r/SymmetraMains has spoken, this is their feedback

I understand that but how the rest of the player base feels could be important too. Some people who don’t main Symmetra but simply like her are just as valid. And how Symmetra affects other players is just as valid. Comparing the opinions of everyone else to the Sym Mains would be both interesting and useful.

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Here is my survey if any players wanna answer! Just add a “h” at the front of the link to make https


my own “belief” is based on the assumption that if twitch sensation A has 1,2,3 follower, the 1,2, and 3 follower will likely share their views

explain to me how that’s trying to invalidate data, by using anything other than actual logic

i’ve been a symmetra main since beta
i don’t use twitter, many people do not
i never saw that poll until it blew up here, on the forums, many people did not, aside from their bubble of views, i could have very well missed it quite easily, especially as i don’t share the views of that twitch streamer, and i don’t pay attention to them or what they do

i do not use reddit
i use the overwatch forums, many people do not

had i not noticed this one, single post on the forums, i would have never seen this poll, either

that is extremely biased and poor statistics to base anything off of

again, no

not when you’re “polling” a bubble

that’s literally what my comment was about

the only way to get an accurate reading is if blizzard, themselves, created a poll in-game, that you had to participate in before playing, and they read the actual stats stating that a majority of symmetra mains actually logged in to use it

otherwise, you’re only getting a bubble of cult followings who said “log in to fix this problem that our idol talks about”

there are symmetra mains who disagree with a twitch streamer

there are also just few symmetra mains, in general
simply because of where her position has been for the entirety of the game’s life

the character should be balanced on what fits the game, not what people who group together feel it should be

and currently, no, i do not believe 3.0 “fits the game”
however, i also did not believe 2.0 “fit the game”, either, and that’s not only my opinion, but statistically accurate

there’s a reason OWL had like, an actual 0% pickrate of her, yet 3.0 at least was seen when everyone freaked out over it

when you play for money, you aren’t going to use a liability

she’s a liability, because she’s simply doing poorly in this game right now, for multiple reasons

and that’s not just “wah but OWL has a different meta”
there’s valid, accurate, and very real statistics to show how niche she really is
and a super-niche hero isn’t fun for anyone involved, except maybe the people playing that niche in that niche, which, again, shouldn’t be what is balanced around

i just watched a BTC video where he mentions (paraphrasing) “genji is a cyborg ninja obviously he has a high pickrate even when he’s bad because the majority of players like that”

and yea, his pickrate is absolutely ridiculous right now

but just because his niche is “everyone likes weebs”, that shouldn’t mean he should be busted, either

As a former Symmetra player, it still impresses me how dedicated symmetra players are to making her more fun. They come into the forums with extremely well written posts that they back up with numbers on what their players want the most. It’s so impressive. I would love to see 2.0 come back and I might even dip back into playing sym more if it does


I like both 2.0 and 3.0 versions of symmetra in their own ways, even if I miss 2.0 noodle beam and stuff.

But what killed 3.0 for me was the infinite teleporter that made teleporter into little more than teamwide taxi service when it should have been my own cooldown to use as I see fit. That and nerfing turrets to the point of becoming obsolete and her damage ramp still being horrible with how pathetic lv1 charge is.

Ditch the infinite teleport and give us back older teleport, give us back turret damage and make beam have better rampup and symm can be considered a fun, viable character again.


Just rework her into a support again. Sym 2.0 won’t work with 2-2-2 and if Sym 2.0 would still be a DPS it would miss the whole point.

Yeah. I was thinking she has more turrets, but they do less damage and have a healing beam. They would prioritize healing.

Hey all! I’ve made a seperate poll for all players to respond to. I’d appreciate your feedback!

I did your survey. It could have been a bit more in depth, though.

I was worried about it being too long, and turning people away.

If you would like to fill out a much more detailed survey, please respond to this survery:

It was made by forum user VexInsanity :slight_smile:

Okay, I’m going to do it.

Yes a completely biased Subreddit will 100% provide good feedback on her current state.


It’s interesting how different people perceive the same situation individually. For me, the micromanagement aspect of Sym2 kit was a perk, not a chore. Including sometimes not investing resources into protecting my ult because I used them to bait the enemy team.

I lost count of how many times in Hanamura attack I placed the shield gen inside the ramen shop so that the enemy would move beyond the choke to break it, and we could use the opportunity to push through.

Or in Volskaya B defense I see a D.va or Tracer going into the backline searching for my shield generator, so that I tell my team to push against the attacking team and fight 6v5. Usually it ended with they breaking my ult, we wiping the enemy team, and I going back with 80% or more ult charge ready to place another bait generator.

In general, I just felt Sym2 kit was so widely open that you could develop your own playstyle and still be efficient, which leads to very interesting conversations with other Sym mains, because we all would play slightly differently from each other and continually develop new ways to use her kit. That’s very different from pretty much every other hero in the game, up and including Sym3.

I miss this strategic flexibility the most.

I was specifically mad because the main example Jeff used was to use the shield to make Pharah self destruct with her own ult, and that was a key Sym2 usage of her barrier.

For many players, that was a new and creative use of a flying shield.

For Sym mains it was a reminder of what we lost.


I feel the poll is a bit disingenuous because most people think of 3.0 sym with the current live one which has the :put_litter_in_its_place: infinite tp that entirely trashes the 3.0 play style (i.e. flanking zoner; which to be real, kinda always what she was as people had to flank with old sym to climb). in other words, sym3.0 had a massive gameplay shift due to infinite tp. meanwhile it’s pretty evident that many view 2.0 with rose-tinted glasses.

imo 3.0 kit actually gives you options in any given moment because sym actually has a mobility ability to get to where she wants to be (assuming it’s frequent enough) unlike 2.0 kit.
e.g. attack on like kings row or hanamura, old sym HAS to wait for her team to push past the choke to get access to flank routes to get uptime, i.e. to flank or aggressively place turrets, or m1, and until that actually happens, all sym2.0 CAN do is spam orbs to build ult, passive turret placement for a flank that may never happen and chuck out a shield praying the team would enable her. sym3.0 pretty much doesn’t care so much about that because she as tp to get to those areas.

alternatively, when sym2.0 is in an engagement, she has to hard commit to it no matter what because she has no way out aside from a team pocketting her out. unlike sym3.0 kit which has a tp to disengage and maybe re-engage.

having a mobility ability on a shorter ranged squishy hero makes a lot of sense and makes a lot of difference compared to being squishy, shorter ranged AND immobile.

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Y’all… sym… 3.0 is the 2.0…

It went:

Sym 1.0 - Giveable Shield

Sym 2.0 - The first one with just 6 turrets, a tele, and a shield gen

Sym 3.0 - sym “2.0” like y’all claim

Sym 4.0 - Current one

You’ve just described this

The current Symmetra is more like 3.5, as her kit hasn’t vastly changed since her 3.0 iteration.

We saw something similar with Mercy. Her kit recieved numerous buffs before her rework, leading to a dubbed “2.5” iteration.


All I can say is that I held at the time the unpopular opinion that Sym 2.0 was either perfectly balanced or slightly OP because ladder was, is, and will always be, a chaotic environment. Her value increases as teamwork decreases, and outside of highly coordinated teams like the pro scene, she had more than enough tools to carry her own weight and more.

Heck, in my own old “buff Sym” list I explicitly say that as a reason why my suggestions are mostly QoL and small buffs compared to the whole rework essays other people were doing at the time.

My glasses are not rose-tinted. In my opinion, Sym 2.0 was simply a better hero, both conceptually and mechanically, than any patch version of Sym 3.0.

And I was perfectly fine with she having no space to shine in the pro arena, which, let’s be real, was the main motivator behind her current rework. The new TP was clearly developed as an ability that requires a pre-set team strategy and great teamwork. It’s no surprise the common players all developed some strategies that revolves about using it more by themselves, like the TP bomb, because, again, ladder is chaos. No one will listen or stick with your strategy, and if your team isn’t going through your TP, it’s value plummet.

At least with Sym 2.0, even if your own team was against you and berated you the whole match, you would still hold them together via orb spam, flank alarms and shield generator.


Gawd yes, if she was more like TF2s engineer, i’d be so down…

Mains of heroes that have a lot of movement hate it because they like to run into carwashs, get punished for it and then come to the forums to cry about it and then cry some more when you remind them of all the escape skills they have…

That they used to initiate the fight. Whoops.

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