i think the comparison with rivals is a bit exaggerated to define sniping, considering that the gameplay (perception speaking) is highly different between TPS and fps. the sniper does hER job, and it is right that she has her reward after practicing with aiming.
the solution is not to deny the oneshot, especially considering the huge impact that there was in the nerf to the distance / falloff (and i say this as a NON main widow). rather the problem is how easy it is to ignore the threat that widow represents in the map, it is clear that the voiceline âthere is a sniper, be carefulâ is not enough. and if players are not satisfied with taking advantage of the additional cover in the maps (placed precisely for the fear of a tank with 5v5) then they need to act in modifying the signals of enemy sniping.
a praiseworthy example we had in battle for olympus, where we could see widowâs laser during the ultimate . it could be interesting to reintroduce it for when she has the wallhack +scope. or put it right when widow has mercyâs pocket boost, a signal that communicates caution.
the only nerf I could propose for widow is the impossibility of crouching during the scope (but make it available in deathmatch, rightly so).
I say this because I see many topics complaining about oneshotting, but⌠come on, letâs be serious: what job does widow have if you take away the fatality of the scope? itâs her job and frankly itâs hard to learn (especially when you shoot in the air). it seems like an unjustified complaint if then honest gameplay is not proposed to the role of the sniper. and black widow in the context of marvel rivals tps is not exactly a good comparison to make.