Roadhog needs to be nerfed

Yeah it is, it increases his overall viability and technically his own sustain as well, assuming you don’t nerf the amount of sustain Roadhog gets directly from Breather. I have a high uptime, low sustain AOE in-mind for Breather.

No you nerfed him three times he deserves a real compensation buff

He’s saying that the only way to get picture posting rights is to hang around on the forums for far longer than any healthy, well-adjusted human should do. And you know what?

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No, they already tried this and it didnt work. Roadhog is designed to survive on his own and get his own kills and flank. 5v5 just ruined him. When 6v6 comes back, if they revert him back to his ow1 version, he will finally be back where he belongs.

I got hooked from a map away. I swear.

Instead of having the AOE be immediately stationary upon pressing TaB like it was before, it would be better with a resource meter like he currently has so you can hold it down and move with his AOE so it’s a lot more flexible. Current Roadhog is what doesn’t work, everyone hates playing alongside and against him.

Which is exactly why he’s badly designed. Teammates want their Tank to help sustain them from enemy fire so they can hold a position, they don’t want their Tank flanking and getting all the kills on their own. Enemies hate playing against a Tank who has way too many stats for 1v1’s where it’s completely unfair, and the low Hook cooldown is too frequent hard-CC.

Which is exactly why 5v5 sucks. It killed the off tank role which half of the tanks are designed to be. They all got thrown into 5v5 and got buffed to be main tanks. Hog will never fit in 5v5, 6v6 cant come back soon enough to fix all this mess they created.

The problem with hog is that if he doesn’t get anti’d he straight up can’t die because stuns are no longer a proper counter for vape. He has a fundamentally flawed, god awful hero design. He’s a tank based around one shot comboing people. As soon as he can’t do that consistently, he’s god awful.

Not only do people not enjoy being one shot with no counterplay, it being tied to a literal TANK HERO, will always be terrible. He’s boring to play against even when he’s bad.

Like right now? Hog sucks. Two of the best tanks right now (arguably 3 with monkey’s bubble but that is a debate in itself) are hog counters, in sigma and dva. They can prevent the hook combo and survive it themselves if they get hooked towards the enemy.

But… I don’t want to see him buffed because his design sucks! And until they give him a PROPER rework, I don’t want to see him be even remotely good. And I mean an actual rework. Not a rework where you keep all the frustrating parts of a hero, for the sake of preserving hero identity, and at the same time actively make some problems worse (Like removing the ability to counter TaB with stuns)

You say hook has no counterplay and then immediately after you state that dva and sigma can counter it. Make it make sense. And its not only those 2. Zarya bub, any stun, any immortality, all can stop it. On top of all that you have ana that can literally hard counter his only tanking ability. Theres too many people who enjoy hog for what his kit provides and they will never remove his hook one shot, thats his identity, just like widows identity is a sniper one shot. He needs to be reverted to his ow1 version where TaB is counterable but he doesnt need a dumb trap to one shot.

And that’s the problem.

The hero has ALWAYS, as long as he has existed, been poorly designed. A tank should never be based around a literal one shot combo. That’s braindead hero design.

The rework was an instant failure as soon as they showed they were incapable of changing his base design, and instead decided to keep all the aspects no one enjoys about him and on top of that proceeded to add MORE cc to the game in trap and made TaB uncounterable outside of anti.

It’s fun for no one other than the hog player lmfao.

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Hog is kinda buns now. I am a roadhog main but I have to switch to ram or rein these days to win games more often than not

Dva is not fun for anyone but the dva player, mauga is not fun for anyone but the mauga player, orisa is not fun for anyone but the orisa player, ana is not fun for anyone but the ana player, zen is not fun for anyone but the zen player, ball is not fun for anyone but the ball player, i can go on an on about whats unfun about every hero in the game, so according to ur logic because all of these heroes are not fun to play versus we either nerf them to the ground or rework them. No, if you people enjoy playing a character then its fine, and theres always been a lot of hog mains, so they will never change him.

Hog is kind of hanging out with ramattra at the bottom, playing rock paper scissors as to who is the worst tank in the game right now.

I would also much rather play vs a hog or mauga compared to every other tank in the game. You can actually shoot them, all the other tanks either have a shield or some way to block projectiles. Its so annoying trying to shoot someone and whoopty whoop defense matrix comes to save the day, that ability makes no sense, thats something that needs to be reworked or HEAVILY tuned down.

Because she’s giga buffed right now.

His design is also awful.

Her design is also awful.

Her design is also awful.

His design is also awful

Because they’ve buffed him in the entirely wrong way and only made his frustrating parts, better.

That’s so great. Anyway, a TANK hero designed around ONE SHOTTING PEOPLE, and when he can’t ONE SHOT PEOPLE he’s god awful and a bottom feeder, will always be a god awful hero design.

Mid? He is the 2nd worst tank right now across all ranks. That’s not mid, that’s trash-level.

And this idiot OP wants him nerfed more?

I guess nerfing the 2nd worst tank because you don’t like him is quicker than learning to play the game.

For a main tank its a bad design, but for an off tank his design is perfect, can play and survive alone and flank while the main tank protects the team. 5v5 and the deletion of the off tank role is what created this mess of bad hero designs in the first place. Dont blame the heroes, blame the format.

I’d swap hook length, maybe to 18m, for resistance to nade - either 2s duration or 50% heal resistance or being able to heal through it with TaB.

Ana makes hog unviable in too many games. Hog doing well? Just pick Ana and he won’t be any more. This kind of countering is what they are supposed to be addressing, but they still won’t touch Ana so Hog, Mauga and other have to suffer having Ana in almost every game.

Brother the format didn’t change that hog is horribly designed.

He was awful in OW1 too LMFAO. Hog metas were some of the WORST metas to exist, no one enjoyed. And then when he wasn’t meta, getting a hog on your team was one of the worst thing possible as another tank. Straight up no one likes this hero outside of hog players themselves lmfao. There’s nothing interactive or engaging about roadhog. The hero exists as nothing but DPS player fodder picks.

He can still one shot now but he is still a bottom feeder because Ana exists. He is actually in quite a good place balance-wise now if Ana did not shut him down so easily.