Server routing problems - Albera/Canada

I’ve talked to Blizzard staff over the past week and after running many tests, and troubleshooting, they have come to the conclusion that my higher than average ping isn’t a problem I can fix on my end.

Here is the last update I got:

Howdy!

I am Game Master and Tech Specialist Vladosiky and I am here to address your connection concern!

I apologize for the confusion. Nothing you do on your end will change the route to our servers. This would be a routing issue outside of your control. Overwatch runs a “ping” test once you connect to the game and will place you on the server that has the best ping available. There is no way around this on your end.

If any routes to the best server have congestion or packet loss, it will default you the next best option. The path pings and trace routes look fine in the most recent ones on dropbox. I am not sure why you are being routed to a different server, or experiencing the latency that you are with those tests.

This would be a routing issue outside of your control. I would recommend making a forum topic at: “Overwatch Technical Forums Link Here” asking if anyone else with a Telus Communications connection is experiencing higher than normal latency or are being routed to a different location.

This will help us see if it is area wide and we can track the issue. With more information about who is experiencing it, we can see if there is anything possible we can do on our end.

Thank you again for the information, and hopefully it will be resolved soon. :slight_smile:

In an effort to help find the cause of this problem, I’m asking that anyone in Alberta area or Canada in general post here if they are having ping problems as of late. This includes:

  • Higher than average ping (for the past 2 weeks roughly)
  • Noticeable ping spikes during gameplay
  • Non-optimal server connection (not the best possible server to be connected on)
  • Ping fluctuations from day to day

To help narrow down the problem and insure it’s related please post with this template filled out:

General

  • Location (Province or Territory/City):
  • Internet service provider (Telus, Shaw, Rogers, Tbaytel, ect…):
  • Connection type (Cable, Wifi, Hotspot, from Mobile device):
  • Any addition networking software/settings (VPN, Proxy, Virtual Machine Adapters, Firewalls, Antivirus, Custom Windows firewall settings):

Overwatch

  • Connected server IP (See optional section):
  • Average ping (Example 104-110ms):
  • Game modes tested (Practice range, Quick play, Custom, Arcade, Competitive):
  • Does ping differ from day to day (Yes, no, unsure):

Optional
If you are willing, provide a traceroute, pathping, dxdiag, and msinfo report. Please include these in Blockquote to make scrolling easier for everyone.

  • Getting connected server IP:

You can use the in-game Network Graph to find your server’s IP address.

  1. Launch Overwatch and click Play -> Game Browser.
  2. Use the + Create button to create your own match.
  3. Click the ADD AI button and click Add.
  4. Start the game.
  5. After the map loads, press Ctrl+Shift+N to open the Network Graph.
  6. The server’s IP address is listed in the upper left of the graph.
  7. Note: You need to remove the port and preceding colon (12.345.67.89:PORT) from the IP address before running a test
  • Getting traceroute report:
  1. Click Start. Windows 8® users start on step
  2. In the search field, type cmd.
  3. Right-click on CMD.exe and select Run as Administrator.
  4. Enter the command tracert xx.xx.xx.xx > c:\tracert.txt and press Enter. Note: Replace the Xs with the appropriate IP address from the list below. Run this command once per IP address for your region.
  5. Allow several minutes for the traceroute to complete. When you see a new line of text in the command prompt, the traceroute is done. This creates a file on your C: drive called tracert.txt. Note: If you receive an error, you did not run the command prompt in Administrator Mode. Go back to step three and try again.
  6. Close the command window.
  • Getting a pathping report:
  1. Click Start.
  2. In the search field, type cmd.
  3. Right-click on CMD.exe and select Run as Administrator.
  4. Enter the command pathping xx.xx.xx.xx > c:\pathping.txt and press Enter.
  5. Note: Replace the Xs with the appropriate IP address from the list below. Run this command once per IP address for your region.
  6. Allow several minutes for the test to complete. When you see a new line of text in the command prompt, the pathping is done. This creates a file on your C: drive called pathping.txt. Note: If you receive an error, you did not run the command prompt in Administrator Mode. Go back to step three and try again.
  7. Close the command window.
  • Getting MSInfo report:
  1. Press Windows Key + R.
  2. Type MSInfo32 and press Enter.
  3. In the System Information window, click File, then Export.
  4. When the Export As window appears, choose Desktop.
  5. Name the file “MSInfo” and click Save.
  • Getting DxDiag report:
  1. Press Windows Key + R.
  2. Type DxDiag and press Enter.
  3. In the DxDiag window, click Save All Information.
  4. Name the file “dxdiag” and click Save.
1 Like

Noveau,

You aren’t alone in this one, although we aren’t currently certain there’s anything we can do to optimize the route you’ve got right now. I’ve only gotten a few reports of ping issues in your area thus far and they aren’t enough for us to do anything with. Alberta is basically equidistant from Chicago/Los Angeles so depending on ping tests we do in the background while you’re queuing, you may end up on different servers at different times.

You were already in that thread, so if you can provide the test I requested earlier in the thread it’ll give me more data points to look over. If we can get some more reports we might be able to do something, but for now the information in that thread is what we’ve got.

Alberta is basically equidistant from Chicago/Los Angeles so depending on ping tests we do in the background while you’re queuing, you may end up on different servers at different times.

While the physical distance from Edmonton to Los Angeles (2778.7km) is very close to the distance from Edmonton to Chicago (2631.9km) that doesn’t matter when we are talking about internet connection and internet distance. On a road you can travel fairly straight but that isn’t the case with internet lines and NOT a very good comparison.

As I’ve pointed out multiple times now, and I’ll do again. My ping from Edmonton to Chicago is on average 20-30ms less than my ping from Edmonton to Los Angeles (Irvine area). Here are the speed tests to prove that again:

  • Chicago, IL (Comcast): 88ms
  • Chicago, IL (CenturyLink, Inc): 62ms
  • Chicago, IL (Sprint): 85ms
  • Chicago, IL (Xiber LLC): 65ms
  • Los Angeles, CA (AT&T): 92ms
  • Los Angeles, CA (Time Warner Cable): 105ms
  • Los Angeles, CA (Frontier): 99ms
  • Los Angeles, CA (California Internet Solutions): 97ms

As has been said by many different Overwatch staff already:

Overwatch runs a “ping” test once you connect to the game and will place you on the server that has the best ping available. There is no way around this on your end. - Tech Specialist Vladosiky

As per the information above, Chicago is the best possible server NOT Los Angeles. Los Angeles is the SECOND best server possible.

As for the information you requested, I’ve provided that in abundance to the support team and I would provide it here also but I’m not allowed to post links. I have a whole dropbox folder and zip file with tracerroute’s, and pathping’s for all gamemodes as well as dxdiag, msinfo, and a screenshot showing my firewall and network devices. Running WinMRT isn’t going to show any new information regarding the problem, and the problem is the server I’m being connected to, and not my connection on said server. This is not a ping spike problem, this problem is related to which Overwatch server I’m playing on.

I’m also getting mixed message from every single source I talk to at Overwatch. Here is the first support contacts response when asked about the problem:

Hello there! Game Master Krixxoh here!

Since it looks like this latency is being caused by an inbound routing issue on your ISP end, we would have to reach out to them to see if they can spot that as well. More then likely your connection on the way back has changed paths from what it once was where we were seeing the better latency. Routing is only controlled by your ISP which we sadly have no input on.

That said, tech we were speaking with did notice similar reports from other Canadian player so seems like something is indeed going on. Its possible the path your inbound connection takes is hitting a server that is lagging behind which causes the increased latency in-game. As such, lets be sure to contact your ISP and follow up with then.

Thanks.

Krixxoh made a point that my ISP is causing the problem and I need to have them fix it on their end. I provided many examples in my initial description to start that live chat that that my ping to Chicago wasn’t greater than my ping to Los Angeles. If my ISP was the cause of this problem, I should see some sign of that during speed tests and outside of Overwatch in general; that wasn’t the case and still isn’t the case.

A few days later I’m still having these problems and it’s still only on Overwatch. I started another support live chat and was asked to remove vmware and set my system DNS to google’s:

Hello again

This is Specialist Game Master Relzzuli, here to help! I’m glad I was able to catch you earlier today to chat about your issue with connecting to other regions on Overwatch.

Thanks for troubleshooting with me earlier!

We’re going to want to remove Vmware while we test things out, then do a power cycle of the modem and router and a start of the computer.

Then, let’s switch to google DNS!

LINK THAT I CAN’T POST

If you have any questions or anything we can help with in the future, please let us know!

These steps were followed and the result was the same, I was still being connected to Los Angeles or other places over Chicago. I was then asked to disable Windows Firewall and double check my vmware didn’t have Network Adapters still installed:

Hey there,

Tech Specialist Lorrothir here, and I’ll be working with you on this. I’m terribly sorry to hear that the issue has persisted beyond what we’ve tried so far. Rest assured I’m here to help get this resolved as best I can!

~~ First, lets be sure to disable the Windows Firewall and Windows Defender applicaitons to help ensure they are not blocking any of the game’s connections. For example if one of the servers was blocked for whatever reason, the game would never allow you to connect to it since it’s blocked.

~~ Next, I noticed some VMware network adapters. These don’t always get removed when the program is uninstalled. Can we check the Device Manager for them? Instructions below:

  1. Open “Device Manager” in windows.
  2. Click “Network Adapters” in the menu to expand the list.
  3. If any VMware adapters are listed, disable or uninstall them.

If possible please also provide us with updated system files so we can verify any new error reporting after these changes were made: LINK I CAN’T POST

Please also reply with a list of Game Modes that have been affected by this that you are testing the issue on. Such as Quick Play, Competitive, Arcade, Training, and Custom.

I spent the better part of 3 hours getting detailed information in all those game modes and putting them into a dropbox folder because I couldn’t add them as an attachment. I got a reply a few hours later:

Howdy!

I am Game Master and Tech Specialist Vladosiky and I am here to address your connection concern!

I apologize for the confusion. Nothing you do on your end will change the route to our servers. This would be a routing issue outside of your control. Overwatch runs a “ping” test once you connect to the game and will place you on the server that has the best ping available. There is no way around this on your end.

If any routes to the best server have congestion or packet loss, it will default you the next best option. The path pings and trace routes look fine in the most recent ones on dropbox. I am not sure why you are being routed to a different server, or experiencing the latency that you are with those tests.

This would be a routing issue outside of your control. I would recommend making a forum topic at: LINK I CAN’T POST asking if anyone else with a Telus Communications connection is experiencing higher than normal latency or are being routed to a different location.

This will help us see if it is area wide and we can track the issue. With more information about who is experiencing it, we can see if there is anything possible we can do on our end.

Thank you again for the information, and hopefully it will be resolved soon. :slight_smile:

With all that, lets get our stories straight here.

Can you allow me to post links please?
Does Overwatch connect the player to the best possible server based on ping?
If so, why would I be placed on Los Angeles over Chicago when only looking at pings?
Is my ISP to blame here?
Is this out of my control?
Can I fix this problem on my end?
What, if any, other tests can I do to help solve this problem?
Why is the Overwatch team all over the place with issues like this?

Noveau,

This has been a bit of a back and forth so let me clear some things up here. First off, you’re right, you’re not going to take the most direct ‘as the crow flies’ route to each server. However, the latency is relatively comparable in the scheme of latency averages. You’re not getting an 100 ms difference. More info on why that’s relevant later.

  1. We can’t manually grant linking ability on a per user basis currently. If you need to link something you can just enclose it between two ` marks. Looks like this:

Link goes here

  1. Matchmaking has a ton of different factors. Just a few of them are: your skill rating or quick play MMR, time waiting, and the pings of other players you’re queued with. Overwatch isn’t always going to select the optimal server for you, but the one that gives both teams comparable average pings. It’s going to err towards the better server for everyone if possible but you may end up on either server, especially if there’s wild swings in ping tests. The ping checker doesn’t run just at login as earlier mentioned, but periodically while you queue, so different times may yield different servers depending on internet traffic between you and us. I have a question for you below regarding this to clarify this some more.
  2. Your ISP shouldn’t be to blame based on the few tests I’ve seen thus far. The traceroute/pathping on your ticket aren’t useful unfortunately since they were ran to the singapore server due to being in the training range or something similar. It’s also likely out of your control, but there may be something going on router level that we didn’t see in your other short duration tests, hence the WinMTR request.

What’s happened so far here is a bunch of incomplete/incorrect information, and for that I apologize. Judging from the tests you gave in your ticket, there wouldn’t be anything on your end you could do to fix this, but the tests you gave also seem to have been to the incorrect server groups, so we have to throw them out the window. They’re also not as complete as the WinMTR I requested earlier.

As a result, can you please post that test on the other thread - using pastebin and the linking work around I mentioned earlier if you must? I’m also curious about another thing. You mention being put on the LA server - is this exclusively the server you’re winding up on or are you going between both?

WinMTR run for around 15m while also playing Quick Play:

|------------------------------------------------------------------------------------------|

| WinMTR statistics |

| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |

|------------------------------------------------|------|------|------|------|------|------|

| 192.168.1.254 - 0 | 834 | 834 | 0 | 0 | 10 | 0 |

| 10.145.252.1 - 0 | 834 | 834 | 12 | 17 | 202 | 13 |

| STTLWAWBCI01.bb.telus.com - 0 | 834 | 834 | 30 | 32 | 220 | 31 |

| six.blizzardonline.net - 0 | 834 | 834 | 30 | 32 | 222 | 31 |

| ae1-br01-eqse2.blizzardonline.net - 0 | 834 | 834 | 33 | 36 | 279 | 35 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

| No response from host - 100 | 168 | 0 | 0 | 0 | 0 | 0 |

|________________________________________________|______|______|______|______|______|______|

It’s not just Los Angeles, I’ve been placed on Singapore, Sydney, and Japan before, in both practice range and Singapore during Quick Play. I’ve never been placed on Chicago since this started happening, I also can’t find anyone who I play with who gets connected to Chicago.

Okay, looks like some of the later ISPs are mitigating ICMP echo requests and it’s blocking the data we need. That test looks okay. What was your average ping in that match?

This is a little less useful, but if you still have the IP for that server can you also run a traceroute for me?

Ping was floating around 104-110ms but the time it took for shots to register was noticeably delayed. The IP was 24.105.40.58 and here is a tracert report:

Tracing route to 24.105.40.58 over a maximum of 30 hops

1 1 ms <1 ms <1 ms 192.168.1.254
2 18 ms 13 ms 20 ms 10.145.252.1
3 32 ms 31 ms 31 ms STTLWAWBCI01.bb.telus.com [75.154.217.106]
4 31 ms 31 ms 31 ms six.blizzardonline.net [206.81.81.122]
5 33 ms 34 ms 33 ms ae1-br01-eqse2.blizzardonline.net [137.221.73.33]
6 * * * Request timed out.
7 * * * Request timed out.
8 * * * Request timed out.
9 * * * Request timed out.
10 * * * Request timed out.
11 * * * Request timed out.
12 * * * Request timed out.
13 * * * Request timed out.
14 * * * Request timed out.
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.

Trace complete.

Hm,

We’re still unable to see anything after that SE2 node which gives us nearly nothing to work with unfortunately. Your ping is fine up until that point. I’ve been keeping an eye out for more reports but honestly we haven’t gotten much lately. For the time being our best bet is probably just going to be collecting reports in the main thread we were talking in earlier. If we can get some more reports we may be able to open a ticket with the peer and see if there’s going something wrong there.

Two months later and the game is still forcing me to play on Los Angeles server with 100ms+ ping and regular spikes into 120ms. I just want my 70-80ms Chicago server ping back so I can play the game again.

Let me pick my preferred server because it’s clear the Overwatch ping test is broken or bugged for players in my area, and it’s unfair to force us to play on servers with higher ping because of that.

1 Like

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