Eh I guess it’s a side effect of raidboss megatanks and not 100% Juno’s fault
Getting speedringed on by a tank just feels extremely cheesy, even though you can do that with Lucio too, he actually has to dive in to taxi around his team. Juno can do like 100hps and speed boost at the same time, sitting further back in a way safer position than Lucio, with like a Brig, just becomes unpunishable lol. Inspire + packs covers her main weakness
She’s actually really good everywhere. Dump ten gazillion HPS into a Zarya, Rein, Hog, JQ, etc. and speed boost them as much as possible, and the average metal team is going to struggle to handle that.
I feel that the main difference between Juno below M+ and Juno above M+ is that the latter actually realise Juno is strong.
Juno is maybe the most healthy support in the game. Clear strengths and clear weaknesses. She does not feel oppressive to play against, has no “free” out of jail card, her abilities are all skill oriented (even the rockets) and she has no CC nor debuff.
Please, for the love of god, stop crying about Juno. I dont want Ana to become meta again or some other crazy annoying supports like Zen or Illari.
Yeah, but the satisfaction of a role is much more important than some feelings of individuals. Ana is a draining hero to fight not only for tanks but also for supports.
Anti cuts through all the boring sustain creep thats been going on with tanks
10% dps passive which means basically nothing, unnoticable in a real game, support healing numbers still being absurdly high, yeah the gameplay loop is so stale.
Maybe there’d be a point to nerf Ana if sustain numbers were lower across the board, but thats never going to happen
You complain about juno then claim you’re not bad at the game. Ok, sure , I think you suffer from implicit delusions. Juno is so easy to destroy I don’t know why you have such a problem with her. What is your actual main hero you are trying to beat her as ?
Depends. If shes paired with a Brig there is nothing cutting through that backline except for Widow/Ashe
The game isn’t a 1v1 that is true, which is why I have such a big issue with two supports sitting in the backline pocketing each other and being extremely difficult to contest for no effort
How the el you getting that kind of healing out of her? I can barely get 3k a game with her. I use the rocket first so i can stack regen with burst, but she has gaps charge on rockets + reload = vulnerability. So I usually try to prevent low hp scenarios by using rocket going into a fight so there isn’t 4 seconds of vulnerability later.