Sleep should be removed
sure if ana can headshot
Thatâs true, but from further ranges tanks almost always gets shot from so many sources that they will wake up instantly. From my experience when I get slept from some spam sleep into choke it rarely matters. But if you sleep me when Iâm engaging on you it turns me killing you into your team deleting me. This is especially the case for Ramattra and Hog, who are almost unmissable up close and will die like pigs if they get slept.
If they wake up instantly, thatâs still a 1.5s window in which they are taking full, unmitigated damage and are open to a fat Anti if you want to commit to it
I think itâs just not worth it, sleep is pretty long cooldown and is too valuable to waste on spam. In 14 seconds a lot can happen, especially when ultimates are online. I would much rather save sleep for flanker or to shutdown Queen/Ram ultimate than throw it just because. But thatâs my take.
Obviously itâs a decision that should be partly influenced by ult tracking and enemy positioning. But using it as an opener isnât the worst idea, at least.
Sure, low risk and usually low reward. Mindless spam rarely gets kills, it only delays pushes a bit even when it lands. Those arenât that annoying even. Annoying part is when you know, that when youâre Ramattra and they have patient Ana, without dedicated flanker to harass her, you will be naded and slept whenever you try to do anything with Nem form. Itâs so easy to shutdown tanks with Anaâs cooldowns. I think she is pretty fair against squishies, but when Iâm on tank I despise seeing Ana.
Imagine complaining about sleep in a gane where Kiriko exists.
Sorry your supports suck, but that doesnât mean you gimp granny.
Personally Iâm in the ârework all antis and non-ult damage boostsâ camp.
33% heal mitigation and a DoT to offset any healing that gets through should do just fine for pressuring enemy supports and breaking heal stacks.
Ana main here.
Wow, what a sick counterplay. Pick that one hero or lose! How about stop rock paper scissors and rework problematic abilities, so we donât have to introduce even more annoying ones?
Anti-nade is just disgusting, itâs ult worthy cooldown with forgiving radius. Imo it should work like Junk Mine, where the further you are away from landing the shorter effect it has. So 3.5 seconds on direct hit and it goes to 1 second if you almost missed.
I think cc should be stripped away from the tank role or that they should even work harder on themâŚ
Tank heroes are already strong enough compared to the rest. They do not need any buffs.
I donât remember that being for the sake of tanks. I thought it was deemed too frustrating for flankers to deal with. At least the noisy minority of flankers that kept getting caught by it. It should exist against tanks really.
They cited the reason hard stuns were being removed was to compensate for only one tank and because they only wanted tanks to possess cc
âtanks should have this and that and the other and be immune and deal tons of damage and have CC and have damage reductionâ
âthe game is bad, it boils down to who has the better tankâ
Hmm, I wonder why that is.
Can we give the parrot a glock?
not gonna lie, but this is a skill issue. just dodge, bait or block with shields the sleep dart.
Its another Ana problem⌠when do people start to realize that the âoh so balanced and fun characterâ that is centered around 2 mega debuffs, is just plain bad for the game.
This is the main reason why we see Kiriko and suzu in the first place.
This wouldnât be such a problem if ana wasnât in almost every game in most ranks for years now.
Even if she wasnât an annoying hero who is built around cc people would still be sick of seeing her.
But skiiiiilll man, skill
Sleep is fine. Iâve never understood the hate for it.