Shut up about sym now

Exactly, top level only.

Would you insist that a local youth golf tournament play 500 yard holes because it’s common in the Masters? Would you ask a high school basketball team to move the three point line back a few feet because Steph Curry proves that 22 feet is balanced?

Other professional leagues have no trouble running different “balance patches” from the general population. Sym still needs buffs outside of the OWL, because she’s not being played with OWL tier teamwork everywhere else.

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Exactly what I been saying. Im not a Sym player but i can wreck when i do play her in certain maps. A lot of Sym mains are not that good with her and dont really know how to play her properly and think she is the weakest hero in the game because of this.

She was used only on attack to pass the first eichenwalde’s choke. Your team hides together on a corner, she spawns the TP and you all proceed.
They switched her after that.

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okay. Would have been clearer if you’d said that.

its a video game…

theres a top 500 player on pc who only has one arm

theres a guy whos almost diamond who plays with his feet

a guy got signed to faze for fortnite and he doesn’t even have arms
HE LITERALLY DOESNT HAVE ARMS

this is the one competition where its a completely even playing field

I cant join the NBA because im not quite 7 feet tall and i only have one eye, i cant play football because i cant gain weight or take hits, so i play videogames because im still naturally a competitive person. Top level play should be your goal, not just a separate entity

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Thats the thing , no hero should be played 100% of the time , in every map, in every point, no matter the enemy comp.
Sym mains play her 100% of the time no matter what.

You know, having a disability doesn’t excuse you from being a tool and borderline rude.

wym? Those players aren’t rude or tools. Separating top level from ladder is stupid, since ladder is how top level teams recruit their players. The only difference is teamwork, and the enemy team is just as uncoordinated as yours 99% of the time

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The tp needs a big cool down, it’s a powerful cool down. I hate playing symmetra but will use her on capture because it’s almost impossible to counter her. Temple of Anubis is a shining example of this. Go right room to point and boom, it’s yours most of the time. Then proceed to top right on the pillar and drop down, split the point with her ult and it’s game after 1-3 tries. Seriously, I’m not a Sym main which is good since my opinion won’t be biased but everyone I’ve talked to has agreed with this. Same reason why Mercy’s res is so long, you don’t want mercy reviving every 5-10 seconds, noone wants to be flanked by the entire enemy team that often either

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Loos like it’s mccree/mei now. You guys can go home now

I’m not sure what your point is. What causes the skill gradation is irrelevant. All that matters is that some players are much better than others, and experience the game in dramatically different ways. It’s not unreasonable to tweak the rules around how the game is played at different levels.

And on your NBA point, I should point out that there are NBA players who are blind in one eye, and NBA players who are under 6 feet tall. They’ve got their physical outliers just like OW does.

Mostly she’s used to gain huge laser charge off mei walls/blocks/shields. She’s also blanketed and hard pocketed by a team she plays with every single day.

Representation numbers are poor indicators. Sym is fine and ppl need to L2P.

My gripe is her kit utilization in the OWL matches was a bit mediocre to be frank. And team preparation vs. her seemed uncoordinated and unrehearsed.

Normal ladder Sym isn’t quite the same as OWL brawl Sym who is a kind of diet-zarya. Randoms on the ladder expect her to be all about M1, when in many more contexts she’s all about M2.

On regular ladder your tunnel vision M1 will get you hard clapped from a flanker no one bothered to call out, or random splash because you don’t have real tanks/heals.

The larger issue is the brawl/rushdown meta is still the best, most direct win condition. You constantly play for objective time and all-in economy.

This kind of gameplay is ‘boring’ for spectators even though it’s extremely optimal. Once you shift away from clumped deathball fights and get back to flanker duels and poke/splash then the Sym M2 buff we just got makes more sense.

With that context, she’s fine.

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Isn’t she now just the inverse of when she use to be played as Symm 1.0?

I might not have seen enough of the games with her, but I generally just saw she was used on attack 1st point, and done.

So has it gone from only really good on 1st point defense to only really good on 1st point attack? :rofl:

I think Sym suffers from the same thing someone like Reaper or Widow suffers from, as in, she’s very good on one end of the ladder and very bad at the other. Except her playability is kind of like a bell curve. Her turrets and such can wreck in bronze and low elo where people are less aware, while her team orientated play can shine in a pro scene where people are working together.

Her kit is just kind of unbalanced imo. It’s not bad, it’s not good, it just needs to be more consistent across the ranks. How they’d go about that I’m not certain, but I would be interested in seeing some changes, since we’re getting more patches more frequently.

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Just make her again a support. With healing turrets etc. But back to the reality I myself started play ow because liked that indian girl on the loading screen so whatever will be her future I will play her because she impressed me and not because her many times well hated abiities but the way she looks like haha. Nerfed / buffed i simply like play her.

As some people have already pointed out: keep this same energy for when other heroes get played. Soldier,Bastion,Pharah,Torb and whoever else.

This same situation happened to Sombra. Just because she was used in OWL and general pro play doesn’t mean she wasn’t bad for literally everyone else.

Besides,a lot of us don’t want major changes for Sym. Just revert nerfs she got to her turret damage and ultimate duration,not to mention infinite TP.

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Nah, I’ll keep asking for buffs/fixes for any champ that needs them.

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except here’s the big objective counter point:
we had a tp that was more available, more frequent, more flexible, and more dynamic than the current one for years across various metas and it wasn’t OP nor oppressive at all. we have objective data on that, even Pro OWL data supporting that it wasn’t oppressive nor OP.

not saying we should be able to cast a tp down every second, BUT there is really no objective or empirical reason why old 3.0 non-infinite tp can’t come back.

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Your title doesn’t control the community last I checked people have their right to voice their opinions so stop going on the forums if it annoys you

Don’t worry, Jaeger. The devs will ignore you and your complaints/more than likely not genuinely made concerns about the next time you want your main to be buffed because they’re UP, too.

Just like the rest of us. (:

We’ll be waiting for you in the ‘our hero is UP, pls buff’ club.