How many times do you stand directly inside of an orb? 0? Thought so. The orb changes are a direct nerf to her. As is her grasp. Overall, this is a net nerf to Moira.
more than you can imagine actually, that thing still bounces a lot and can get you by surprise from behind just like always
at that time, they haven’t yet experienced the horror resulting from reworking a character to OP status. i know that giant megathread and about tempo res, i’m a 500hr mercy main that played from before the rework happened.
maybe this time they’ll listen. maybe.
They shouldn’t. Any mercy main with a brain could tell that tempo rez was stronger than mass rez which is what rework gave us. About 4 tempo Rezss in a row.
Likewise I’m telling you this change is not as op as all of you are making it out to be
actually, what they’ll do is throw the orb during 1vs 1 duel or 1vs 1 hunting against 200hp characters and see that character falls flat on the ground after 1 second. it’s not hard throwing the orb directly on enemy and clicking at them at 1vs1 duel. you even have fade to escape if something goes wrong.
I hate the changes, I don’t want them to come live
leave my bby alone
Utility on fade that will get mobility and survival highly nerfed after they up the CD
you’re not the one in control when the masses are yelling OP OP OP and blizzard reworked (wrecked) her after that.
It will go live, moira will see a small spike and then it will wear of, most of you will get used to it and then everything will be back to normal. It’s really not op
be my guest. just remember, be careful what you wished for.
Not only is it not OP. The net total of changes she received amounts to an overall nerf. She’s already bad in live. She will be bad after these changes go through too.
I know the grasp and orbs are an actual nerf because I know that very few people who play this game actually run with the orb to make sure it does maximum damage to them like a moron would but this utility is good enough to offset them. However if the CD increase on fade is higher than 8 than I would honestly rather they scrapped this AGAIN and just leave her alone.
On payload maps for example where you need to be on the payload as a tank for example what are the chances moira’s orb is thrown near the payload and gets 100% value from slow moving tanks? 100% of the time she will get free ult charge for just chucking the free value skill orb at the payload.
What does this mean? She will build up coalescence FASTER because more burst damage that an instant 150 plus right click lock on spam…
Yea every part of her kit is dog doodie. From the lock on to the skill orb to the entire team fading invincible the hero is miserable in my personal opinion.
Out of curiosity, what is your source for this information?

But yea sa you said, the fade is strong, but not broken
I think it is broken in it’s current version but can maybe can be salvaged if they decide to go through with it, fyi
The team Fade needs a reduced duration of .7s and act as an aura from Moira, not an applied buff.
This way, only teammates with movement abilities can escape Grav and, mist stay near Moira for the full .7s.
The shorter duration makes her timing to apply it a higher skill ceiling.
The cool down would still need adjusting but I’d say no more than 8s.
In Stylosa’s most recent video they had an opportunity to talk with Jeff and those are the comments he made regarding the ability.
It needs more than a longer cd, I hope they understand that

because orb practically is nothing to be scared about. it’s really easy to step out of the 1m 150dps range even mistakenly. like it’s only going to deal a lot if damage to you if you follow exactly parallel to the orb. otherwise it won’t deal much damage to you.

How many times do you stand directly inside of an orb? 0? Thought so. The orb changes are a direct nerf to her. As is her grasp. Overall, this is a net nerf to Moira.
Yes in big open space, but imagine you’re in a cram corridor (like in Junker town) where there are not much space to move and her ball can bounce around.
If that was enough to make a hero good, Junkrat wouldn’t be trash.
Oh I’m not saying it would make her good or op, I think find 150hp dmg bust potential can be more problematic than her new fade.