sounds like something they would do.
Well, the reasons are different, but all related to what has always been OW:
- Why does a player who has always preferred Overwatch for its different directions from other games have to accept its change that mimics other games? If he had preferred the business of other games from the beginning, he would also be a player of the other non-blizzard games, right? Destroy a loyalty created with your audience, which has also perceived an endgame in collecting: the more you play, the more you have the chance to complete your collection over time.
- Overwatch 2 has a weight absolutely not comparable to other games that have debuted with a strong motetization: 6 years of content development. Aesthetic, useless, optional … but we are always talking about LOTS of contents, created for the drop system that we wanted to structure in the game. Today Overwatch2 offers old players to use old credits until they run out (if they can use them) and new players a full price for … basically content that has become “standard”, especially for those who have seen re-re-re-re proposed such skins for years and especially in the last year of the life of OW1 (anniversary remix). Today all of this takes the form of “the fun is over, we’ve given you everything now you deserve the worst”. You betray the loyalty I mentioned before but most of all you introduce yourself to new players who have nothing like “congratulations, you are unlucky compared to other people. Now feel envy and spend”.
- One of the biggest flaws of this monetization is literally it overly belittles BP as exclusive. The BP with its $ 10 every 2 months literally becomes an extremely affordable bundle. perhaps too much with the spam of promises of extra XP, thus creating a collectible endgame that will ultimately not be perceived as exclusive. Genji Cyberdemon will be obtained by so many people, but is it really worth the qualitative admiration and exclusive possession when compared to the deluxe perception that is forming around STANDARD legendary skins just for their cost? Paradoxically, the premium BP is becoming a “you bought a collectible endgame better than the bundles that blizzard is offering you”.
- The last reason is that of the honesty that blizzard has placed to its users: When the game asks me for 19 $ I don’t pay for the maintenance of the servers, but only for the skin. When the game tells me I can’t choose what I want to buy it’s forcing me to pay more than I’m interested in having (the Kiriko witch case is obvious. "When the game allows me to earn free drops, it is putting a ridiculous clause on me. so it is not worth committing for several weeks or months (60 coins per week vs 300 coins for an icon, to take a silly example). it would yield $ 60 for those who buy it for the whole year (and it is already a much better business than the sale of smurf accounts with very strong discounts and always profitable lootboxes) without making anyone weigh the expense and allowing blizzard to earn the same.
It’s all part of the history of Overwatch2, which was supposed to be the relaunch of the franchise but for now it is a product with many reworkings and things that make you say “but you couldn’t have given them to us before, what have we been asking for years?” (Halloween PVE other than Junkenstein is an example). But what makes him undeserving of this? the functional and aesthetic instabilities, the silence in its forum, the lack of transparency of its promotions, and the hypocrisy of promising OECDs and then … basically postponing them or not mentioning their absence. Let me take the stupidest example: 3 weeks of OW2 DayOne and we still can’t see the statistics of the profiles of the various users of the forum. They are not ready neither in this nor in many other things, so why would it be fair that they ask so much money in something so unstable and incomplete? 3 years of promises, and we still play “let’s hope it gets better”. Quesot is not the debut of a new game, we must always remember this before making comparisons with other games.
weapon charms should be $2-3
Sprays/voicelines - $1-2
Legendary skins $10
Epic skins ~$6-7
Fixed
Most of Overwatch’s past like 3 years worth of content has been really skins and all of them were not costing real cash, you could doe buy loot boxes, but I,m not talking about this.
Other games have had that for as long as their game existed nearly, Overwatch was using an older monetization format and switched off to the current model, which wasn’t gonna come with the downside of it obviously. But a skin in Overwatch isn’t much of the same value as per say, a skin like in Smite, Fortnite, Apex or Halo.
What we have for the price point is unrealistically, pure greed. They are definitely trying to see where’s the community breakpoint. Otherwise they would have adressed the issue already. I called it a bit ago, if this is not adressed, people are gonna quit over it. Why? Because currently, as a f2p player, you get about peanuts worth of content, and almost no skins.
Want an example? The reaper skin that was given to us for free for the first week issues, was actually a paid skin, the description and the logo matches the shop skins. They never intended to gives us that skin bundle. They won’t redo that again. What else do you get as f2p? Yes, voice lines and barely anything else like a few sprays or charms…
Like I genuinely feel bad to everyone that hasn’t got Overwatch 1, new players and f2p don’t deserve this bs and the backlash is valid. This game went backward and is likely on its way to walk along Halo: Infinite’s issues and a few other games that got similar problems early on.
They’re trying to cope on profit by overvaluing the items. But instead they could sell the stuff for lower and get more profit because it would sell rather than not. But they don’t care like I said, they don’t wanna adress the issue, then the wallet gonna go empty and people are just gonna leave. The event we got today, I already finished all the exp challenges and it’s really boring.
I do have a slight hope.
When the game introduced loot boxes, you couldn’t buy them with in game currency. That eventually changed.
Then people got upset with all the duplicates in the lootboxes. That eventually changed.
I would not be surprised if in the next season pass they include coins in some of the tiers. But then again, I don’t know how much this community will tolerate these absolutely absurd shop prices. They need to do something otherwise this community will disappear once again.
you’re saying that the kiriko bundle should be $16 dollars, that does seem more reasonable, but i would personally say it’s worth about $10 i would be perfectly ok with that. anything above $20 is too much for a digital pack revolving around just one hero and one outfit. the junkerqueen outfit is much more reasonably priced. the roadhog one was quite ugly.
It’s the lack of any other ways to get anything at all from the game, unless you really plan to farm those 60 coins a week to get your (1) skin, sprays, and voicelines for your favorite.
That and they deleted overwatch 1 and really just re released overwatch 1 with the 2 tag and new monitization.
i played World of Warcraft before, so maybe im jaded by it, but they had a cash shop where they were selling mounts, character name changes, pets, and other digital things for real money, and there was no way to “earn it”, it was either you buy it, or you don’t have it. and theres a lot of items like that.
Yeah, there’s a small hope, that being said, please do not go praise the company after if they do it. They don’t deserve a single hand clap for cutting prices if they do, this FOMO garbonzo is not fine.
They need to overhaul all of it, this is a rushed product, clearly Activision’s influence being settled in. The very last hope for me, even I’ll play this game very likely until then, it’s the PvE. If they can make that work, it’s the saving grace of the franchise.
Yea but that’s the thing, the WoW community and the OW/OW2 community isn’t remotely the same. OW2 def won’t live off if stuff don’t sell a lot, WoW can live off subscriptions and the longterm playerbase. OW is really like living off the veterans rn, if the veterans don’t play, new players don’t come. Veterans of OW are the ones inviting people to play the game that’s free for the most part. Even I did, I told my pals, my cousins about it and they all started playing it, and the overall consensus I see about the game.
“This game sucks for content, but the gameplay is fun” and “Overpriced content, I’d rather buy a new game instead”.
The real question is how long will it take them.
I agree. All skins feel 2x too expensive.
Trust me, I have no plans to. This company has created such a beautiful product and then absolutely ruined it with this terrible monetization.
This event was a warning from the community, streamers are also in and against it and they have voiced their opinions in general about it.
I’d say the days are counted before there is something happening, but I don’t think Kiriko and the JQ skins stuff are gonna get changed, might next refresh or after the event is done.
Biggest issue for the outrage is that OW1 has a monitization model where Blizzard themselves proclaimed they wanted to give end users cosmetics for a [reasonable] price.
OW2 seems to have shifted the mentality on that.
“BLACK FRIDAY SALE ALL COSMETICS 50% OFF GET UR FAVOURITES FOR $10 THIS WEEKEND ONLY”
to really survive they need to make the cat charm available separately my credits await
Totally agree. Slash everything 50%.
Not really, we saw for a f2p model game only average of 1% buy something from the store, 1% of 25m buy a skin its totally worth it for them.
lets say 250 000 x 26$ = that’s 6m$ earned per 1 skin.
Imagine now how many skins available at that price do the math
They don’t care if the majority can’t afford it, the target is not you but the whales and dolphins
The simple answer is that this game wasn’t free to play for six years. Now they shift to F2P with an established audience. Said audience has certain expectations and the tolerance for expensive skins is exceedingly low. If these were Mythic skins for 20 I could understand. If I did the math right, that’s 54 combinations you can have with that skin. IMO, the prices should be a quarter of they are now with the possible exception of charms and souvenirs - those can be used by everyone with no limitations.
To OP, I completely agree. This game cannot survive off whales. Not to mention that people often play several characters if not all in a given role. They will want skins for their characters. The game is way better off getting a few bucks here and there at a time from everyone.