So everyone who demands genji needs hp nerf

so if he dashes in you that’s his get away unless he elms u to began with his deflect last for 3 seconds his dash without elms takes 8 seconds and his double jump makes him easier to track next ?

Tracer is 100% 10x harder to play than genji.

Venture is NOT as mobile lmfao.

Bro yall gotta be like planted here or sumn, yall do not play the game

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as a genji player with 1500 hours on him since ow 1 yeah i do lol and venture honestly can she can follow that genji where ever he goes i would say tracer doom and genji are all equal to the skill along with echo

Bro you can’t convince me that Genji is balanced. Take away deflect and give him more dodge abilities, and I wouldn’t be as salty towards him.

its 3 seconds lol don’t shoot the guy holding a little knife for 3 seconds lol come on bro

3 seconds in OW is not a little time. You want to cut off my offense every 8 secs for 3 secs. Including ults smh

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i do agree venture is a bit overtuned as well, most these ow2 heroes are. they release either op or they aint that good cause ppl still dont know how to play them and then get mega buffed.when ppl do learn how to play them abd erryone else has a hard time

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we finally see eye to eye on something all i am saying if genji ever gets that hp nerf all them should get soj venture anyone with a long range movement ability or passive

LMAO

It’s like

  • Tracer Doom
  • Echo
  • Genji

So overtuned, no one uses em

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The only thing with venture is she can go underground long enough to initiate self heal. They adjust that and I wouldn’t complain.

Not to mention genji goes from “impossible to attack will hurt you instead” to “damages you and is now behind you” instantly and he can cancel deflect early to do it so it’s essentially unreactable.

Venture must do a telegraphed dash attack, and their combo starts from below with a lengthy and bright warning before they start their attempt- you have time to react or escape and venture must decide to pursue or leave and cannot deflect or send attacks back while making that decision in their head.

Genji literally controls engagements. Venture is very cheaply able to be opportunistic about theirs with plenty of mobility and invincibility- but is never truly IN CONTROL of the engagement itself. Only whether or not to try it.

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Tracer isn’t harder than genji. First of all hitscan is easier than a projectile. Her movement has been put into so many video games that blink isn’t hard to learn. Pulse bomb is easier to get value out of than blade due to all the added movement in this game and almost all heroes have a way to increase the distance between genji and you. The only thing hard about tracer is her hp pool. Everything else is easier than genji.

“DONT shoot the diver in your back line for 3 seconds Lol”

So 3 seconds I utterly cannot take my eye off him while I have to stop healing my tank, and if I mess up at all I’m dead, he has free time in the back line to get support himself, and he can end this early any time for a surprise instant unreactable dash attack to get behind me yet again?

At least tracer has to earn her time in the backline with blinks, damage and careful movements to survive. Genji presses his free value button and controls the engagement.

His mains are babied so hard by deflect existing (and being cancelable) that they think Moira just being able to tickle them during it makes her a cheesy broken nuisance as if that isn’t what genji is to the entire rest of the dps and support rosters.

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Lol i read “and” as “ana1” .

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The reason for this is that Venture’s power has to be capped lower because they incur very little risk, and require less skill commitment in interaction.

Regardless, if Genji was to lose 25 HP, he needs more potential as compensation.

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Going by this thread, the people arguing for those genji nerfs are T500 dps and tank players

But thanks for being the literal stereotype of a typical genji main

3 Likes

Only certain ultimates can be deflected.

Venture can render themselves immune by Dig/Burrow against many ultimates.

You have to be aware of this for both heroes.

You need to provide a persuasive argument, and you haven’t.

A bit more predictable than Genji, and a little easier to hit, also engages in closer ranges, overall.

Venture has two movement abilities. One of those abilities renders them immune to all damage and crowd control.

Genji has two movement abilities, Wall Climb and Swiftstrike, neither renders them immune.

Venture’s two mobility options also double as area-effect attacks.

Genji’s one mobility option doubles as an area-effect attack.

Run away then when ever he deflects. If he follows, Deflect will run its duration and leave him open to taking damage.

Learn to read opponents.

Drill Dash isn’t telegraphed just like Swiftstrike isn’t telegraphed.

This is false. Venture doesn’t have to use Burrow in combination with Drill Dash.

Specious.

If we look at Burrow, Venture can control when they come out, and how fast they come out, with variable damage ranges included in that, much in the same way Genji can cancel his Deflect. Moreover, like Genji, Venture can attack from any angle, as Drill Dash - just like Swiftstrike - can be used in any direction. While Drill Dash cannot be refreshed on a kill, it does generate shield health for Venture for extra durability regardless of a kill or not.

Pulse Bomb is simply sticking it on to a target and watching it work. If it misses, it still explodes, but whether someone is caught in it or not will depend on the situation.

Dragonblade has a duration and requires multiple strikes in melee range to reach the same damage potential as Pulse Bomb. Dragonblade in general requires more effort than Pulse Bomb does, though not necessarily more risk.

Same reasoning for Venture.

They’re immune while under the ground, they can cancel that duration and pop out at any time, and at any charge level.

Deflect can’t stop a Soundwave, Genji will not be able to pursue a Fade, Guardian Angel or Swiftstep. He cannot win a fight against Brigitte. Regen Burst screws with his TTK and delays his kill time. Juno’s Hyper Ring can’t be deflected and Juno can move faster and/or zone him out. Ana’s a 50:50 toss up, but proper usage of Biotic Grenade so that the explosion bypasses Deflect and harms him works.

No, not really. Venture’s risks are still similarly high, they just benefit from a passive that works with them to enable their ability to engage in CQC.

Genji has no such passive; but he doesn’t really confront well alone, so his mobility is what enables him to sneak into the backlines and perform assassinations there. Though the mobility risks between Venture and Genji are similar, Genji’s defenses require active effort, whereas Venture’s are simply enabled by their own performance.

This means that Venture is easier to play than Genji. Which isn’t really a bad thing, even though their skill ceilings could be similar.

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bro the amount of people who complain about deflect i just don’t get it don’t shoot it duh when i don’t play genji i never shoot or if i do and i notice he shot me with my own shots guess what i stop shooting and wait for him to ether dash or run away cause guess what no dash means he is dead. I really don’t struggle against him and find when i play other heros cause their dmg is higher. I just don’t get how people have issues with him unless get this his team is made to fit his play style

since when can every hero deflect ultimates?

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No, they can’t.
Different characters, different strengths and playstyle.