Schnickness' Reaper Rework

Hi All!

Super Excited to finally see an Editor in-game to this degree :smiley:

I will be doing what I can (rather than playing heaps) to implement a rework for Reaper that I feel he needs.

I will be using this as my Changelog and to update anyone that is remotely interested.

Will be going at my own pace, but ofc if anyone wants to help that would be greatly appreciated :3

CHANGES

  • Primary Fire > Primary Fire 6/6 and Secondary Fire 6/6
  • Each Shotgun can now be fired Independently, allowing you to Fire as Normal (Holding LMB will Fire all 6 shots from LEFT shotgun, before Reloading Left Hand, Holding RMB will Fire all 6 shots from RIGHT shotgun, before Reloading Right Hand.)
  • LMB+RMB will Fire both shotguns simultaneously, resulting in a Potential Damage output of 200%
  • Ammo for EACH Gun now 6/6 -Therefore- Damage Per Shot is lowered to ~80% Attack Speed Slightly up to keep OVERALL DPS the same (numbers aren’t the issue, the consistency between shots is)

Ability 1

  • Wraith Form
  • No Longer just a “Nope” Ability, no more akin to Reaper in the Cinematics.
  • METERED 100% = 6 seconds of Usage. Recharges at 10% per Second. 3 Second Cooldown.
  • Holding Shift will initiate Wraith Form.
  • Granting Reaper 75% damage reduction
  • 50% Bonus Speed
  • 40 Health Per Second
  • Featherfall (Mercy)
  • Wall Climb (Genji)

Why?

So Reaper can actually Ghost Around the map properly like the Spectre he is.
His Teleport is removed and combined with Wraith Form, giving him greater utility and disabling the impo poorly implemented Shadow Step.

This Forces players to choose carefully how and when they will use the ability (Either to engage or escape with, and allows more skillfull dodging of some Abilities; providing the Player has allowed some Meter Usage).

Pros

  • Removes Shadow Step, Grants greater Utility and Choices with usage.
  • Better Risk/Reward.

Cons

  • Metered makes it easier to overuse the ability, can still take damage NO LONGER A NOPE
  • Really Easy to see where Reaper has gone (Leaves a big shadowy Ghost Smoke Trail behind him that fades after a short delay, this will clamber up walls and bridge rooftops etc).

Ability 2

  • Shed
  • Cooldown 12 Seconds.
  • When Activated, for the next 5 seconds or the next 3 Hits that would Damage Reaper for more than 30 will be denied, instead a Puff of Black Smoke will disperse off of Reaper.

Why?

  • Shadow Step is useless, and has been merged with Wraith Form. As Wraith Form now functions as his new Mobility Option, and less as a “Nope” Reaper now has the ability to mitigate further damage.
  • Countered by Chip Damage, as the Buff only blocks HEAVY hits.
  • Has a Low Cooldown, and thus a large window of vulnerability.

Pros

  • Allows Denial of several Hard Counters that will force enemies to coordinate attacks against a Reaper.
  • Isn’t Shadow Step.

Cons

  • Can produce Overconfidence.
  • Easily countered by most of existing Counters (Chip Damage).

Ultimate

  • Death Blossom
  • Pretty angsty, doubt needs a change.
  • If I had to update this, perhaps you can ROUGHLY pick a direction to shoot more at i.e. Direction Facing deals an extra 25dps Compared to rest of AoE?
  • Honestly doesn’t need touching, simple and pure.
1 Like

could you please share a code, i’d like to test it out and maybe make some changes. I have a version of the floor is lava with a lot of hero reworks where all hero abilities and ults, etc, have a purpose no matter what suited for the gamemode, like a lucio ability where he flies and karate kicks an enemy, stunning them a bit, but damages him, and a ability 1 for mercy that shoots her up but damages most her health. with needed patches, like taking 35 damage per wallclimb, and a gradual denial of the use of ham grapple.