Topic #1 -The problems I have with role queue
Arguments for role queue seem to be more prevalent than ever with the unknown update blizzard is working on for next year with Jeff even saying, “when we come out with this update you’ll say, so that’s why they’ve been taking so long” something along those lines.
Here are reasons I think people would want role queue:
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people want to be able to enter a game knowing that they won’t be rolling the dice and getting several teammates who can only play a popular role/the same role i.e 3 rein mains and 2 brig mains.
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people want to be able to play the roles they want to get good at without having to compete with teammates at the loading screen for who gets a hero they want (practicing a hero without any flak from teammates)
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People want to be able to play their best roles/heroes despite the fact that some people on their team may not be proficient at the role they chose so logically if I play my best role and a few others on my team do the same then we can make it work.
Issue #1
If there are any possible reasons I missed feel free to mention them. However, I believe these 3 issues can’t be truly solved with role queue. Role queue could do well addressing the first issue - avoiding games with several people proficient with the same hero but I think the current matchmaker could do this by looking at the time played for a few heroes for every person before the lobby is determined.
If too many brig mains are on the same team, kick one out and select another person who mains other supports. This selection process would happen when the competitive search timer is still counting up, not when you are already in a lobby. But if both supports have the same amount of time on brig there is no need to kick any of them out when they also have a sufficient percentage of time on other supports.
What if you play several roles quite well and not just one role. Then you get put in a “flex” slot. Ok, what if you wanted to play one particular role out of the two roles you play well and someone chose your hero i.e choosing to play off-tank even though you usually play off-tank and flex support. Ideally, LFG would have solved this since you could join a flex slot and tell the group what you played. Two possible outcomes of doing this are
a. you get kicked because it just doesn’t work according to the team
b. they accomodate you by doing some trading of the roles between themselves (the benevolent gods that they are)
c. they say its totally fine
…so if you get kicked you just try again. If the team wins usually you queue until you lose. Then the group disbands, that’s how it usually goes for me most of the time. Let me know if it’s different for you. So LFG already addresses the first issue of role queue listed above.
Issue #2
I start my game wanting to practice with a specific hero in mind. You won’t be able to practice well if the team comp is a mess so it’s best to have role queue, right? I don’t think so.
The community of overwatch is a community that loves to whine. Everyone starts this game as trash. If you think you won’t be blamed for bad plays when everyone expects you to perform your role to a T then arguing for role queue might actually make it easier to complain about someone in a specific role because regardles of your reason for choosing your role, teammates expect you to be good at it and they think that is why you chose the role.
An obvious example of this is playing widowmaker in silver, my current rank. I played with someone on a public profile who had a lot of time on widow. The team went forward when he got a pick and we won our fights, even if he didn’t get a pick immediately we still sought to make our best plays no matter the situation, unsurprisingly we won.
In the next game, the same widow was on my team but this time someone started complaining about the widow we had on our team the moment we loaded into spawn. That lasted throughout the entire game, they never tried to cooperate with widow, heal widow, herd the enemy team into widow line of sight then 4 out of 6 teammates raged about the widow that had a positive winrate. I stuck up for the guy and called them out for their defeatist attitude that started from spawn but they wouldn’t hear anything widow and I had to say.
Having played widow this season with a 45% scoped accuracy and 18% critical accuracy I have experienced the same things. At some point I even left voice chat because surprise, complaining about the widow on your team regardless of how well they do, or the moment they didn’t one-shot pharah is distracting when playing a hero that requires intense levels of concentration.
Lesson: Role queue won’t fix uncooperative attitudes toward other players if LFG can’t. In my experience LFG just allows people to get the hero they want more consistently and they stick together a bit longer if they win then disband the moment they lose and that’s if they use LFG. We all know that its use has declined over time yet I can always find a group throwing to bronze smh -_-
Issue #3 - I wanna play my best role so that i have a good chance of winning
This idea lives off the speculation that if most people in a team can cooperate then you should win. What if overlooks is that team matchups over a large sample size are usually quite close. If you use role queue for the 3 reasons i listed above other on the opposing team will usually use it for these exact reasons.
Once again we can look at LFG as a fledgling version of role queue that is optional to use while role queue wouldn’t be. But when we compare win rates of LFG against solo queue with LFG having the greatest possibility for cooperation where everyone sorts out their roles before getting in a game I am reminded of the statistics of LFG that came out a few months ago. Solo queuers had a winrate of 49.5% while LFG six stacks had a winrate of 52.88%. Barely any difference at all.
Read the link the below since it’s where i got this winrate information
These issues are something LFG was supposed to address but had little to no impact, partially because of the community and a lack of flexibility and a non problem solving mindset. Screaming your head off for 2-2-2 wont fix the game.
Making plans and discussing what you can do with teammates will. If everyone is running 2-2-2 most of the time ask yourself why am i losing so many game then, isn’t the playing field supposed to be even, And yes i’m talking about those who only use voice chat to complain about something wrong with the team the moment it strays from the 2-2-2 or any other forced comp.
Think of why something wont work, don’t assume it will fail with no clear reason because if you expect to climb through sheer trial and error without learning anything then… -_-
They say the bad games stick in your mind the most but the game i will never forget was on gibraltar, my team didn’t even mak it past first point no matter what we did. Then came our turn to defend and voice chat just came alive with possible ways to hold. We settled on cheese comps. Orisa, hog, mei, mercy, brigitte, moira. It was “so much cheese it would make the French proud” that was what I said and I was brig. Then someone asked “so what would counter our comp” and I said “a good dragonstrike would kill us all” so we watched ou for hanzo.
We camped on the turn into first point so we could see the enemy team on highground with me watching the flank route and stunning anyone stupid enough to come through. Mei would wall off anyone in main so bastion could gun them down, Orisa and hog would pull or hook anyone on high ground and we won. This was the most fun I have ever had in overwatch and I can never get it out of my mind because that felt like how the game should be. Advocates of role queue want this kind of cooperation but I listed above reasons why I believe role queue won’t work for this.
Topic #2 - Bans can diversify comp games
Metas, they tend to be so strong with this game that not running a specific abusable comp can be seen as throwing or at least, ackknowledged as being at a disadvantage. If each team was allowed to ban 1 hero for a total of 2 bans per game this could force diversity in the game rather than forcing metas which people believe role queue might do.
Bans could be a useful mechanism for preventing too many games throughout the ladder to revolve around 1 specific comp and particularly one specific hero. It could also help zone out problematic and unbalanced heroes like birgitte especially when she was new to comp. At this point in the game she has:
Shield bash (7 seconds)
Shield bash cone (60 degrees)
rally max armor (100)
but upon release she used to have
Shield bash (5s)
Shield bash cone(90 degrees)
Rally armor (150)
so the initial brigitte was more of a nightmare than what we have now
and if a team chose her they had a notable advantage because with an 11.82% pickrate and a winrate of 56.38% over the past 6 months she is quite strong on the ladder. The support with the next best winrate is zen with a winrate of 52.47 and a pick rate of 13.53% check overbuff cuz I can’t post links
If teams could ban heroes then I doubt they would have let brigitte get played in most games when she initially released in her op state. Overtime her win rate has gradually declined and as much as some would like to say it’s because they have gotten better, but we must realize she is far less of a duelist than she initially was.
Two counter arguments to bans is that there are too few heroes to ban and someone might ban something essential so I will try to address these.
- Too few heroes:
I dont actually agree with this argument because out of 29 heroes only six will be played and with a distribution of 7-16-6 for tanks, dps, and supports respectively selecting a 2-2-2 comp which seems to be the most prevalent comp regardless of metas means 5 tanks, 14 dps, and 4 supports aren’t chosen.
In theory there would still be enough diversity to form a structured comp favoring different ranges of play ie. brawling/goats, flanking/diving, sniper meta. The bans wouldn’t make the game impossible to play but it would allow for the acceptance of different comps not constrained to combos like doomfist and sombra in higher ranks or pharmercy in the lower ranks. “But if doomfist gets banned we can’t counter goats” then play at range with pharmercy and ban lucio, a slow goat is a dead goat. Jayne hosted PUGs a few weeks ago with some GMs and if you watch some of the video you can see how players selected their heroes when brig and lucio, or brig and DVa were banned.
No Dva? Then play ana for nades. No brig? Then play some kind of dive-oriented comp. Can’t defend face dive without brig? Then disengage with speed boost while running goats and focus the monkey. Can’t run goats without brig? Oh wait we can, brawl comps have existed without her so pick roadhog. If you want to watch the video here’s the link: Pro Experimental PUGs ft. Emongg, Kabaji, OGE, uNKOE, and more! - YouTube
It shows how interesting things can get when you aren’t only focused on the best meta because once a crucial part of the in-season meta is gone winning becomes more about what you can bring to the team and not “is my hero meta atm”
- What if something essential is banned?
“They just banned rein, gg”. This was an objection someone raised on youtube when I mentioned it before and my answer to that is that it becomes a game of what team has better positioning without reliance on a german warmachine, or play orisa and go for a differnt comp altogether (pirate ship?) or use a mobility favoring comp like tracer/genji/dva or get those mad flanks. If moira is banned mercy or ana can be played for main heals. You don’t even have to panic that dps gets banned because there are 16 of them.
Between lucio and zen you can have good defensive ults and if everyone groups together mercy heals/dmg boosts everyone - just get creative and try to cooperate. That’s the big one, cooperation. But if someone argues that people don’t cooperate in ranked then my argument is if they don’t cooperate now without bans why should we try bans anyway. The worst case scenario is they still don’t cooperate and the best case scenario is that they do so there’s nothing to lose.
Topic #3 Guild Ladders - Tournaments within ranks
I really want this one. I’m desperate for it. LFG isn’t what I thought it would be and my friend’s list. Ha, first I have to find what times these guys are on and we have to agree on a time to play together and since we usually don’t play together ur ranks are pretty different.
I have some friends in bronze, some in gold, and others in plat. I used to be so focused on ranking up no matter what and I would group with 5 friends in bronze a lot, never climbed until I duoed with a friend who doesnt play anymore and we got out by simply focusing on the easiest heroes to kill on the opposing team, that’s all it took to get out of bronze. Won 9 out of 10 placement matches lost 1 beacuse of a leaver and that was several seasons ago. Been silver ever since though I touched gold yesterday and lost it for several reasons.
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I got nervous (at least i’m honest)
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A brig didn’t even give armor until we were halfway through the fight when i was tracer and I kept asking for rally. and brig had the armor ult since last fight. Not the first time I cam across a brig main who don’t know that armor lasts until you take damage to knck it off. Of course, the brig died when giving rally to the team so she was totally useless
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Getting matched with a low leveled player not even past level 50, the guy played orisa on defence blizzard world and said “I wish you could get on the high ground up there.” while shooting at the highground past first choke close to the statue.
I feel as though these 3 reasons are preventable if we had a guild system that players of the same rank could join and play together, communicate in their lobbies/servers whatever, while learning about heroes and maps in a better environment. Then guilds could play tournament against other guilds of the same rank and get promoted in standing based on win-loss percentage. I remember learning about pressing ‘e’ and being able to break down a wall you already put up as Mei (jardio dropped that bomb) and realising that pressing right click after using orisa pull triggered it early several hours (hate him as much as you like but xQc is a beast) after playing these heroes.
I felt like such a noob, I was also mildly pissed that this never showed up when pressing f1 to see how the heroes worked. You cant even tell the cooldowns of hero abilities unless you try them out. Documentation for this game is horrible and god forbid you leave the game for a few months like I did suddenly it’s “this hero does what now?” after the year of reworks.
A guild that allows players of the same ranks to trade knowledge about the game, play custom games within their guild and against others would go a long way to enhancing the gaming experience because I don’t want to have to hunt down friends all over the ladder before playing a game despite some of them saying I think you should be a higher rank. I have 0 faith in ladder. LFG is dead. The only reason I can play it no matter what is that people at least try, rather than the joke QP is. I would like to play at my best without having to worry that someone might not know something fundamental about their hero. Which isn’t their fault, the devs give so little info on what ablities do. A bit off topic but I would also like to see popular streamers partnered with overwatch make videos or written guides to how to play maps and heroes and comps in client since we already have overwatch world cup viewer in the works. This coud bring tons of players back and teach people how to play the game. Coupled with a proper guild system of 12 to insert a decently high number of players here, we could have real competitive games while the people that care about numbers for sr can play the current ranked ladder.
Dilute things to a digestible level to allow players to understand some concepts like shield break - no I don’t go for shield break against an orisa because she can lay another one down almost immediately I know cause I play her, break briggite shield so she cant shield bash since she has the lowest shield in the game and stop complaining that she is op, don’t fight alone because your death cost us at least 20 seconds without you being effective.
I’m not overextending I’m a flanker ffs, punish this person who is overextending to stagger them, staying way back there as a healer isn’t working because you are isolating yourself to the flanker, get to high ground instead and drop down for an easy escape, stand over there as soldier I can bait rein to chrge me or shatter while you ult from high ground. These are things I say quite frequently as a shot caller …sigh.
This game could be so much better
PS: I commend you for reading this far if you reached the end. Here’s a smiley