Look, if you get 6 headshots in a row and your entire team is pocketing you I think you deserve to be able to kill 3 people.
1100 damage sounds like a lot but it does not surpass d.va’s ult. D.va’s ultimate deals 1000 AOE damage, which means if you hit a sextuple with it that’s 6k damage. Of course most of that is overflow…
So when you hit a squishy with Storm Arrow in the head that deals only 160. Enough for tracer and baby d.va but no one else. So it takes two shots to kill a 200-250hp hero. However, that second arrow doesn’t really do 160 damage on the headshot. It only deals the target’s remaining HP. So when you hit a Mercy twice in the dome it doesn’t do 320 damage, it does 200. So really, it can deal a max of about 1100 but because the overflow damage does literally nothing (the target is already dead) then you never deal 1100 damage. There’s always an efficiency gap.
Your numbers do not apply to real gameplay. Just Total Mayhem-style “what-if” scenarios.
I mean obviously you need to be smart about it. Nobody is suggesting that you just blindly run behind Orisa completely ignoring the enemy team’s comp/positions and just try to 1v1 brawl her.
Storm Bow is an almost-hitscan, more accurate, ‘Fan the Bow’ with more controllability.
You don’t have to release all 6 arrows into a single target, you can fire 2 or 3 to kill a squishy, take 2 seconds to aim at another target and release the rest of your Storm Arrows.
As for critical shots with Storm Bow, I’m thinking that they might just nerf it. Any tank that is stunned becomes free ult charge for Hanzo and probably a free kill.
That wasn’t me claiming he/storm arrow was OP. The question is how to get around the barrier. The answer is you climb of a wall and shoot. You dont nee dot run straight through it. I didn’t think I had to explicitly point out the implication that everything is situational and not to be dumb about it and jump into the enemy team to try that.
He is still aiming the shots, not getting kills from random BS thrown in 1 corner and then bouncing 4 times and hit a pharah in the heel while flying.
I think its fair and you can see Hanzo’s bow glowing. Since its a “burst” damage skill like helix rocket, its on 8 CD but seeing the damage, averages and potential … yeah it could use a 2 extra sec as CD because it is WWWWWAAAAAAAYYYY better than an helix rocket.
But that wasn’t what I said. All I was pointing out is that a barrier doesn’t mean that Hanzo cannot shoot Orisa. I think the bunch of you are greatly misinterpreting what I’m trying to say.
McCree and Hanzo aren’t directly comparable. McCree is hitscan, Hanzo is projectile.
And Hanzo has been F-tier since the game came out, there’s no way they are nerfing his ability by fifty percent. McCree has been a strong-to-decent choice for the entire game, even after FtH was nerfed. And also, we should look at FtH as an example of how NOT to nerf an ability. FtH is almost useless and almost always an inferior choice to McCree’s primary fire.
I think the damage should be 75 and cooldown should be 10 seconds. Hanzo using it far too much sometimes I need to use Fade to survive it. 3 body shots and you’re dead if you a 200 health character.