Shroud: "Why can't I climb this wall? I don't understand climbing in this game. Why isn't this fluid?"

LMAO, good one. I can now never take anything you say seriously.

1 Like

Maybe u would know if u played genji?

These doggies suggest his wall climb never work or something.

Think OP’s game name is shoud or something.

Genji and Hanzo’s wall climb do tend to screw up, when they definitely shouldn’t have. Or like, they’ll only go up partially and then fall down.

lol i played into goats for 2 seasons before i quit overwatch.

you either got clean sticks or you were throwing as this hero. even kabaji, one of the best tracer players in the WORLD, struggled to keep pace in this meta as tracer.

there was no point in getting better accuracy. it all came down to using pulse bomb correctly. if you had better accuracy, you’d be playing the same game that kabaji was.

it was no longer about memorizing the average amount of time it took a player to take a shot at you and juking it and winning isolations, it was just about generating as much ult as possible, as quickly as possible, without dying and sticking as many clean bombs as you could.

your accuracy meant nothing. it was extremely difficult to dps through 2 healing auras.

if you went all in on something, it could just get nano or repair pack. the only way to do effective damage was with pulse bomb. And then sometimes you even had to guard your pick like a snarling dog with a bone in it’s mouth if you didn’t want it to get resurrected, even if it meant dying.

Soldier can bypass it, Pharah can bypass it, McCree can bypass it, Zarya, Mei, Moira, Winston and Sombra are unaffected by it… the most value you get out of it anymore is deflecting fire strike or sniper shots :joy::joy:

shroud comes from CS:GO and Battle Royale games where the movement options are both clearly communicated and consistent. Every single overhang, anything that juts out of a wall even just a millimeter, if it is eye level or close to eyenlevel, it’s almost always a scalable surface… All of the nonscalable surfaces are far and out of reach.

Overwatch doesn’t even have the same amount of consistency between walls, even less on ledges and things that are routinely eye level.

Case in point.

Genji faces this issue, but also inconsistencies on walls you can and cannot climb up and clamber over… it becomes map memorization and shroud has a point – you have to subject yourself through a lot of trial and error, and commit everything to memory, and any casual player doesn’t have time for that.

His other issue with Genji’s primary fire is the whole projectile with no movement acceleration issue. When you can turn on a dime like you can in Overwatch, it’s significantly harder to lead your aim and land shurikens because the enemy can just dodge.

Something being so astronomically hard to use doesn’t mean it’s rewarding when you finally succeed in using it well.

The way i see it is just to people can shut up when complaining about him taking no skill or being easy to use just because they can’t kill a Genji due to them being bad most of the time.

Shroud is one of the largest streamers on Twitch. Retired CSGO player, heavyweight in Battle Royales, and variety streams once in a while.

He has absurd hitscan aim from his CSGO days, but he never got into Overwatch because a lot of the movement mechanics, specifically air and ground move accel, don’t follow conventional FPS games. There’s also Blizzard’s inconsistencies with map design and scalable surfaces/ledges… so a lot of the things he finds frustrating are pretty valid, but so many people got used to Overwatch they’ve not only embraced these quirks but say that other games are doing it wrong and OW is better.

So he’s just picking apart the game whenever it conflicts with his past experience. He also has little game sense cause he just finished placements for the first time and doesn’t play enough to understand the game yet.

Mercy’s Rez is one of the hardest things to use successfully, without dying nowadays. Shroud associates dying frequently with difficulty since that is literally how other FPS games function, and he plays Battle Mercy to boot.

2 Likes

There are only a few heroes in the entire game who can shoot around deflect.

This sentence makes it seem like only good players can play Winston/Zarya/Moira.

I only saw him play Mercy once, and he didn’t do it for long. I’ve never seen a Mercy stay on the ground, while there was a Pharah, for as long as he did. lol It’s a vastly different type of gameplay for sure.

Funnily enough, all of his complaints are literally echoes of complaints when Overwatch was in the closed betas. It’s like a time machine for me.

All of the CSGO/TF2/Unreal/Quake players came out of the woodwork when they got a beta key and complained about movement and constant inconsistencies. All of that STILL exists today, it’s almost surprising how much we ignore/forgive on a daily basis in OW that isn’t how it’s done/doesn’t work like that in other FPS titles.

His positioning is pretty spot on for a CS:GO player.

I woukd imagine if any maps were remade in CSGO that players would routinely set up camp in the spots he is in… He just hasn’t learned that positioning in OW is constantly moving and relative to the team, chokes, and healthpacks.

I think somehow as a community we learned to play around them more than anything. Though I really wish they’d fix the Genji and Hanzo’s wall climb. Sometimes you just detach for no reason.

lol, yea, that’s the one thing I absolutely don’t like about overwatch, the terrain/rooftop/etc. for where you can climb and can’t climb for positioning are not consistent.

Not sure if you’ve had this issue, but have you ever randomly got stuck on parts of the map that you definitely shouldn’t get stuck on? like, trying to walk through a door and for some reason getting caught on it’s geometry even though I don’t remember this every being such an issue when the game first came out? At least not as aggressively as it does now.

I love how some people think they’re mind readers on this forum.

Yes, someone questioning the fluidity of a mechanic translates to them wanting a free ride to GM. lmao

Personally I don’t really care what qualms he may or may not have with the game. I just struggle to understand why wallclimb was made to be such a counter intuitive ability to use.

How do you even explain to a guy like that with a chat that active, precisely how wall climb works in a way where he will 100% understand it? Why should anyone have to? Why doesn’t it have a visual that says it’s on cooldown? Because players would just complain when they realize how many structures you can manually jump to put it on cooldown?

Its just so weird that this is the experience intended for players.

Even if I pretend Goats was as prevalent on ladder as it was in OWL, which it wasn’t by a long shot, there’s too many OTs even in GM, an unfavorable meta doesn’t mean Deflect is one of the most useless abilities in game.

You’re moving the goalposts, and regardless Goats isn’t nearly as dominant post Lucio speed nerf, what does Goats have to do with current bunker and upcoming 2-2-2 in relation to Deflect being a useless ability?

Woosh

If your objective was to make a joke, you did so poorly.

yes, was a bit annoying when you like to hop around on the map.

As a Tracer player recognized as an obnoxious Tracer player, teams would run 3-3 against me all the time. Almost every match that I played in Plat/Diamond Season 10/11 was 3-3.

if it wasn’t at the start of the match, it was 5 minutes after it started.

not a lot really. you wanted to talk about and focus on deflect. my primary concern is how difficult and dissatisfying it has become to play genji. some of you say things have been in the game since launch but would not deny optimal genji play has changed since launch.

my primary focus on this thread was to highlight how counter-intuitive wallclimb is as an ability and the seemingly unnecessary yet remarkable amount of confusion new players are met with when trying to use it.