Role Queue creates more problems than it solves

It literally did though. It solved role SR and solo tanking/healing. It caused longer queue times, splitting the playerbase, stagnation (I know, I know, five DPS “creativity” is the rebuttal) and… Well, I am hesitant to put poor balance, but 222 literally forced double shield. So… Idk.

Either way, even if it was not in sheer quantity, the scope of the issues created is far more detrimental. So whatever, honestly. It was objectively a bad change even if the games are more consistent.

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