that can be said about any damaging weapon fire… i.e. that’s not giving any particular extra independence esp when they were the slowest projectile in the game → often in ranges where aim did not matter much to landing them.
pretty sure side stepping such slow orbs with 2s between each doesn’t stop them from shooting nor is that out of the way that you’d need to be hugely out of position to do unless you’re bastion.
why pay upfront cost for a “maybe valuable” use if there’s another use with the same cost which gets your more immediate and more likely to get you value? like the latter is more efficient and if we’re talking about balance, the latter is more preferable.
like if you had to choose between insuring something annually for $X premium every year or a repairer/seller that can fix or replace that object for also $X when you need to, which would you choose? obvs the latter. same logic here.
not to mention you can achieve the same with current live sym turrets whether for alarm or for your passive placements. moreso too because they can be thrown i.e. less restrictions on your placement unlike old sym that had a literal res cost on them which also needed you to be pocketted to get to where you wanted to place them but then often needing to place further back to a less efficient spot because they won’t.