I agree, but it completely obsoleted my “i will fill” account that was named “iwillfill”.
Well, sure, but a consistent 4.2k player is going to have many other skills besides mechanical that will give them a huge advantage over lower ranks (and if not, they’ll deservedly fall). It may be a problem now, but it is definitely only a temporary one.
Same here, 4k range, feels wierd to shoot at hardscoping annas out of position, double hs orisas with bad shield managment, and killing genjis w/o deflect sense, then they go to your team… obviousely 5 placements matches are not work at all, if they are even intended to be work.
they will filter out to the correct rank, but placements aren’t going to be accurate for at least 2-3 weeks. I’m hoping the second set of placements will be less variance in 2 more weeks after more games have been played. it’s fine though just look at these 2 weeks as practice
There is something still wrong with role based MMR.
Hopefully they fix it before end of the beta season.
Accounts who had only played DPS and never player tank/support will get the same tank and support MMR as the DPS role.
The role MMR is now to mutch depended on the main MMR we used to have.
On an account where a tank was never be played the MMR should be completely clean as from a total new account and not based on the main role MMR.
On old accounts the split between roles MMR is to buggy and often wrong.(to much based on main role)
I mean they’re already doing a soft reset. Why not just let the situation sort it self out during September by itself? Sure, games will be lopsided for about a month or so, but it should be fine afterwards no?
Why not just start with 20 placement matches and do them every 2 seasons ? Decay is gone anyway. Or just with the release of Roleque, let everyone do 20 placement matches for the first time only to get accurate stats to begin with.
they still haven’t designed a proper way of detecting good support play. I swear they need to rate healing differently, rate healing saves somehow and not rate the first 200 hp of a tank’s hp the same as the last 300 or so.
right now, healing is not valued by the PBSR system enough and it doesn’t care about the quality of healing, just the quantity. So healers can just run after a dumb tank to charge healing numbers, and then the better healers aren’t even favored by the PBSR system anymore.
Moreover because healing doesn’t seem to be rated highly enough (personal tests on performing at various ranks), this results in subpar healers that focus on dps climbing the ranks.
Healing needs to be valued for healers like killing blows should be valued for tanks and dps, and that means that trash healing and continued healing on one idiot target who is not doing anything should not count the same as healing 4 different people and keeping your dps from dropping that extra bit.
However I wonder if the system I’m envisioning is too complex. if I were working at blizzard, I would love to design such a system, but it might be too much work. they have lots of other projects too. But at the very least valuing low hp target heals over high target heals would help a lot in distinguishing better healer players.
Hmm I’m against a full MMR reset because you’ll get more complaints about poor match quality than currently. I do see that people are placing withing 200SR regardless of role (there’s a guy I know who’s a 3.6k tank that placed 3.5k on DPS despite being like plat on his other account) and that’s definitely an issue. I would like to see a softer MMR reset, where the matchmaker places you more widely than the current system based on confidence. For example, I, a DPS one trick, in this system would place around my current SR, but my tank and support would be a lot further away.
It isn’t critical. It doesn’t do anything.
You pick Junk, you lose. You pick Ashe, you win, unless they pick Widow, then you lose. Welcome to the garbage of GM. All that changed is there’s no role exchanging.
I’m more saying it’s the game’s fault for matching me with people who can’t withstand the pressure of playing against other people in my rank.
But sometimes, it kind of just is your teammates fault. One game where I was playing as Brig, a reaper jumped me. I quickly got him to low health, but I didn’t have my cooldown available and he got a good shot on me. My whipshot cooled down so I could finish him, but if I dropped my shield, I would die first. At this point, the moira notices my situation and turns to help… by attacking the reaper and giving me 0 healing. It tooks him 4 shots to get through my shield and kill me and then 3 seconds after I die the moira finally finishes him off. The team now has 0 healers alive, because she isn’t healing anyone and she let me die. Granted our team could learn to play better, but if she had left the game, I could have gone Moira and we would have won. So it’s her fault we lost.
I have no aversion to blame, I’m constantly apologizing for mistakes… But sometimes, the team mates are the bigger problem.
I posted about this on another thread but people are defending 2-2-2 no matter what as if their lives depended on it. This SR Role bug was already existent on PTR (but people told me not to worry until August 13th and here we are live… with the same issue). I think this might even occur on September 1st, unfortunately.
The overwatch community doesn’t realize it’s gonna hurt them as well when a lot of people on their secondary and tertiary roles with inaccurate Role SR land on their games (while they’re trying to climb on their primary and best role).
I’ve seen a lot of support streamers having more or less the same rank as tanks and DPS than they have as supports, which is problematic as you said it yourself.
I think Blizzard should just remove Role SR instead of forcing people that have been playing one or two roles only so far. Giving less Competitive points at the end of every season is what encourages players to rank themselves in roles they’re not experienced in.
Role queue can remain if people like it so much (even though I think it’s very reductive in terms of strategic possibilities), but Role SR should go.
Either fix it and make it accurate (which is going to be difficult for GM and Master players that have been one-role tricking) or simply remove it. We all knew GM or Master supports were not going to be placed as Bronze for other roles but placing them the same rank or one rank below than on their primary role is both broken and catastrophic in terms of rank accuracy.
Not having 3 different ranks is also going to be a relief for people that have been flexing since day one.
This thread needs visibility and more likes. Devs need to addresss this as fast as possible. We’re 16 days away from September 1st.
Without SR decay above 3k, one role trick players that have been misplaced on their two others roles can simply camp there without playing, meaning keeping a wrong SR on said roles for months.
Knowing placement matches give you more or less the same rank every time (unless you lose all the placement matches), this issue could carry on for months for the luckiest of those people.
Imagine how many games are going to be ruined for players that land with some support only player that is playing DPS or tank (while not being experienced enough in a Master or GM rank).
Most people don’t care about playing other roles. What does count though is reaching the highest rank possible to get a crazy amount of Competitive points at the end of the season. They will camp at their rank for sure, when it comes to the two other roles.
Previous one-role-tricks used to get 1200 Competitive points per season as Master. Now, with role SR it’s divided by 3, which is a great loss to them. They only way to make up for it is getting a Master rank on all roles (and get 1450 Competitive points).
We should not forget that a lot of people are playing for collectibles and golden weapons are a big part of it (for some reason).
According to blizzard; the system has been tracking MMR for different roles for a while now. If MMR were to be reset I fail to see how that wouldl help the situation. It would take MORE games to find out peoples’ true SR with nothing to go on.
SR is not really feeling like a skill rating, it really feels like a condensed win rate with minor factors because if your team is no good your SR tanks
Some times it is better to deal damage then to heal.
It is often better to help kill a high impact enemy player then healing a low impact team mate. (especially if they have high mobility and your spawn is closer)
Healing someone, especially with a reaper means more hp for the reaper to heal himself. I don’t know who had to run more, you or the reaper? But maybe the moira’s choise wasn’t bad. Especially when her heal charge was low.(almost out of healing)