Fine. Don’t get rid of headshots, just nerf the damage 50% across the whole ability. Now it does 40 and 80 instead of 80/160.
McCree already got this nerf, those that think Hanzo won’t also get it are gonna be real sad.
Fine. Don’t get rid of headshots, just nerf the damage 50% across the whole ability. Now it does 40 and 80 instead of 80/160.
McCree already got this nerf, those that think Hanzo won’t also get it are gonna be real sad.
Definitely don’t get rid of the headshot - it’s a good skill check.
But yeah, the damage is astronomically overbuffed. The base damage should be around 50-60 and he should have some kind of move penalty while it is active. Other than that I feel like his design is overall a large improvement.
She has one ability that can potentially negate it.
The ability to fire scatter off of walls meant you can quite easily be scattered off a wall, and die, evn from behind a barrier.
Fortify can stop scatter if you have more than 300 health, but in that case its only a matter of time, because the duration + cd of fortify is longer than the cd of scatter so u have less chances to fortify than he does to scatter you. Same w Zaryas self barrier.
That said the main problem is that Hanzo could OHKO a tank. That is never ok. There is a reason Widows max damage is capped at 300.
orisa has a shield that he cannot crit on a low cooldown. If the shield goes down she has fortify to fall back on. once that is gone her barrier is back up again. Then you factor in healing. Orisa has no escuse. She is the definition of an anchor.
As for other tanks you can’t headshot zarya with her barrier. Zarya’s playstyle is more methodical only pushing when her shield is up. Play her right. Reinhardt is in a similar boat as orisa without the fortify. Winston’s shield is good against SA actually and scatter was a bigger threat to him and zarya and also orisa. Roadhog can tank the damage. Take a breather lasts 2 seconds. in that two seconds hanzo can fire all 6 arrows. It will only do 480 hp with take a breather up if he gets all headshots. If the hanzo waits it out he still has 600hp to chew through and would require multiple head shots. Assume hog is just standing there waiting for him to shoot him.
The problem with all these scenarios though is that we are looking at them in a vacuum. The game isn’t a series of 1v1s. There are other factors that you can use to your advantage. Positioning, working with your teammates, getting healed (it’s funny how healing is never factored when people talk all this stuff), you know playing the game. Also the assumption that hanzo is hitting headshots all the time is kinda silly.
Why TF would we remove more skill from OW?
I say if we need to nerf it, increase it’s CD to 12 seconds.
It should be able to headshot because its otherwise a pointless ability to have. His primary would be better.
Don’t worry, his damage will be adjusted in a few months once he loses the F tier stigma. This is the same thing they did with Junkrat. Overpower him until he’s accepted as a viable character, then slowly adjust him down to more balanced levels. We will properly see the same thing with Symmetra in her upcoming rework.
Orisa’s barrier is stationary, and Hanzo has the mobility to obtain the high ground and position to nullify it. Then so long as he can land the headshots he can nullify her fortify. She would need a burst heal during fortify, from like a Brigitte, in order to live through it.
While you cannot headshot a barrier, Zarya’s barrier only has 200 HP and it has a 2 sec duration while Storm Arrow has a 6 sec duration. It takes him 3 arrows to punch through the barrier if he opts to the brute force method. It also takes him 3 headshots to pop Zarya. So he can wait for the barrier to drop, or brute force it. either way if the Hanzo is good enough the Zarya will die.
Same thing with Roadhog. He has duration to afford waiting out the breather and then finishing Roadhog off with headshots. It only takes 2 headshots to force out the breather.
One of the key things is that Storm Arrow has a 6 sec effect duration and only needs 1/3rd of that to empty all the arrows. The other is that the Hanzo has the requisite skill to land the headshots. Which based on how I am hearing stories of how Wraxu is spawn camping people with the new Hanzo… Pro Hanzos are going to be the scariest thing in the game.
It is a big deal for a hero who can already 1 shot kill someone.
i’m with you on how fast he can spit out the arrows. 6 in 2 seconds is probably too much. 6 in 3 seconds would be a solid nerf
as for orisa i’m just not here for it lol. If hanzo flanks her she has fortify as a back up. an experienced orisa player should be able to figure it out
for the other tanks scatter could one shot them yet they survived. Now that storm arrow can kill them in 2 or 3 seconds I’m not seeing how now this is unfair.
While I agree that I was also surprised that they put headshot crits in to storm arrow, I have to admit that the above scenario you described is a million times better than scatterarrow where I would get one shot killed at full health in an instant, often not even knowing where the arrow cam from.
With storm, the beauty is, the Hanzo needs to aim at his enemy and control the shots, no more burst damage one shot kills.
If I had to guess, I think Hanzo will be retuned very soon, I’m guessing either storm will have crits removed or a slight dmg reduction or cd increase, one of the above, but overall I prefer new Hanzo 100%.
Basically its too fast and/or allows Hanzo to ignore their defensive abilities if the Hanzo is good enough.
Fortify for instance may grant 50% damage resistance but if the Hanzo is scoring headshots with every short then his 960 damage becomes 480 damage, allowing him to kill her even with fortify if she does not get immediate powerful healing.
Making the fire rate slower would help a lot, as then it becomes easier for some tanks to time their defensives and for other tanks to get to cover.
But it isn’t, this is classic overreacting.
Storm arrows are already worse than scatter. It went from a potential one shot to multiple shot over time.
Orisa has 2 defensive abilities to stop Hanzo from killing her. You are misplaying if Hanzo is killing you from 100% HP.
Hanzo’s mobility skill and passive can allow him to get around the barrier. The other is invalidated by being good enough to land headshots on a target that moves 50% slower while trying to defend itself.
Orisa’s Barrier cooldown may be short, but it is not THAT short.
Orisa has halt! to pull him in front of the barrier.
In my opinion, I think since the goal was to replace scatter arrow (and the cheapness of oneshotting with it), the move should have similar overall total damage output (maybe slightly higher due to some extra time and skill requirement to lands more shots).
Scatter used to be 6 arrows * 75dmg per arrow (max of 450 damage), but the fragments could not headshot. I think it would be fair if each arrow from storm arrow could do slightly more to account for the fact that each shot requires more skill to land than scatter hitting a clump all at once, but allowing headshots does mean that he can theoretically output far more damage than before, especially considering the cooldown is 2s lower than scatter. If you include the fact that its now easier to land some of the shots (as opposed to missing scatter entirely) I wouldn’t be surprised if his overall damage output has gone up quite a bit.
How is Hanzo getting around her barrier without being shot at? You can halt him and stop his movement making him an easy target
Seriously, you have to be a bot to die to a flanking Hanzo now.
What do you mean? You just climb over a wall to get behind her and unload into her.