Sheās fine, and all your āgreatā ideas & changes for her, are just Mass rez but a polished version.
The entire purpose of reworks is based on subjective feelings. Mercy was not overpowered, broken or even āunbalanceableā in 1.0. She felt bad to play against (for some, for others she was borderline braindead to kill).
There are also countless reasons why she needs changed āfunā aside in that most of her power is still placed in revive, still lacks agency and for all intents and purposes has an ultimate that you can just not press a button for 15 seconds in far too many cases, or be actively encouraged to do the one thing that is unanimously agreed to be a throwing playstyle; Battle Mercy. Whenever the tips I see for Valkyrie are not āheal your teamā and instead āshoot enemiesā, I have to suggest it needs to be reworked into an actual support ultimate.
Not to mention the completely contradictory buffs you receive during Valkyrie which subverts skillful play and encourages you to not think e.g. turning her into a long range healer, reducing GA skill ceiling, encouraging hiding, encouraging battle Mercy and to top it all of 90% of what is buffed about Mercy is buffing her only, not her team.
With the current design 60 likely is not something that can be put in on a balanced Mercy. The only thing in her design that is unpopular enough to significantly alter is res and thatās also an iconic part of her character. You also have the issue that the person that is likely to be changing her is not the person you want touching any character significantly.
60 was significantly better at keeping people up. My res count is higher since the change. Resing is boring and tedious.
Depending on playerās playstyle it also changes the damage boost or heal decision. Some players will only damage boost when nothing needs healed and as a result it makes them damage boost less. Other players damage boost more as itās making them miss out on less healing.
Single target Rez on CD is holding Mercy back from being truly great and at this point, I wouldnāt mind seeing it gone. I always liked the idea of her having some kind of blessing instead. A short blessing on a teammate which basically gives them a second chance in case they die. You can give it to a teammate thatās ready to use a risky ult say Rocket Barrage, High Noon or even Dragonblade. If they die in the middle of it, they will be instantly revived with a certain percentage of health, just about enough to make it out alive.
Make it an instant cast similar to Zaryaās bubble that will be removed if said teammate dies after it has worn off even so that way the Mercy and her mate can be coordinated on when to use it together and it canāt be used to reward someone for bad positioning. And since the ultimate meter goes down to Zero once activated, of course they wonāt be able to save their ult like this either. It might encourage risky but at the same time clever plays that could end up in great results and it gives back this feeling of having accomplished something and contributed to a fight.
clarification:
there is no MercyIsFine movement, this is a fabrication of a rather vocal individual in the revertmercy/rework mercy groups
clarification:
there is no MercyIsFine movement, this is a fabrication of a rather vocal individual in the revertmercy/rework mercy groups
Sounds like something a leader of the #Mercyisfine movement would say. Thanks. So about your movement, can you tell us what your guyās goals are?
Lmao, nice fanficā¦
Iām not necessarily against giving Mercy buffs, but Iād like them to be the correct types of changes ā QoL stuff:
1.) faster weapon switching
2.) more air strafing ability / control over GA
3.) maybe increased healing output after a target hasnāt been damaged for X seconds (the idea being that it isnāt relevant in a team fight, but helps top off high health targets pre/post-fight)
Blizzard is too stubborn to get rid of rez, so weāre forced to balance around that. If she has too much raw healing during fights, weāre just going to get another moth meta because Mercy will be able to do too much. Sheās already pretty amazing in bunker comps and in DPS-heavy comps because of her damage boost / rez.
Mercy is currently fine.
While I think her current iteration could have been designed better / has flaws, she is currently balanced. I still enjoy playing her frequently as well.
I can understand the frustration, I do. I think the reason why threads have died off however is because not only is she doing well right now, but Jeff has made it clear they have no plans to change her any time soon.
turning it into call of duty.
That would be so great⦠I would love overwatch to be more DPS consistentā¦
Lmao, nice fanficā¦
clarification: there was nothing fictitious in my statement
I was so waiting for this.
Iām a 350+ hour Mercy main since season 3. This account is my Mercy OTP account, where I donāt tryhard and just screw around. I play on this account whenever I donāt feel like trying (which has landed me in diamond)
Still, glad you are enjoying current Mercy, an could care less if it is a Smurf Account (just looked weird).
But seriously, did Mercy actually need 17 Nerfs for āBalanceā? Especially going down to 50 HPS instead of the 60 HPS that was put in to balance her to Anaās healing?
fpbp
I would consider Mercy in a good spot if she had much more to mentally juggle in her base gameplay, was rewarded for thinking several steps ahead of anyone else, and was capable of fulfilling her Guardian Angel persona by being capable of making āsaviorā plays with the right planning.
Mercyās kit never really fit this mentality. Sheās always been super simple and easy to pick up and is one of the easier heroes to master. The skill in her kit came from her movement. Maybe during Mercywatch she could make āplaysā but those plays wereāt exactly difficult to pull off.
This kind of mentality is more befitting of an Ana or Lucio player.
But seriously, did Mercy actually need 17 Nerfs for āBalanceā? Especially going down to 50 HPS instead of the 60 HPS that was put in to balance her to Anaās healing?
She really needed those nerfs when her rework came out.
- She was very mobile (+ old slingshot)
- Resurrect had no direct counter (the cause of Resurrect not having a cast time)
- Resurrect happened too frequently (originally 4 times in 20 seconds if timed well)
Mercy was still dominant with 60 HP/s on top of having the main utilities that were necessary during the double sniper meta, Resurrect and Damage boost. She was in need of a shutdown after a year of the moth meta, but nerfing both of those abilities mentioned above would make them not actually worth using. Nerfing her survivability wouldnāt make sense because her itās her only self defense. (The pistol is nice but not reliable at all times)
We can all agree that the 50 HP/s nerf was an overkill. The 50 HP/s+60HP/s in Valkyrie is the perfect middle ground, imo.
I still feel like res is yet a super powerful hability that shouldnāt exist in the game. Is just so frustrating to see someone that you just killed and went through some great efforts to kill, be revived by mercy, making your efforts just useless. Specially if you sacrifice your self to get a key kill.
Case in point, people want to completely remove Rez from the game. Problems with this, that even Jeff has commented on, is that Rez is a major part of Mercyās identity. Problems with removing it are:
- Removal of several sprays.
- MERCHANDISING- a lot of them have Rez as part of the Merchandise that people pay for. Remove that anā¦
- Complete Retcon of Mercyās identity and lore.
I could go on, but you get the gist. It is who she it, a Hero that can Rez teammates. Remove it an you might as well put a gravestone on every map with Mercy on it and remove her from the game.
Rez is a major part of Mercyās identity
Resurrect isnāt a part of Mercyās identity in the lore, though.
She never actually resurrected anyone in the lore.
Mercy was still dominant with 60 HP/s on top of having the main utilities that were necessary during the double sniper meta, Resurrect and Damage boost . She was in need of a shutdown after a year of the moth meta, but nerfing both of those abilities mentioned above would make them not actually worth using. Nerfing her survivability wouldnāt make sense because her itās her only self defense.
Yeah, but right when they Nerfed her they Buffed both Ana and Lucio. Ana had needed that last Buff to get back to where she was before her big Nerf a year before (plus other Buffs, like shooting through totally healed Heroes). It was Overkill to Nerf Mercy once again, making it harder for her to Heal tanks and keep the rest of her team alive.
We can all agree that the 50 HP/s nerf was an overkill. The 50 HP/s+60HP/s in Valkyrie is the perfect middle ground, imo.
Agree to disagree on this point.
She never actually resurrected anyone in the lore.
Genji till his Lore got Retconed to where it it now Moria who saved him.