Should Storm Arrow be able to headshot?

Look, if you get 6 headshots in a row and your entire team is pocketing you I think you deserve to be able to kill 3 people.

1100 damage sounds like a lot but it does not surpass d.va’s ult. D.va’s ultimate deals 1000 AOE damage, which means if you hit a sextuple with it that’s 6k damage. Of course most of that is overflow…

So when you hit a squishy with Storm Arrow in the head that deals only 160. Enough for tracer and baby d.va but no one else. So it takes two shots to kill a 200-250hp hero. However, that second arrow doesn’t really do 160 damage on the headshot. It only deals the target’s remaining HP. So when you hit a Mercy twice in the dome it doesn’t do 320 damage, it does 200. So really, it can deal a max of about 1100 but because the overflow damage does literally nothing (the target is already dead) then you never deal 1100 damage. There’s always an efficiency gap.

Your numbers do not apply to real gameplay. Just Total Mayhem-style “what-if” scenarios.

2 Likes

I know. The mechanic of hits. Not the cooldowns

I mean obviously you need to be smart about it. Nobody is suggesting that you just blindly run behind Orisa completely ignoring the enemy team’s comp/positions and just try to 1v1 brawl her.

you just defeated your own argument. if orisa in that case got killed. she got outplayed.

1 Like

So you want to give him the equivalent of an ability with no cooldown and put it on a cooldown?

2 Likes

That was my point, though. Having a barrier doesn’t mean you can’t be outplayed.

my point is using getting outplayed as an example doesn’t proof that hanzo or storm arrow is op.

3 Likes

I didn’t say it was.

No it was 900 if you hit all headshots which is technically possible

That is essentially what it was a directed scatter yes

Storm Bow is an almost-hitscan, more accurate, ‘Fan the Bow’ with more controllability.

You don’t have to release all 6 arrows into a single target, you can fire 2 or 3 to kill a squishy, take 2 seconds to aim at another target and release the rest of your Storm Arrows.

As for critical shots with Storm Bow, I’m thinking that they might just nerf it. Any tank that is stunned becomes free ult charge for Hanzo and probably a free kill.

apparently you forgot what you posted.

That wasn’t me claiming he/storm arrow was OP. The question is how to get around the barrier. The answer is you climb of a wall and shoot. You dont nee dot run straight through it. I didn’t think I had to explicitly point out the implication that everything is situational and not to be dumb about it and jump into the enemy team to try that.

He is still aiming the shots, not getting kills from random BS thrown in 1 corner and then bouncing 4 times and hit a pharah in the heel while flying.
I think its fair and you can see Hanzo’s bow glowing. Since its a “burst” damage skill like helix rocket, its on 8 CD but seeing the damage, averages and potential … yeah it could use a 2 extra sec as CD because it is WWWWWAAAAAAAYYYY better than an helix rocket.

SHOULD STORM ARROW NOT BE ABLE TO HEADSHOT?

I don’t think we should be disensentifizing getting headshots on a marksman character. So yes, of course it should be allowed to headshot.

1 Like

I hated scatter and I don’t complain about storm. I like it. Because it’s actually fair where scatter wasn’t. I’ll keep the new abilities kthanx.

And people whine about everything. If you’re just now realising that, must had been an awful large rock where you were hiding.

your example isn’t making a case for tankhunter at all is what i am saying.

But that wasn’t what I said. All I was pointing out is that a barrier doesn’t mean that Hanzo cannot shoot Orisa. I think the bunch of you are greatly misinterpreting what I’m trying to say.

McCree and Hanzo aren’t directly comparable. McCree is hitscan, Hanzo is projectile.

And Hanzo has been F-tier since the game came out, there’s no way they are nerfing his ability by fifty percent. McCree has been a strong-to-decent choice for the entire game, even after FtH was nerfed. And also, we should look at FtH as an example of how NOT to nerf an ability. FtH is almost useless and almost always an inferior choice to McCree’s primary fire.

2 Likes

I think the damage should be 75 and cooldown should be 10 seconds. Hanzo using it far too much sometimes I need to use Fade to survive it. 3 body shots and you’re dead if you a 200 health character.

FTH is still ideal for burning down barriers.

2 Likes