Shields should absorb all the dmg before they break

i sure wish it worked like that

but, yea, i was just stating that your previous suggestion was… like… really… really bad

yes, i agree they can do something with shield gating

like having a specific new hero that can utilize it

after shields fully regenerate, or after using a specific ability

and their kit can’t be something with much of any, if at all, burst damage

it’s possible, but the huge blanket option for everyone would be absolutely insane

that’s fine ahahaha

I think you’re missing the point. This is Baptiste’s immortality field, but it’s instead of “shoot lamp” it’s removing shields. People take damage in IF, but one shots won’t kill them.

The way you are proposing it, if Zen had 51 HP (1 shield), any damage would be absorbed by that 1 puny little shield. D.Va bomb? Rip-tire? Pulse Bomb? Hanzo, McCree, Ashe, enemy Zen, the list goes on.

This is incredibly OP, and if you can’t see that, I don’t know what to say.

I see that many of you are applying my idea to counter the snipers to the current state of the game.

I simply gave a solution for one-shots (which most of us hate), the dev can take this idea and develope it to fit in the game by making some other changes to balance it.

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there’s been many comments suggesting other issues with the overall effect this would have with everything in the game…

it’s not just one-shots, though, and that’s what the comments are trying to convey to you

shield-gating is a fine mechanic, with restrictions, but you can’t give it to everyone with little to no limits, then suggest changing fundamental mechanics, that break the game further (like your suggestion to make shield health not be heal-able after they break, until they naturally regen)

Reading comprehension in this forum is piss poor.

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OP literally said this is for oneshots only. Which means that no, the ‘‘51 and immortal’’ thing could not be a thing.

It could work like quite literally ‘‘if you have your shields you cant be oneshot’’, but it doesnt suddendly make someone immortal, even with healing.

Its not Inmortality Field.

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The armor damage reduction should also be calculated in before crit damage is applied as well but it’s not. It calculates in the crit damage then subtracts the armor protection from that. Seems backwards.

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Exactly this. Imagine McCree using Deadeye, and Zen just giving 0 fcks and floating right into his face slinging balls.

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The dev team is being paid to think of these problems, give solutions and test them. I trust them to think about this :slightly_smiling_face:

Zen can already kill Mccree with headshots during his ult charge. It could change nothing.

I think what they are referring to is if someone has 50 shields, you hit them and they have 1hp shield left, that person could still survive though a 200hp damage hit.

Rein’s shield can have 2hp left and block an entire D.va bomb.

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I see you some of you keep bringing the problem of ults, they can just make it work as normal HP for them.

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The only heroes doing consistenly 200+ damage outside of ults are snipers. And its still only 4 heroes that get this.

It can perfectly be for against non-ult damage, and ta-da.

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McCree could absolutely laugh at this mechanic because his damage isnt just a single hit outside ult.

He can still kill a Sym with stun FtH or just good old headshots from afar, because its many shots in sucession.

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then they did a really poor job of describing it

“shields should absorb all the damage before they break”

that’s literally the title

the only part in their post that offered anything was “preventing one shots”

but they aren’t thinking about what that actually means on its own

this is vague, to the point that it sounds exactly like shield gating

which is a real mechanic

which is why people are telling them how busted that sounds

and their only suggestions to counter these rebuttals were

and

none of that is stated very well, whatsoever

like, seriously, that’s what i’m thinking at this point, if you really believe shield gating doesn’t also end up causing the other problems that have been stated here

this is also a public forum that you gave your ideas to

people are saying where your ideas are bad, and how to fix them

so if you also agree that shield gating is bad, say that

don’t give bad suggestions that have other ramifications, like leaving Zen with 50 max health
*and then get mad when people disagree

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I mean, I like the idea but I don’t like how it can save someone though ults. There are 3 people that could just stand there and take a D.va ult to the face or just flat out ignore McCree’s ult and live.

If ults didn’t apply then I would be all for this change.

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I agree that OP explained it poorly in the first post but it seems people cant simply read the posts after it.

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I like the idea of ultimates being able to overrule the shield. It makes Widow’s ultimate actually feel more useful without making it too much more powerful and still allows for the same style of team play that exists now.

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that’s… the issue…

their comments…

have continuously had very bad suggestions, afterward… which is why people are trying… to… help… them… understand…?

Make it work only against non-ult damage like it has been proposed 10 times in this topic already.

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