Skillful vs skillless heroes debate

Like… The point being the strong point of Phara countering the strong point of Brigg doesn’t make Phara skilless, the entire point of my post?

The issue with brigg is that she counters people playing thoes heros who are way more skilled than her. Counters should have the advantage in a fair skilled match up but if someone is better than you the advantage should start leaning more their way, you will still be a better matchup against them but you wont auto-win or anything.

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I don’t get what you’re trying to say then.If it’s that Brigitte requires skill just because she counters something.Then I cannot agree

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i think she was going with “just because a hero counters your main doesnt make them no-skill”

It’s not necessary “no skill heroes”, it’s more “little skill heroes” or “x is easier to play than y but also more powerful, therefore there’s no reason to ever play Ana, er, I mean, y.”

Even Blizzard acknowledge that different heroes require different amounts of skill, as they ranked them accordingly.

And maybe not so coincidentally, the 2 that I defend have 3 star difficulty, and the opposition has 1 star.

I know someone in my country, quite aged, who isn’t an FPS guy, at all, admitedly lacking the good young hands of his prime. He does not have fun in these because of that. Yet he loves Overwatch, plays it at least 2 hours a day, and is almost every seasons in top 500 as a Reinhardt main.

This is no normal FPS, it definitely screams moba, there’s no offence in that, and it’s gathering people from a wide variety of ages and all sorts of demography. It brings people who’re not so good on aiming into playing it(and even without them realizing it, they eventually progress on their aim, yes with uncommon FPS characters, but still), anyone in Overwatch can play and have a good time.
That’s partly why it’s great.

Not exactly.
This is the entire mistake some people do.

Reinhart counter Widows pressing M2, that’s do not make them OP.

Counters not every time needs to be about being skill or a sighsly advantage on a match. Maybe that’s needs to be the way in a world where two character are far neutral in a duel, like Mccree against Soldier.

And what i’m trying to say is: Brigitte should be capable at doing her job of countering divers and flankers. And she needs to be AS GOOD as Genji and Tracer are good at flanking.

You being capable of pressing E as Genji as a out of Jail card when someone finally got you on his radar is NOT that more skilled as a Brigitte being capable of stunning and deleting you if you are too much exposed to her.

The same can be said about Tracer having 3 blinks and yet another out of jail E skill every 10 secs. Your resources are not that much more skilled than Brigitte being capable of hitting you with her abilitys.

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rein and winston take no aim and require skill unlike mercy, moira, and brigitte.

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she can be as good as them in a equal skill matchup, but as i said the issue is that she goes way over that and easily beats people way better than her

Yeah,it’s not that they don’t require to aim,it’s that they need to be played smart.Otherwise there will be consequences.For Moira,Mercy and Brigitte there aren’t many consequences.

That’s not really a issue, since flankers probably beat people that are “better” than then due of their kits as well. ‘-’

Probably some god widowmaker was beated by some Genjis at some point that has far less aiming skills than her, that’s the point.

Every character in the game requires some modicum of skill. Be it aim, positioning or something not even character specific like gamesense.

Though the skill threshold and skill ceilings of some characters are completely disproportionate to others. It’s a pretty difficult debate to win if you think Mercy is more difficult or as difficult to get results with than Ana.

the “god widowmaker” still has a much larger chance at beating the genji (if shes better than him) then a genji against a bridgette. Genji does counter widowmaker so its going to be harder for her to beat him but the genji himself would also need to be skilled, someone who has never played genji cant just switch to him to easily counter the widow. But with bridgette that is the case, someone who has barely played bridgette can see a good genji and just switch to her to counter him because bridgette doesnt require any skill (unlike the widow V genji situation)

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You can try to defend characters that don’t need to aim when they damage or heal all you want but the end result will always be the same:

Every character in the game needs to do what they do to be skilled.

Then what’s the exception?, some characters rely on the players aim and some do not… which one is more impressive? I think the answer is obvious.

A “God Genji” will find better ways to do his job without exposing himself to Brigitte. Maybe the entire point of this is also making people realize that his “skilled” character was not so skilled as they think, so in face of the first real challenge they have, they come to the forums to complain.

BUT EVEN if, per chance you are correct, the amount of effort Brigg needs to do to counter Genji/Tracer is too little, why this is, exactly a design flaw?

Various other characters, once countered, have NO OTHER OPTIONS other than change their tactics or their Heroes, i mean, who will go S76 against a comp with heavy shields?

A wiston will come to the forums because he just can’t be effective againt a pirate ship?

They will come to the forums and argue that shields are uninskilled and need to be nerfed? Or Bastion?

The strong points of Brigg are made to be good against the good points of Genji/Tracer, character with tiny hitboxes and vast mobility, her abilities needs to have good hitboxes and needing less aim, because Genji was MADE to be hard to aimed, same to Tracer, so they counter Widow, and so they are countered by Brigg.

This idea that the high effort heroes should be countered by the low effort heroes is completely backwards to the way a typical reward system works in similar games.

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It’s bad design because it means skill doesn’t matter in a game that is trying to market itself as “competitve” when the truth is that your rank rely’s alot on what hero you are playing because some heros can win easily due to them just being really good no matter the skill of the actual player. What’s the point in trying to become “skilled” at this game if people of different skill levels can be in the same rank because one plays bridgette and the other plays genji?

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It’s matter, but it’s changing to matter more to making their players know how and when to press H and change a hero other than having uncontested flankers roaming around, forever, this is also skill and also tactics.

The examples i make (wiston against pirate ship) were around since this game was launched, only Flankers were roaming uncontested, since launch, with an exception to triple tank, a meta that was heavily nerfed after some time.

Nowadays we have an kinda of Sniper meta, since Brigg is putting flankers in equal position. People complain, but truth be told, Snipers need a fair amount of skill as well.

Now, if you want countering to be considered bad design, i have some bad news to you. Something in the lines of maybe Overwatch not being a game for you, just maybe. Or any other FPS with moba aspects, or any Moba.
Because this factor is around in these games, and yes, some characters in Mobas are so heavily countered by others as Genji is by Brigg.

Go play Chess, there’s the world you are seeking for, only skill matters.

Pressing H is not a skill. I don’t know who your refering to with “pirate ship” but I do not think countering is bad, flankers were not “uncontested”, they had counters but if you were skilled you could out-skill your counters. You can’t “outskill” bridgette because bridgette requires no skill in the first place.

Maybe you should go play rock-paper-scissors, there is no skill involved, it’s purely countering.

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You went to condescending remarks pretty quick there.