Skill Floors, Skill Ceilings, and what the forums just don't seem to get

This is more or less the point I was trying to get across with Moira, she’s not fun to fight against at all, and yet making her harder to use would actually benefit her a lot in the upper tiers of play. She could have a reduced beam width, and her damage and healing scale the longer you stay on target so you’re rewarded for good tracking.

The problem with Skill Floor though is everyone seems to have a different view as to what should be expected of the average OW player. Imo, if you can’t figure out how 76 works I really don’t know if you’ll enjoy the other DPS heroes. But not only that, heroes like Rein and Mercy are easy and accessible, but still take skill, why?

Commitment, Rein has to commit to his shield use and really understand when and where he needs to be, Mercy can not heal and shoot at the same time, so she has to commit to healing, boosting, and reviving when needed, she can’t get away with poor play like you can with Moira for example.

That being said, one could argue Hanzo has a higher skill ceiling than Widow, but Hanzo is still imo broken. Because he shouldn’t be trying to hit Headshots at Widow range, nor should be a long range hero at all. Even with his storm arrows as they are it’s clear he is close to mid range version of Widow, so he deserves fall off on his arrows since he really has no reason to be fighting at long range, and when it does it never feels rewarding on either side of that conflict.

Those are just some examples, but the general ideas I want to get across is we should expect more from the players, increase skill ceilings to add more viability, tone down certain heroes so they aren’t used in a way that feels cheap, or is in general not really helpful to the team. A Hanzo spamming arrows down a long path is never as helpful as an Ashe or Widow would be, it’s a bad habit that shouldn’t be encouraged.