Serious Mercy change - how to balance Res/Valk (edited)

Don’t get me wrong, the idea is nice and all, but as I told you pumping more healing into Mercy won’t solve anything. We all know how Valk turned out… I have discussed this with a few people over discord and we have come to the conclusion that res is too op for a standart ability unless it has countless limitations.

I suggest we have res on an ultimate ability. Single target, instant, doesn’t grant Mercy invulnerability. She can have stacks and between every res there is a 1 sec CD she needs to let go. Kinda like symm’s old tp, just with 1 sec cd between every player tped (in this case resed).

As for an E ability I would love seeing this in the game :

  • Mercy launches a Pacify debuff as a hitscan attack, reducing the damage of one enemy if it hits.
    • Cast time: 0.5 seconds cast, 0.25 seconds followup
    • Duration: 4 seconds
    • Cooldown: 10 seconds
    • Pacify debuff: Reduces the damage output of one enemy by 33%
    • Large hitbox