Running out of Steam?

What is the point of having classes, when heroes largely do exactly same thing.

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I wouldn’t call mercy playerbase before moth meta nerf Exodus small minority.

It was testament to tone deafness of blizzard that they ignored such huge playerbase of the then most popular hero.

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That’s fine but that’s just one dimensional and is catered cause you chased actual support playerbase.

There is zero difference between moira bap illari

What’s the point of an FPS game, where 60% of the players don’t participate in the FPS part?
https://www.youtube.com/watch?v=pW6VQBvnwQ0

In making game attractive to players, that normally won’t touch FPS game with a stick.

Sparks didn’t work for me, because in Dirty Bomb people just ran snipers, that instantly put you down with no revival possible.

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Its the worst version of itself, Overwatch 1 was kind of trash anyway for the last year since they released sigma but yeah, I Uninstalled soon as they shut down the OW1 servers but I keep watch of the forums here to see posts about how trash the game still is.

5v5 is fine, kindish and so is new heroes but if you sit down and play for a longer session the map variation and mode is lackluster.

Wished they added a new map every session.

I’m currently on a week long break with the game. If I come back and still feel apathetic about it, I’ll take a month.

I really am bored with it though, at least right now. Even if I hop on with friends, 2-3 matches is about all I can handle before I make up some reason to hop off.

The reward for playing the game is just terrible. I think the complete failure of the hero level system for playercards and titles are a main factor. Its just stupid that it takes 200 hours or more for the first title of a hero. Not to mention that after you complete the BP you have nothing else to do. If the BP does not has anything interesting, then even that is a waste of time.

I play a lot of other games currently and it feels just much better in other games. Not to mention that having the same heroes being meta for 4 months is also just stupid. Tracer and dive meta is getting old.

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yeah it is called another TANK. also missing their dignity and any integrity they had when they sold out to go F2P.

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nothing related to 6v6.

Its a question about quantity.
Back in OW1, 1 new hero added to the 21, its was like 5% new content added.

Now we have 40 heroes. So 1 hero is less than 3% new content added.
Moreover, since RoleQueue has been added by OW1 team, people wouldn’t bother about a new Tank if they never play that role.
Imo that’s why Venture didn’t have much impact, Damage role is where there are the most heroes already ; and Damage Queue time is the highest so I guess some people wouldn’t even try her. Therefore, the game didn’t feel as it changed.

The more heroes you can already play, the lesser impact a new one would have.

Same goes for map, when you have 10 maps, adding one feels fresh.
When you have 30 maps, adding just one map means your experience gonna remain the same as before 97% of your game time.

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Not

Are you implying the Steam numbers are the total player base… if so then :rofl:

The reason you are seeing a lot of the same people is because of tighter matching, and people pressing queue at the same time.

The best thing they can do is not release another tank for a couple of years. Focus on supports.

Also, F2P was the best decision they could have made from a business and longevity standpoint.

This. Without question.

After seeing how they revamped the battle pass and weekly challenges, I immediately knew player pop was going to nosedive in the second half of the season.

Once you get what you want out of the battlepass (if you even want anything), there is literally nothing to play for for the rest of the season. 150 credits a week from progressing is a complete effing joke.

Blizz once again has done this to themselves. If they follow this model, Marvel Rivals should (I hope) slap Blizz in the face with some real competition and force them to start acting competently.

Thats just a hope tho.

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Win for who? Microsoft? Who cares about worthless new f2p players if the game is now a million times worse than OW1

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F2P causes quality of players to take deep dive, while also making it harder to track, how many of those are actual new players.

If the money goes up, why would they care who is playing.

Is there enough player, are they spending enough money. If it isn’t meeting those targets, game will stop.

bUt ItS GaMbLiNg‎‎‎‎

“nah 5v5 is perfect, never could be 5v5’s fault, remember Q times, when they were 50 hours for DPS? that’s why 5v5 is better, because 5v5 breaks the game, but remember Q times? how they’re so fixed, let’s let this game’s balance keep crumbling because I think that 6v6 couldn’t possibly have low DPS Q times…”

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Is funny when they got way worse system than lootbox and most famous games out there relies on it behind the scenes.

The issue never was lootbox, but how you monetize on it. They made the lootbox system begin both deterministic and somewhat random. Each level you won one, after 9 wins on arcade per week you would won 3, if you flexed you got one and afterwards credits for about 24-48h.

If you got duplicate, you would get credits which you could buy your pixels. You even knew that they would come on the next year and anniversary period.

Folks had something to be rewarded from their playtime. Without restriction. Aside gamebrowser.

Look to the game currently and you will see that, OW itself never actually had any good reward, but had way better feedback and visible goals in a single event, than 2 years of this new version.

That’s how you destroy something, by making that something secondary to money. Folks weren’t forced to buy lootbox to get stuff, but could buy it to speed up a bit. You could get what you wanted through credits or lootboxes and you could get those by playing a reasonable amount of time.

Instead you know. Spend 3-6months by playing almost as job to get one of what you would get previously if you wanted anything in particular.

Is backwards, due the game itself is both bland, has lack of incentives and also bad actual progress to something. When you need to grind after paying you know something is really wrong. Folks paying, shouldn’t require to grind and folks grinding should have better experience than currently.

The game has Cosmetic battlepass right now, doesn’t even make sense for folks not unlock those by paying. But also doesn’t even make sense to make harder for f2p also. Leveling system is ok, but the rewards are barebones at best. If folks pay, at least give the goodies for them. Is funny that several folks only pay for bp after grinding it which gives you %exp on the leveling process. The risk of not completing the BP hinders folks to actually buying it :joy:

That is how badly the system gets when doesn’t give any incentive for folks to play and even less for folks who wouldn’t buy the BP to begin with. Remaining making folks who would pay, grind it before paying.

they will do this till the end of Overwatchs life. they are deprived of content with this dead horse of a game. they will squeeze every ounce of new hero content because its all they get to feed on every few months (and patch notes).