Skill based hit detection?

Activision holds the patent for this and has implemented it in cod already I don’t see why it’s not in overwatch

Skill based hit detection is basically a thing that makes changes how hard targets are to kill. I’m sure its in overwatch the amount of times I should of killed someone and they survive or I’m just doing no damage to anything where as other games I’m just rolling over people it makes a lot of sense to me

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Yay, another thing for people to complain about when coping with their lack of skill :roll_eyes:

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Can you explain how it works? Is it giving a damage bonus if you’re hitting more center of the hitbox, or something?

This only happens to me against Lethal Bots. They have such broken mechanics they literally become immune to bullets sometimes.

They can also shoot behind them without turning. Its hilarious.

I’m not good at explaining it. I’d link to things about it if I was allowed here

Well it’s hard to think about if we’ve no clue what you mean

Use Google maybe? It’s easy

Nah, people aren’t gonna have enough interest in this topic for that to work.

You should use google and put a better explanation in your preamble.

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It sounds like a really dumb idea that someone cooked up in a drug-induced fugue state, and no one was brave enough to stop them from implementing it. I harp pretty regularly about how aim is just one part of many that makes up skill in OW, but like any other part it requires a consistent testing benchmark. Changing the test just because someone is bad or good at it removes the meaning behind the skill.

What’s more sad and pathetic is ignoring the fact that they haven’t been permabanned yet with that many posts. I would say it makes one think, but your demeanor seems to disallow learning.

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I’m surprised I havnt been permabanned yet

I mean no-regs sure SEEM like it’s dynamic hit detection. Part of me always thinks, “… Is it? Naaaah… But is it???”

I’ve always suspected this exists in games. I’m pretty objective and have a good read of my skills. There’s time where I feel like I’m on fire but my damage, eliminations, and deaths seem to not add up. It’s almost feels like my aim is purposely manipulated or my hitbox is a magnet to the other team. It’s extra sus when my teammates aren’t cracked but yet they outperform me like crazy. You can call it delusion, but I’m pretty observant and notice when things don’t add up.

From what I can tell there is a patent that Activision made, where, if implemented (owning the patent does not mean they actually use whatever is patented) would apply a multiplier to the player’s weapons accuracy values or other parameters like damage.

in practice it’s just the COD community’s version of Forced 50/50 or giving skin-buyers easier games; a delusion players use to deal with getting out played or bad hit reg.

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It’s well known to be in Overwatch. It’s one way that matches are “balanced” however it’s no good because then random newb players with no skill mismatched in games have such small hitboxes that they can simply not be hit. And they hit you with such ease you may as well not play.

This sounds like a crazy Alex Jones conspiracy but who knows? Maybe it’s real and already in the game?

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Just having patents doesnt mean theyre implemented. Its common for companies to own patents and never actually put them into practical use.

I havent heard it even being implemented in COD pvp.

Maybe in pve.

If such a thing existed in ow people would pick it up immediately because a lot of hitscan weapons dont have spread at all.

and with cod by googling a bit i found this
https://www.callofduty.com/blog/2024/01/call-of-duty-update-an-Inside-look-at-matchmaking

Does the Call of Duty matchmaking process impact any in-game elements such as hit registration, player visibility, aim assist, damage, et cetera?

No. Our matchmaking process does not impact gameplay elements.

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