Sigma already got Nerfed?


#3

They wanted to drop his damage rate, but still keep the ability combo to kill the same people.


#4

i have to agree, his primary does some major damage.

But i have got a lot of kills with the Rock throw. The buff seems odd to me.


#5

He is basically Reinhart with better range/CC and with a 1500hp shield plus defense matrix that blocks even roadhog hook.

If you think he is balanced then you may find Sombra hack a fair ability.


#6

The nerfs don’t really do anything. I say change it back, 120 damage was nostalgic.


#7

What exactly did they do?


#8

I really like the toggle for his Shield. Will be better for Console/Controller Users.


#9

I agree with both of those statements


#10

Nah hack is still more annoying.


#11

Thanks… I did think, at least inside any walls, that his Spheres were a little much, but I thought the boulder was fine, hopefully it isn’t too much worse with the 10 extra. Looks like they took the ten from the two orb throw I guess, lol.


#12

To clarify exactly what the changes do, since they still use the awkward “explosion damage” way of describing it:

Primary fire

  • Direct hit damage reduced from 60 to 55 (per hit, x2 projectiles)
  • Splash damage reduced by ~14%

Accretion

  • Direct hit damage increased from 80 to 90
  • Splash damage increased by 20%

Basically, his insta-kill combo remains the same (200 damage), but corner spam will be slightly less effective.


#13

His DPS was already kinda terrible, why did they need to make it worse?


#14

I think for the most part, Sigma was released in a balanced state. Still, the devs are in the habit of over nerfing the tanks so I won’t bother maining him until I think he’s in a stable state.

That said, I felt his damage and ult were a little bit overturned, and his accreation was a bit undertuned.

These are literally the best balance changes blizzard has made in the past three years.


#15

Yeah. His dps got lowered from 80 to 73.


#16

It should have been there long ago. On PS4, I recall the barrier with the reload button. If the Toggle is like Orisa’s Halt then it will be even better.

But Sigma did needed a nerf in his cast time. It was hard to stop it and he was forcing C9s sometimes.


#17

Hack is fair. Staying permanently invisible however


#18

how so? im assuming the toggle works the same as a baps ult


#19

I had the opposite impression. It felt quite strong to me.


#20

Sigma was pretty much deleting 200hp targets and never actually missing lol it was like swatting flies in most cases.

he is now balanced and they should leave him alone.


#21

He can still kill 200hp targets in the exact same manner as before…


#22

The explosion was the issue. it can even be nerfed a little bit more tbh but he’s fine.