin that gets released every season, so, absolutely no reason to chaneg anythign on blizzard side, as they can use data to see mercy players are happy enough to open their wallets X)

That’s why Overwatch has risk and depth in every play, while in MR you just press another button xD

This can never be good for Mercy…

… same goes for that one xD

But will explain later

As you said it, if Res is already hard to land, as it is, in any given moment during a single teamfight, what do you think its going to happend during those 15 seconds after everyone in the lobby hears…?

yep, that ain’t happening xD

If right now, an enemy player with no preassure, can camp an Ally’s Soul in order to prevent the Res, this rework is like a reverse version D.Va’s bomb

EVERYONE is going to camp that soul the second they hear Mercy using her Ult xD

And then, against everyone’s thoughts on how broken Mercy was, and how cheap and completely broken Res could be… I’m not seeing anyone ranting about, for example, Res giving Mercy and her Ally, overheal? after a successful Res? I mean, that’s pretty big to be honest

And of course, still in Season 18, we are using movement speed for Slingshots; but the seasons before? We were all boosting Res like crazy, and still, Mercy had very little impact in the average game

So, its not Res. Res is perfectly fine. And it is so, that we can now use 1 perk for buffing the ability, and we’ll still get the same results; or worse. Because, we have better aspects of the toolkit to play around and improve the value of the character

There is 1 only problem with Mercy’s current state right now, and it is not Res.
Of course the adrenaline for a successful Res is huge, but being fair, the impact is not even close if compared to Drone or Suzu. Wuyang’s Ultimate is SO much better at preventing deaths. Life Grip? … you get the point

The problem with Mercy is the same one that created a nightmare for Sombra

Activity levels, and what it is considered as value for the algorithm

You can make fantasies and outplay top500s with movement control; but Healing is not considered as a high value stat.
But if the pocket can’t land its shots, then you are pretty much getting nothing

And Flash Heal already tried to fix that issue in between Res, but its just… not enough.
It tried to crate a burst heal so Mercy could amplify for even longer, but, still not enough.

In the latest seasons, Mercy had ALL sorts of buffs.

  • Res got buffs
  • Heals got buffs
  • Damage boost got buffed
  • Even Mobility got bumped by a pretty significant and tangible way

… but the character is still trash

And not because all this buffs are little, but because they can’t keep up in contrast to any other hero in the roster

It is quite a complex design.
You want a hero east to pick up, but kinda dumb-complicated to Master at high level

The challenge of course, is to be able to consolidate Viable tools for High Elo players, while making those same resources available to lower brackets, without causing mayhem in the process

What leads us to Mercy’s current state. And that is, Specialists, are not being rewarded

And Res, is not going to cut it.
Mobility Perk is a one step forward. But it needs more

If developers don’t want the high frequency from GA during Season 1, then at least, Divine Momentum should be embedded in the base kit

As a Flyer, it is undeniable that Mercy’s fantasy design is all around movement

And Specialists, need better tools around those core mechanics

Here’s an example.
Out of all and most critical changes that have been introduced in the game since the release of Overwatch 2, changes that specifically have a critical impact in Muscle Memory, no other heroes experienced such dramatic new posibilities for their gameplay, than Mercy and Hammond

First was the introduction for Omnidirectionality in GA, and then was the vertical Grapple for Wreckingball

Those two things alone, were like a Big Bang for creativity in gameplays

Oh and I forgot

Please, no. We don’t need Mercy to be standing in middle of the open for ressing a teammate

It is bad gameplay, and making her invlunerable during cast, it makes it just like another MR ability; with no skill expression whatsoever

I rather unbind the key for how low the rate currently is on the use for Rez, than having that xD

And for the DeathPreventingBubbles that do something like abilities we currently have… no. Res, is unique. In every way. We don’t want more clone abilities. We want unique characteristics in our heroes

It is why we choose to play with them

Couldn’t agree more

We usually see characters from their own isolated perspective, but a true healthy rework on Sombra, could tone down the entire game

and bring back some Strategy; rather than this full commitment to a breain dead DPS race

I went to check the stats and I’m like

Mercy has stats that half the support roster wishes they have LOL

Ok, didn’t plan on me getting attacked, but then again I’m not surprised.

So “for the sake of the community”, just remove her Resurrect and make her a healbot with no other utility because easy characters shouldn’t have any impact.

Guess I need to make Moira my number 1 main. At least I don’t have to inhibit myself to save someone whose going to yell at me for picking my favorite character.

Mercy,Widow and Weaver need some type of rework for sure. Mercy should have had it a while ago. Not even anything crazy but she’s not exactly exciting, personally I’d wanna see her revive changed for something else.

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I think it should’ve been changed into an immortality field effect with the rework.

For 2 seconds, the team is invulnerable, but cannot move. To counter ult stacking.

Burst heal kind of sucks. When it’s actually needed. When a character is under heavy fire. It never works as you think it would. And another bigger problem. Because her beam likes to lock on to the wrong target. It gets applied to the wrong person.

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Resurrection became a normal ability because it absolutely sucked as an ultimate.

It created an insane amount of frustration for everyone. Mercy players were frustrated because they’d get their ult and feel they needed to hold onto it for that moment when it was needed. Meanwhile players on the enemy teams were frustrated because they’d pop their ults and kill 4 of the enemy team only for Mercy to fly in, pop her ult and rez everyone they just killed.

So, it has the exact same problems for Mercy players, but is more worthless. Great idea… yea, yeah, wait, no, not a great idea. You’ll still have Mercy players annoyed because they’ll have to hold onto their ult again for a perfect time to use it. And oh boy will you create a whole load of toxicity if you use it on the wrong player.

Let’s not do that. Cheers.

Doesn’t every hero in this game wait for the perfect moment to use their ults, especially the one that your profile pic is? Hmmmmmm…

Yes. Everyone does. But Mercy can’t fight. So you’re just hiding.

No, not in the same manner.

Imagine, you’re playing Mercy, one of your team goes down. Except, you’ve got a rez, you can pick them up. But in its original form, it’s a mass rez, so if you use it on that single person you just wasted it. So you hold onto it, after all you want to make sure you get the most value out of it right?

But your team does well, and you look like you’re about to win the round. Ult still hasn’t been used. So now you’re frustrated because you never used your ult. Never saw that moment where you got the most value out of it.

Now let’s say Blizzard makes the colossally stupid decision you’re suggesting which is to make her ult a single target rez. One of your DPS goes down, and they’re a good DPS, you could use them. But… your tank might go down, or one of the other supports might go down. So you hold onto it, because you don’t want to waste all that ult value.

Worse, you use it. Only the person on your team that you used it on immediately dies because the entire enemy team focuses them. Well now you’ve just wasted your ult. Or let’s say you do use it, but then someone more important to the team dies seconds later. Your team member who is more important demands a rez, but you’ve used it, now they start spewing toxicity at you because you ‘wasted your rez’ on the other player instead of them.

This is the chaos you’d see in match, after match, after match because of what you’re suggesting. It’s a bad suggestion, which is why Blizzard will never make her rez an ult again.

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I get hate for using Rez now, and it sucks to use it FOR ME. Which other normal ability is actively designed for the player to NOT use it when available?

Plus, I don’t get much from using it. The other player gets their mistake erased, and now I’m focused down by the team.

Or… I use it max 3 times a game after the fight is over to make sure I don’t die in the process, meaning it adds NOTHING to the fight because it’s over.

I use Valkyrie more often than Rez most of the time. And it’s not because of the cooldown.

Again, what you’re suggesting would make the Mercy experience worse for every single Mercy player. Every single one.

Her rez either has to stay as a regular ability, or it needs to be completely removed from the game. It can never become her ult again. We’ve been there before, there’s a reason it was changed.

You know what, you’re absolutely right. She can’t have Resurrect. So let’s remove it. Just leave her as is without Resurrect. I mean, she’s obviously fine as is, correct?

Now, what will happen next?

Mercy players will get hate because she can’t do anything helpful. Just like we do now. I get hate from people any time I play her. I’m done with trying to be a helpful teammate and still getting crap from everyone because “why do we have a Mercy”.

All I did was state an opinion. I tried to put forth a suggestion for giving her Ult where she could have a chance to shine rather than be a flying moth that watches her team die despite her trying to help them.

And… I got vilified for it. Now I remember why I uninstalled this game for 2 years.