It’s actually more of a 50/50, on whether you move 2m and fire primary, or move 2m and aim secondary. Or if the enemy player pops a defensive skill to survive.
This is most likely what they’re going to do, given that they’ve done it like 5 times before. Not sure about the exact range but they seem to like messing with it as a parameter.
Hog hooking people to 6m is finw, but he needs a way to get kills. As he was terrible when they nerfed his combo last time.
If the devs don’t want to make any new animations then I say they change his scrap gun to be a proper shotgun that can consistently get kills without hook.
Bogur brought up one of the best changes to hog i heard on SVB’s podcast today. Take off hooks stun, so you can use abilities as he pulls you in. It adds skill and cooldown watch to roadhog and makes it less brain dead.
I wish they’d tone down the hook combo as OP says, but I do believe Blizz will tone down survivability as you say here. This game is all about dps carnage and they want him to still be a killing machine.
Basically Hog’s hook is a tool for zoning, and the threat of the hook is almost more important then the hook itself.
If he suck at zoning, then he sucks at making it more difficult for enemy players to stand in desirable locations. i.e. He sucks at giving his team a relative advantage at positioning over the enemy team.
I see what you’re saying now. I agree tanks need some way of making the enemy back off. However that’s typically achieved with being scary close range. A 15 metre hook combo kill is still very scary close range, and even mid range.