No, get rid of the tank knockback passive too. No thanks. Tanks need to be contestable for the space they want, they already have 3-4 times your HP. NO role passives. NONE.
Iâm 100% for removing passives and individually balancing each hero instead.
Like, right now it feels cruddy because CC-oriented tanks like Doomfist, Ball, and Roadhog also have CC resistance. That shouldnât be a thing. Save that for the heroes whose primary functions donât move people around.
Same with supports. There are heroes like Bap who have strong AoE healing and can even heal themselves. They shouldnât have the regen passive. That was their fair trade-off in OW1 (minus Bap). Juno, Mercy, and Wuyang could keep it because they donât self-heal.
And on the DPS frontâŚit feels cruddy that 1 damage is enough to apply the DPS passive. Heroes like Sojourn donât need the passive. She already has burst damage, she doesnât need to also be able to reduce healing for spraying. They can nerf it overall (or remove it) and then individually buff it so that sustain heroes have it, because then that makes them viable vs. burst hitscan.
Iâve seen a lot of people hate on the self-healing passive, but honestly itâs such a MASSIVE QoL thing. I remember having to have a queue at health packs.
The thing takes so long to kick in that itâs only useful when out of combat. There are only positives about it. It does not affect sustain like some would claim.
This right now would break the game.
Specially because it would be Supports = Overpowered.
And yes, some people can try to deny they are the top dogs , but queue times would prove them wrong. Without the DPS passive, we will be talking about 1.5-2min team fights and a trillion % more hate to any burst hero.
They should have started OW2 with the blanket healing nerf and readjust from there, but they were scared and here we are, after S9 changes : More HP caps so people die less, and needing the DPS passive to make a role playable.
Well of course hero rebalances will be needed without role passives. Thatâs nothing unexpected.
But itâs not a âsupport = overpoweredâ thing. If youâre saying sustain would be too strong, which it would be, it would equally break certain burst dps heros (and it has in the past) because they will be far more effective at netting kills. Funny enough mostly the same heros now would be meta even after this change. Because surprise surprise burst damage is the strongest type of damage regardless of how much healing the enemy has.
Although being honest only a few fringe cases of heals would be OP. Like the stupid healing amp on nade and now wuyang. It might also make sense to revert the change to brigs repair pack (remove the burst, restore the old HP total heal), and a few cases like Moira and Illari will need to be tuned slightly. Lastly Baptiste would need slight tuning on his launcher and a major retuning of heal burst.
HUH ?
Kills on who? If you remove passives, Tanks will receive 30% more healing under the fire of DPS. Tanks with armor would literally be unkillable.
Same with any DPS that has 250. Removing passives would make Support stupidly overpowered and only 3-5 DPS usable. Good luck killing a dude that is getting 30% more healing than now lol.
Like I said:
That has to be the start of doing things.
Then readjust half season later etc.
Itâs like you literally canât read⌠like where did I say burst dps would become tank killers?
Iâm saying widow/ashe/hanzo/junkrate (well if his combo is consistent)/ Cassidy headshots become the meta historically, and dive dies down a lot unless there is a dive hero who in that moment is great at killing supports, like early OW2, where by the way sustain was broken but dive heroâs had enough fire power to delete supports themselves so brig/lucio/moira were all strong for a bit
Certain hit scans 2 tap even through healing and did before the dps passive (ashe, Cassidy) and of course hanzo widow and junks combo were instant kills so high sustain was meaningless
OBVIOUSLY IM TALKING ABOUT AGAINST SQUISHIES NOT TANKS. Cant believe that needs to be stated, should have been obvious.
Two seconds of thinking will tell you if the only way to kill a standard hero is a sudden burst of damage then they will become meta. They donât HAVE to kill the tank first for that. Kill the support first (as you already should!) and the tank doesnât have anyone to heal them. I didnât say âburst damage will magically kill tanks instantly because role passives are goneâ.
Agreed. They should remove the role passives, removed the maintain some ultimate charge upon swapping, and just give every hero his or her own passive.
Healing would have to be tuned down.
Oneshots donât care about healing at all, so no amount of healing would sustain through them. However, it would make more room to play heroes that are not burst. And heroes like Soldier, for example, are very effective at keeping most lower RoF heroes in check.
Burst damage doesnât necessitate sustain. Sustain neccessitates burst damage.
The irony of this sentence is astonishing.
Where did I said YOU said âBurst DPS would be come tank kiillersâ?
Again, read above.
What I am saying is that makes zero sense, because that works NOW too. I never said that would change, what I said (again read):
R E A D.
Yeah clearly a reading comprehension issue. Mate I literally said the opposite:
Thats literally my point.
Tanks are killable now (and squishies) because of the DPS passive lol.
Bingo.
Honestly, itâs great seeing more and more posts regarding this but letâs be honest here
Itâs been nearly 9 seasons since s9
The issues were there from the start surely they would have done something but nope
They increased the DPS passive, made tanks unkillable outside the passive and keep buffing supports healing due to the passive
I have absolute no faith in this dev team to even consider passive removal or reverts to health changes
We will see a increase in the DPS passive next season, thatâs more likely to happen
Supports will start complaining after again saying they canât heal someone to full health in 1 second
Healing goes up again
And tanks literally do no damage until DPS passive is on or anti
Oh this is bad, like I thought it was not âthatâ bad but good lord. Vs Armor it gets ridiculous.
I had to beam a Dva to death during 9 straight seconds as Zarya, with 85+ charge all the time (yes some people feed) and she survived just using DM on my DPS and getting pocketed by 1 kiriko.
If no DPS hit the Tank, its absurd how much it takes to burn the armor.