IMO the only buff that Wrecking Ball needs is to put his grappling hook on a halved cooldown if he releases it within a second after attaching, and did not reach maximum speed (= glowy ball).
Too often I am trying to attach the grapple (perspective sucks in this game sometimes). And because I tried it several times already I might accidentally release it when it finally does attach.
Either this, or perhaps a longer range at which it attaches.
An other change would be a button to change his rope length once it’s attached. Would be a mere QOL change that improves his general movement when grappled. Maybe make it impossible to do if you’re already on max speed.
They need to just fix a lot of the bugs with his swinging. Also increasing / decreasing the length of it while swinging would be helpful. Too many times it shortens without reason and I’m hanging myself out to dry/die most times
while I do think it would have been very intuitive for Hammond to be able to pop reactive armor and stay in ball form, I think Blizzard made sure he gets to mech form for a reason.
Hammond is the fastest hero on the game while grapling, as well as the most heavily armored, give him up to 600 extra HP while he is at top speed would make him impossible to kill unless CC is perfectly timed against him.
there wouldn’t be any incentive to pop mech form.
Doomfist is enough trouble for people here to deal with just up to 400 HP, we don’t need a ball that never stops rolling around with 1200 HP without any stop to his momentum.
I would say no on adaptive shield change but the ammo change is a more suitable change. Not the first one I’d make though.
I’d either have ball-form hammond not be body blocked as badly as he’s now, somewhat pushing others aside OR allow him to rapidly change direction on ground regardless of momentum when not in top speed. If he’s going to have inertia, at least let it be so consistently.
Secondly, give top speed state a charge property so that when colliding with Reinhardt’s charge, rocket punch or shield-bash head-on (not from the sides or behind), both get knocked down.
I believe the devs don’t want Hammond in his highly mobile ball form to suddenly get a ton of shields and would rather keep adaptive shields the way it is. It means he will have to manage his cooldowns correctly and be wary not to pop shields in a crowd waiting to melt him.
His reload does feel long and I love Hammond so I don’t mind any buff honestly. The way I see it though, Hammond automatically reloads in ball form and he walks faster than most heroes (even when they are using their skills). His playstyle seems to revolve around using your skills/weapons in conjunction and dipping away when you need to. His transformation to/from ball form are also so speedy (in ways that Bastion wishes he could do) that you can evade away with your run speed and then fire again to finish enemies off or do another charge if you need to.
Considering that in ball form you get a hidden crit spot, more mobility than most heroes can achieve, third person awareness, and access to your hook that you can use for a hasty retreat or CC filled counter attack; there seems to be no reason to suffer a reload outside of ball form. I admit, I’ve done pile drivers into enemies and focus targeted a squishy while popping adaptive shield, only to tunnel vision and try to reload in those enemies… tough habit to break but unless you need a quick melee to finish someone, ball form when ammo reaches zero!
So true. Like with Lucio, you start to learn what you can and can’t do - I feel like only parts of the payload/point can be hooked onto. Still, I suppose that is the price to pay to get a free hook vs. a more restricted one like Widow has.
Exactly right - this is the value that a lot of people will always miss with utilizing Hammond. Nothing flips a fight better than when I knock the Reinhardt 20m behind his team or off the map. No reason to break a barrier or burst down a squishy when you can smack them into your team.
When someone else locks Wrecking Ball, I happily go Zarya or Ana to try and support them. You gotta treat him like a main tank and follow through with his pushes!
Mei and Sombra are pretty much the only threat I feel when playing Hammond. Mei isn’t even too big because Hammond has more tools than any other hero to play around her (plus if she is spending all match trying to LMB you rather than get picks with her RMB then your team should be outdamaging them). Getting chain stunned and frozen is a bad time, of course, times like that I pray that my Off-tank supports me, haha. A good Sombra that is making it her mission to counter you is Lucio level trouble, though!
This is what we need haha - I have the worst luck when it comes to that ult’s delay.
The biggest buff I think Wrecking Ball needs from a fan of the hamster
Some voice line buffs. I can’t BM when all of his voice lines come out seconds later. I get that he is talking and then the A.I. is translating but I wish Hammond installed some phrases that he can instantly say, while laughing about it afterwards. AI - “STEP ASIDE” -Insert rodent chatter here-
Follow it up with some QoL and I need healing voiceline buffs and I’d be
Sincerely, I find him weird to justify in any comp, if I wanted a disruptive tank, winston does the job greatly, while being easy to pick up, if I wanted raw damage and dive potential, d’va will do nicely, he’s just too hard and inconsistent to have in a team…
Also his gun is pathetic while is had low spread, is also has low damage, low ammo count and long reload…
Hammond doesn’t suck… I’m sitting at 60% wr out of about 100 games. I climbed from mid gold to high Plat with Hammond but it’s getting more difficult to one trick him now. I think Hammond is just too easily countered. Hack means death, and with all the cc in game he’s impossible to play when enemy counters you. Example: pile drive, hacked, slept, anti nade, shield bash, frozen, dead. CC is just ridiculous in this game right now and I would rather have something done about the ridiculous amount of cc in the game rather than buff Hammond. Because Hammond has such a massive hit box it makes him incredibly vulnerable to cc.
Especially with incoming hog buffs, it’s going to put Hammond in a really bad spot. If blizz isn’t going to do anything about cc then yes Hammond should be buffed.
This is the real issue with Hammond. With such a gigantic hit box he completely relys on his mobility to have any value. Take that mobility away with the ridiculous amount of cc in the game, he becomes useless. #nerfcc
So why do we have to buff every hero instead of nerfing? All these posts talk about how we should buff mercy and crap yet all there doing is supporting powercreep. Reminder that powercreep is a cycle so if you buff something it will be dominant over the other and so on.
I don’t know how he is on PC, but on console he’s a nightmare to play. Its very hard to track someone with the limited ammo and relatively disappointing damage he provides. I respect any Hammond main who can get more than 15 kills a match
He reloads early in the animation, meaning you can cancel said animation relatively quickly. Still, I feel like his ammo is a bit too low considering how its handled. Maybe 100 or 120 would feel better
I think Hammond is good where he is.
His playstyle is a tricky one, especially with that ability to hook onto something and spin in a circle. If you play him straight forward like the other tanks, you won’t be effective, so you have to use his abilities and such in order to use him correctly.
He’s like the tank version of Doomfist basically. And once Sombra hacks him, he has no option but to fight back with his basic attack.