Hi folks,
Older player here who learned enough of overwatch to climb out of bronze to silver. At this point, most games go either one of two ways:
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A fun, even match between two teams filled with silver-level players, where I usually have silver or gold in all the relevant categories. Sometimes my team wins these, sometimes we lose, but it feels like a fair matchup.
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A smurf or hacker carry where our team is rolled, or we are carried for easy SR.
The ratio currently at bronze / silver is around every 3 or 4 games is a carried steamroll.
Imagine this kind of structure in any other sport. Imagine playing baseball on a casual but competitive team. You watch baseball on TV, and even practice mid-week, but you have other things going in life. You enjoy the league, and compete in tournaments, but you’re playing against other people generally at your level.
Imagine every 4th game, someone from MLB or baseball juniors is randomly assigned as the pitcher on either your team or the other team. If its the other team, you lose. If its your team, you win, but it doesn’t really feel like a win.
First, the major leaguer would be embarrassed to play in this league. A win would be an embarrassment. Of course they won. They are one of the best players in the world, playing against people who are literally learning competitive play.
Second, the amatures training would simply quit this kind of league.
Recognising this, I’m quitting Overwatch. I really like the game, but climbing SR is not based on skill - it is instead a game of two fair opportunities to step forward, one random dice roll for a plat+ player who will shut down the game.
The constant refrain from the Overwatch community is “Get good. Quit if you don’t like it.”
Fair point. I’m quitting today. I just wanted to post as to why. This game simply isn’t fun under the current algorithm, even if the base game is incredible.
If I could make any suggestion to Blizzard corporate HQ:
At some point, a calculation has been made to either a) further restrict smurfing, or b) leave things as they are.
I would guess that there was a calculation at some point that cutting down down on smurfing would reduce multi-copy Overwatch purchases from a small subset of players. This value is probably in the x00,000s to x,000,000s per year (e.g. somewhere between 5,000-50,000 additional, incremental copies of the game per year), though likely not more than this, and potentially less. So, significant, but not massively significant.
I believe a calculation has been made that the longevity of the low-SR (sub 2500) user base is less important than this additional yearly revenue. To Blizzard Corp HQ, I would argue the following:
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If you are looking to capitalise on the $1b esport investment you have made to push SC2 and Overwatch competitively, you need more casual players playing the game at sub-2500 SR. You are cannibalising a massive potential audience that are frustrated with the current algorithm and are abandoning the franchise.
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Once people have purchased multiple copies of overwatch, they can use it each season for alternate smurfs. Therefore, I would guess that over time the amount of revenue received from multi-account high-SR smurf whales diminishes over time.
Bottom line: You are trading short-term small value to hamstring the ROI on the esport market. Furthermore, I would guess you have extracted most of that short-term value already.
Change the algorithm and I would love to return. I’ll be back for Overwatch 2, when there is a flood of new players to dilute the smurf base a bit.
But for now, I’m retiring at 1800 SR.
Good luck to the rest of you.