hard engaging means close quarters? because if that’s the case then the shield is useless, you can simply walk through
Yeah but paladins tanks have tons of damage resistance and self-healing shoved up their backside.
thats why it works for them
Yeah Paladins tanks are basically like release Sigma with the barrier on a cooldown. They’re really strong even without the barrier, but their barriers are strong, too.
Honestly, Paladins takes the better approach with abilities being really strong and impactful but having lower availability, at least for barriers and healing. Overwatch takes the opposite approach, with barriers and healing being very accessible but also being quite weak. I can tell you which I like more, and it ain’t Overwatch’s system 
not to sound dismissive but if that’s the case then play paladins, no point in trying to homogenize 2 different games
I do. However, I don’t think it should be ruled out that Overwatch adopt some of Paladins’ practices if those practices are good and address issues in Overwatch. It’s not like changing that would make the two games twins, they still have numerous differences. Overwatch has aspects that I like, Paladins has aspects that I like, but Overwatch could also stand to look at what some of its competitors are doing right and see how they could apply those lessons to itself.
we do lol
tbh id totally play… PalaWatch…? OverDins?
Id love yeet that pesky doomfist off a cliff with khan
I disagree, Overwatch doesn’t need to look at “competitors” if that’s what you consider Paladins to be, OW current systems work very well for people who actually enjoy the game, not to mention that everything is tuned around that exact mechanic, changing it would require a rehaul for all heroes
Either way there’s no issue to be had, you have your game we have ours
Which is dwindlingly few people, and that’s the problem. The direction Overwatch is taking with how it manages barriers and healing (and tanks and healers in general) is increasingly unpopular, especially among those who play those roles… so yes, there is absolutely value in looking at what another game within the genre (that’s to say, a competitor) is doing with their equivalents, see if it’s working (hint: it is), and see how that can be applied to your own game.
This is overstating the extent of necessary changes quite a bit. In any case, the game was designed and tuned around strong barriers providing ample counterplay to things like snipers. Per your logic, the developers shouldn’t pursue the prospective changes wherein barriers are heavily nerfed (even more than they already are) and damage is drastically increased. I’m assuming that, given you’re content with the systems that Overwatch has now, you’re opposed to that direction.
There is an issue, and it’s very clear from the developer’s own indications in the ExC notes. Barriers and tanks are a persistent balancing issue for the game, as are healing and supports. There is another game, similar in many ways to Overwatch, who doesn’t have these problems with these features. There’s no mutually exclusion here–it’s perfectly acceptable to look at what Paladins is doing and see if that method can resolve the problems with Overwatch.
Also, it’s not a “either or” situation. People can play and enjoy both. There are things I like about Overwatch, there are things I like about Paladins. There are aspects of each that are highly unique that work well that I would not change. There are aspects of each that don’t work well that should be changed, and if the other has found a good solution that can be applied, then we should look into applying it. There’s really no good reason not to other than some stubborn insistence against it.
You say you don’t intend to sound dismissive, but that’s exactly what you’re being here.
So basically everyone gets dm?
Because there’s nothing else to be said, from the moment you say OW is dying this whole thing goes from a discussion to a joke, 50 million players who keep coming back after 4 years and people like you who simply can’t get off of these forums for good because they’re so engaged to this game and to what the so hated developers have done and still do to this day is enough proof to say that OW needs nothing from Paladins
I’ve said my piece, muting this thread now
I didn’t say dying. I said the direction it’s going is increasingly unpopular, and fewer and fewer people are happy with the state and direction of the game.
Wanna cite those stats? Because I know of no valid source suggesting there are 50 million active players now. There were 50 million copies sold–but this also includes repurchases (i.e. smurfs) and people who no longer play the game. To my knowledge, there are no accurate player counts for Overwatch out there, but proxy sources indicate declining interest in Overwatch (i.e. engagement with OWL and streamers).
My engagement with the game has actually declined considerably over the last year specifically because of the changes they’ve made. I used to play daily. Now I play maybe once a week for a few matches. Meanwhile, my playtime on Paladins has gone up considerably. Yes, I’m still on the forums, because I used to love Overwatch and still believe that it can be something really awesome, but not with the direction the devs’ are taking it.
So… at least for me (but I know for plenty of others as well), I think I have more than proof enough to say that the “so-hated developers” have driven this game in a direction that they do need to sit down and start taking notes from some of their competition.
But I’m glad you made so many assumptions about me. Very cool, glad you know me so well ![]()
Be my guest. It doesn’t seem like you’re interested in having a genuine conversation, anyway. You come in, just talk down people’s ideas, then belittle them when they defend their ideas and point out that you’re just talking them down.
I feel like both Blizzard and the community is jumping through hoops trying to find some complex solution to barriers when barriers themselves aren’t really even the issue.
Barriers were never a problem until Orisa, and especially, Sigma. The flexibility of the barriers, ability to damage and use other abilities while maintaining full barrier uptime, and long range on top of everything is the problem here in my opinion.
The idea of Blizzard is to make shield less important.
And relay to shield is simple a bad thing for the skill of a players and in general for a competitive game.
Like a skill shield must be reduce of importance in every way if Blizzard want this game become a better competitive game and from their test seems they are interested in this way luckily.
Can be an interesting idea like a phisical object around the maps, positionated on fixed places.
Barriers are an issue, if a players instead learning how place around the maps instead run behind the first shield there is a big problem for a game want to be a competitive game.
And yet pros have always adored Rein.
Sure is the more easy and effective way to play.
For this Blizzard take the decision of test how reduce their importance.
How would Reinhardt’s work? Any time he’s off cooldown, he’s feeding the enemy?
He can’t stand on the point because he only gets to use his shield once per cooldown?
You do realize that, for some maps, there’s no place to run but off the point? You’re suggest that, instead of relying on a shield to do the one thing it was made to do, they run off point behind a wall and give the point to the enemy.
That’s, well…silly.
The duration can be adjusted so that it is worth the investment so either the opposing team goes around it or they waste time. I still don’t think it’s necessary for the shields to have long duration, since these shields would work differently they can be used more strategically to block incoming burst of damage and also by reworking the tanks themselves to be more resistant to damage it could work.
That is not the idea, but tbh that wouldn’t be so different from how it works right now, when his shield is destroyed he either engages and gets shot at or retreats. If Rein is only going to be a shieldbot then maybe he needs a change. If the problem is “feeding the enemy” that can be adjusted by reducing the amount of ult charge they give to enemies who shoot them. I suggested in a post that when Rein’s shield is gone the energy from his shield goes into his armor and gives him temporary shield hitpoints to make him tankier and engage.
I’m not suggesting.
Blizzard clearly said they are testing tanks with reduced shield importance(not removed) and is fun, people need to learn to play aggressive they said.
This is the direction Blizzard is pointing now a more dinamic gameplay with less shield.
Stationary shield can be an add to gameplay, but i don’t think Blizzard need it considered they already find fun the balance their are testing internal.